mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 10:17:22 +01:00
272 lines
No EOL
9.7 KiB
C#
272 lines
No EOL
9.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using OtterGui;
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using OtterGui.Filesystem;
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using Penumbra.Api.Enums;
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using Penumbra.Meta.Manipulations;
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using Penumbra.String.Classes;
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namespace Penumbra.Mods;
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// Contains the settings for a given mod.
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public class ModSettings
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{
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public static readonly ModSettings Empty = new();
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public List< uint > Settings { get; private init; } = new();
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public int Priority { get; set; }
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public bool Enabled { get; set; }
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// Create an independent copy of the current settings.
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public ModSettings DeepCopy()
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=> new()
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{
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Enabled = Enabled,
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Priority = Priority,
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Settings = Settings.ToList(),
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};
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// Create default settings for a given mod.
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public static ModSettings DefaultSettings( Mod mod )
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=> new()
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{
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Enabled = false,
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Priority = 0,
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Settings = mod.Groups.Select( g => g.DefaultSettings ).ToList(),
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};
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// Return everything required to resolve things for a single mod with given settings (which can be null, in which case the default is used.
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public static (Dictionary< Utf8GamePath, FullPath >, HashSet< MetaManipulation >) GetResolveData( Mod mod, ModSettings? settings )
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{
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if( settings == null )
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{
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settings = DefaultSettings( mod );
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}
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else
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{
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settings.AddMissingSettings( mod );
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}
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var dict = new Dictionary< Utf8GamePath, FullPath >();
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var set = new HashSet< MetaManipulation >();
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void AddOption( ISubMod option )
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{
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foreach( var (path, file) in option.Files.Concat( option.FileSwaps ) )
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{
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dict.TryAdd( path, file );
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}
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foreach( var manip in option.Manipulations )
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{
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set.Add( manip );
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}
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}
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foreach( var (group, index) in mod.Groups.WithIndex().OrderByDescending( g => g.Value.Priority ) )
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{
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if( group.Type is GroupType.Single )
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{
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AddOption( group[ ( int )settings.Settings[ index ] ] );
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}
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else
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{
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foreach( var (option, optionIdx) in group.WithIndex().OrderByDescending( o => group.OptionPriority( o.Index ) ) )
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{
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if( ( ( settings.Settings[ index ] >> optionIdx ) & 1 ) == 1 )
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{
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AddOption( option );
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}
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}
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}
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}
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AddOption( mod.Default );
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return ( dict, set );
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}
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// Automatically react to changes in a mods available options.
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public bool HandleChanges( ModOptionChangeType type, Mod mod, int groupIdx, int optionIdx, int movedToIdx )
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{
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switch( type )
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{
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case ModOptionChangeType.GroupRenamed: return true;
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case ModOptionChangeType.GroupAdded:
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// Add new empty setting for new mod.
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Settings.Insert( groupIdx, mod.Groups[ groupIdx ].DefaultSettings );
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return true;
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case ModOptionChangeType.GroupDeleted:
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// Remove setting for deleted mod.
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Settings.RemoveAt( groupIdx );
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return true;
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case ModOptionChangeType.GroupTypeChanged:
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{
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// Fix settings for a changed group type.
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// Single -> Multi: set single as enabled, rest as disabled
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// Multi -> Single: set the first enabled option or 0.
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var group = mod.Groups[ groupIdx ];
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var config = Settings[ groupIdx ];
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Settings[ groupIdx ] = group.Type switch
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{
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GroupType.Single => ( uint )Math.Max( Math.Min( group.Count - 1, BitOperations.TrailingZeroCount( config ) ), 0 ),
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GroupType.Multi => 1u << ( int )config,
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_ => config,
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};
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return config != Settings[ groupIdx ];
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}
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case ModOptionChangeType.OptionDeleted:
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{
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// Single -> select the previous option if any.
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// Multi -> excise the corresponding bit.
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var group = mod.Groups[ groupIdx ];
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var config = Settings[ groupIdx ];
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Settings[ groupIdx ] = group.Type switch
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{
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GroupType.Single => config >= optionIdx ? config > 1 ? config - 1 : 0 : config,
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GroupType.Multi => Functions.RemoveBit( config, optionIdx ),
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_ => config,
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};
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return config != Settings[ groupIdx ];
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}
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case ModOptionChangeType.GroupMoved:
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// Move the group the same way.
