mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-14 04:34:19 +01:00
226 lines
8.2 KiB
C#
226 lines
8.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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using Dalamud.Interface;
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using ImGuiNET;
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using Lumina.Data;
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using OtterGui;
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using OtterGui.Raii;
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using Penumbra.GameData.Files;
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using Penumbra.Interop.ResourceTree;
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using Penumbra.Mods;
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using Penumbra.String.Classes;
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namespace Penumbra.UI.AdvancedWindow;
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public partial class ModEditWindow
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{
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private ResourceTreeViewer? _quickImportViewer;
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private Dictionary<FullPath, IWritable?>? _quickImportWritables;
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private Dictionary<(Utf8GamePath, IWritable?), QuickImportAction>? _quickImportActions;
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private void DrawQuickImportTab()
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{
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using var tab = ImRaii.TabItem("Import from Screen");
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if (!tab)
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{
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_quickImportActions = null;
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return;
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}
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_quickImportViewer ??= new ResourceTreeViewer(_config, _resourceTreeFactory, "Import from Screen tab", 2, OnQuickImportRefresh, DrawQuickImportActions);
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_quickImportWritables ??= new Dictionary<FullPath, IWritable?>();
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_quickImportActions ??= new Dictionary<(Utf8GamePath, IWritable?), QuickImportAction>();
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_quickImportViewer.Draw();
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}
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private void OnQuickImportRefresh()
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{
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_quickImportWritables?.Clear();
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_quickImportActions?.Clear();
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}
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private void DrawQuickImportActions(ResourceNode resourceNode, Vector2 buttonSize)
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{
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if (!_quickImportWritables!.TryGetValue(resourceNode.FullPath, out var writable))
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{
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var path = resourceNode.FullPath.ToPath();
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if (resourceNode.FullPath.IsRooted)
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{
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writable = new RawFileWritable(path);
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}
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else
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{
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var file = _gameData.GetFile(path);
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writable = file == null ? null : new RawGameFileWritable(file);
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}
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_quickImportWritables.Add(resourceNode.FullPath, writable);
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}
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.Save.ToIconString(), buttonSize, "Export this file.", resourceNode.FullPath.FullName.Length == 0 || writable == null, true))
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{
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var fullPathStr = resourceNode.FullPath.FullName;
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var ext = resourceNode.PossibleGamePaths.Length == 1 ? Path.GetExtension(resourceNode.GamePath.ToString()) : Path.GetExtension(fullPathStr);
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_fileDialog.OpenSavePicker($"Export {Path.GetFileName(fullPathStr)} to...", ext, Path.GetFileNameWithoutExtension(fullPathStr), ext, (success, name) =>
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{
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if (!success)
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return;
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try
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{
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File.WriteAllBytes(name, writable!.Write());
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}
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catch (Exception e)
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{
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Penumbra.Log.Error($"Could not export {fullPathStr}:\n{e}");
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}
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}, null, false);
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}
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ImGui.SameLine();
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if (!_quickImportActions!.TryGetValue((resourceNode.GamePath, writable), out var quickImport))
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{
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quickImport = QuickImportAction.Prepare(this, resourceNode.GamePath, writable);
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_quickImportActions.Add((resourceNode.GamePath, writable), quickImport);
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}
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if (ImGuiUtil.DrawDisabledButton(FontAwesomeIcon.FileImport.ToIconString(), buttonSize, $"Add a copy of this file to {quickImport.OptionName}.", !quickImport.CanExecute, true))
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{
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quickImport.Execute();
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_quickImportActions.Remove((resourceNode.GamePath, writable));
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}
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}
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private record class RawFileWritable(string Path) : IWritable
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{
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public bool Valid => true;
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public byte[] Write()
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=> File.ReadAllBytes(Path);
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}
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private record class RawGameFileWritable(FileResource FileResource) : IWritable
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{
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public bool Valid => true;
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public byte[] Write()
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=> FileResource.Data;
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}
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public class QuickImportAction
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{
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public const string FallbackOptionName = "the current option";
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private readonly string _optionName;
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private readonly Utf8GamePath _gamePath;
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private readonly ModEditor _editor;
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private readonly IWritable? _file;
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private readonly string? _targetPath;
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private readonly int _subDirs;
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public string OptionName => _optionName;
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public Utf8GamePath GamePath => _gamePath;
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public bool CanExecute => !_gamePath.IsEmpty && _editor.Mod != null && _file != null && _targetPath != null;
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/// <summary>
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/// Creates a non-executable QuickImportAction.