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return Settings.Move( groupIdx, movedToIdx );
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case ModOptionChangeType.OptionMoved:
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{
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// Single -> select the moved option if it was currently selected
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// Multi -> move the corresponding bit
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var group = mod.Groups[ groupIdx ];
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var config = Settings[ groupIdx ];
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Settings[ groupIdx ] = group.Type switch
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{
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GroupType.Single => config == optionIdx ? ( uint )movedToIdx : config,
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GroupType.Multi => Functions.MoveBit( config, optionIdx, movedToIdx ),
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_ => config,
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};
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return config != Settings[ groupIdx ];
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}
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default: return false;
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}
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}
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// Ensure that a value is valid for a group.
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private static uint FixSetting( IModGroup group, uint value )
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=> group.Type switch
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{
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GroupType.Single => ( uint )Math.Min( value, group.Count - 1 ),
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GroupType.Multi => ( uint )( value & ( ( 1ul << group.Count ) - 1 ) ),
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_ => value,
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};
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// Set a setting. Ensures that there are enough settings and fixes the setting beforehand.
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public void SetValue( Mod mod, int groupIdx, uint newValue )
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{
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AddMissingSettings( mod );
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var group = mod.Groups[ groupIdx ];
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Settings[ groupIdx ] = FixSetting( group, newValue );
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}
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// Add defaulted settings up to the required count.
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private bool AddMissingSettings( Mod mod )
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{
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var changes = false;
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for( var i = Settings.Count; i < mod.Groups.Count; ++i )
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{
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Settings.Add( mod.Groups[ i ].DefaultSettings );
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changes = true;
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}
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return changes;
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}
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// A simple struct conversion to easily save settings by name instead of value.
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public struct SavedSettings
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{
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public Dictionary< string, long > Settings;
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public int Priority;
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public bool Enabled;
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public SavedSettings DeepCopy()
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=> new()
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{
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Enabled = Enabled,
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Priority = Priority,
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Settings = Settings.ToDictionary( kvp => kvp.Key, kvp => kvp.Value ),
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};
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public SavedSettings( ModSettings settings, Mod mod )
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{
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Priority = settings.Priority;
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Enabled = settings.Enabled;
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Settings = new Dictionary< string, long >( mod.Groups.Count );
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settings.AddMissingSettings( mod );
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foreach( var (group, setting) in mod.Groups.Zip( settings.Settings ) )
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{
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Settings.Add( group.Name, setting );
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}
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}
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// Convert and fix.
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public bool ToSettings( Mod mod, out ModSettings settings )
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{
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var list = new List< uint >( mod.Groups.Count );
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var changes = Settings.Count != mod.Groups.Count;
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foreach( var group in mod.Groups )
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{
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if( Settings.TryGetValue( group.Name, out var config ) )
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{
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var castConfig = ( uint )Math.Clamp( config, 0, uint.MaxValue );
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var actualConfig = FixSetting( group, castConfig );
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list.Add( actualConfig );
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if( actualConfig != config )
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{
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changes = true;
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}
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}
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else
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{
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list.Add( 0 );
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changes = true;
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}
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}
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settings = new ModSettings
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{
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Enabled = Enabled,
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Priority = Priority,
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Settings = list,
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};
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return changes;
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}
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}
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// Return the settings for a given mod in a shareable format, using the names of groups and options instead of indices.
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// Does not repair settings but ignores settings not fitting to the given mod.
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public (bool Enabled, int Priority, Dictionary< string, IList< string > > Settings) ConvertToShareable( Mod mod )
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{
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var dict = new Dictionary< string, IList< string > >( Settings.Count );
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foreach( var (setting, idx) in Settings.WithIndex() )
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{
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if( idx >= mod.Groups.Count )
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{
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break;
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}
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var group = mod.Groups[ idx ];
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if( group.Type == GroupType.Single && setting < group.Count )
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{
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dict.Add( group.Name, new[] { group[ ( int )setting ].Name } );
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}
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else
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{
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var list = group.Where( ( _, optionIdx ) => ( setting & ( 1 << optionIdx ) ) != 0 ).Select( o => o.Name ).ToList();
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dict.Add( group.Name, list );
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}
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}
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return ( Enabled, Priority, dict );
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}
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} |