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/// </summary>
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private QuickImportAction(ModEditor editor, string optionName, Utf8GamePath gamePath)
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{
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_optionName = optionName;
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_gamePath = gamePath;
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_editor = editor;
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_file = null;
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_targetPath = null;
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_subDirs = 0;
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}
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/// <summary>
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/// Creates an executable QuickImportAction.
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/// </summary>
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private QuickImportAction(string optionName, Utf8GamePath gamePath, ModEditor editor, IWritable file, string targetPath, int subDirs)
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{
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_optionName = optionName;
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_gamePath = gamePath;
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_editor = editor;
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_file = file;
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_targetPath = targetPath;
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_subDirs = subDirs;
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}
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public static QuickImportAction Prepare(ModEditWindow owner, Utf8GamePath gamePath, IWritable? file)
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{
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var editor = owner._editor;
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if (editor == null)
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{
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return new QuickImportAction(owner._editor, FallbackOptionName, gamePath);
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}
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var subMod = editor.Option;
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var optionName = subMod!.FullName;
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if (gamePath.IsEmpty || file == null || editor.FileEditor.Changes)
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{
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return new QuickImportAction(editor, optionName, gamePath);
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}
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if (subMod.Files.ContainsKey(gamePath) || subMod.FileSwaps.ContainsKey(gamePath))
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{
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return new QuickImportAction(editor, optionName, gamePath);
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}
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var mod = owner._mod;
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if (mod == null)
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{
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return new QuickImportAction(editor, optionName, gamePath);
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}
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var (preferredPath, subDirs) = GetPreferredPath(mod, subMod);
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var targetPath = new FullPath(Path.Combine(preferredPath.FullName, gamePath.ToString())).FullName;
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if (File.Exists(targetPath))
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{
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return new QuickImportAction(editor, optionName, gamePath);
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}
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return new QuickImportAction(optionName, gamePath, editor, file, targetPath, subDirs);
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}
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public FileRegistry Execute()
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{
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if (!CanExecute)
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{
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throw new InvalidOperationException();
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}
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var directory = Path.GetDirectoryName(_targetPath);
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if (directory != null)
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{
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Directory.CreateDirectory(directory);
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}
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File.WriteAllBytes(_targetPath!, _file!.Write());
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_editor.FileEditor.Revert(_editor.Mod!, _editor.Option!);
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var fileRegistry = _editor.Files.Available.First(file => file.File.FullName == _targetPath);
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_editor.FileEditor.AddPathsToSelected(_editor.Option!, new []{ fileRegistry }, _subDirs);
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_editor.FileEditor.Apply(_editor.Mod!, (Mod.SubMod) _editor.Option!);
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return fileRegistry;
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}
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private static (DirectoryInfo, int) GetPreferredPath(Mod mod, ISubMod subMod)
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{
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var path = mod.ModPath;
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var subDirs = 0;
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if (subMod == mod.Default)
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return (path, subDirs);
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var name = subMod.Name;
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var fullName = subMod.FullName;
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if (fullName.EndsWith(": " + name))
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{
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path = Mod.Creator.NewOptionDirectory(path, fullName[..^(name.Length + 2)]);
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path = Mod.Creator.NewOptionDirectory(path, name);
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subDirs = 2;
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}
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else
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{
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path = Mod.Creator.NewOptionDirectory(path, fullName);
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subDirs = 1;
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}
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return (path, subDirs);
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}
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}
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}
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