Penumbra/Penumbra.GameData/Files/ShpkFile.Write.cs

165 lines
5.4 KiB
C#

using System;
using System.IO;
namespace Penumbra.GameData.Files;
public partial class ShpkFile
{
public byte[] Write()
{
if (SubViewKeys.Length != 2)
throw new InvalidDataException();
using var stream = new MemoryStream();
using var blobs = new MemoryStream();
var strings = new StringPool(ReadOnlySpan<byte>.Empty);
using (var w = new BinaryWriter(stream))
{
w.Write(ShPkMagic);
w.Write(Version);
w.Write(DirectXVersion switch
{
DxVersion.DirectX9 => Dx9Magic,
DxVersion.DirectX11 => Dx11Magic,
_ => throw new NotImplementedException(),
});
var offsetsPosition = stream.Position;
w.Write(0u); // Placeholder for file size
w.Write(0u); // Placeholder for blobs offset
w.Write(0u); // Placeholder for strings offset
w.Write((uint)VertexShaders.Length);
w.Write((uint)PixelShaders.Length);
w.Write(MaterialParamsSize);
w.Write((uint)MaterialParams.Length);
w.Write((uint)Constants.Length);
w.Write((uint)Samplers.Length);
w.Write((uint)Uavs.Length);
w.Write((uint)SystemKeys.Length);
w.Write((uint)SceneKeys.Length);
w.Write((uint)MaterialKeys.Length);
w.Write((uint)Nodes.Length);
w.Write((uint)Items.Length);
WriteShaderArray(w, VertexShaders, blobs, strings);
WriteShaderArray(w, PixelShaders, blobs, strings);
foreach (var materialParam in MaterialParams)
{
w.Write(materialParam.Id);
w.Write(materialParam.ByteOffset);
w.Write(materialParam.ByteSize);
}
WriteResourceArray(w, Constants, strings);
WriteResourceArray(w, Samplers, strings);
WriteResourceArray(w, Uavs, strings);
foreach (var key in SystemKeys)
{
w.Write(key.Id);
w.Write(key.DefaultValue);
}
foreach (var key in SceneKeys)
{
w.Write(key.Id);
w.Write(key.DefaultValue);
}
foreach (var key in MaterialKeys)
{
w.Write(key.Id);
w.Write(key.DefaultValue);
}
foreach (var key in SubViewKeys)
w.Write(key.DefaultValue);
foreach (var node in Nodes)
{
if (node.PassIndices.Length != 16
|| node.SystemKeys.Length != SystemKeys.Length
|| node.SceneKeys.Length != SceneKeys.Length
|| node.MaterialKeys.Length != MaterialKeys.Length
|| node.SubViewKeys.Length != SubViewKeys.Length)
throw new InvalidDataException();
w.Write(node.Id);
w.Write(node.Passes.Length);
w.Write(node.PassIndices);
foreach (var key in node.SystemKeys)
w.Write(key);
foreach (var key in node.SceneKeys)
w.Write(key);
foreach (var key in node.MaterialKeys)
w.Write(key);
foreach (var key in node.SubViewKeys)
w.Write(key);
foreach (var pass in node.Passes)
{
w.Write(pass.Id);
w.Write(pass.VertexShader);
w.Write(pass.PixelShader);
}
}
foreach (var item in Items)
{
w.Write(item.Id);
w.Write(item.Node);
}
w.Write(AdditionalData);
var blobsOffset = (int)stream.Position;
blobs.WriteTo(stream);
var stringsOffset = (int)stream.Position;
strings.Data.WriteTo(stream);
var fileSize = (int)stream.Position;
stream.Seek(offsetsPosition, SeekOrigin.Begin);
w.Write(fileSize);
w.Write(blobsOffset);
w.Write(stringsOffset);
}
return stream.ToArray();
}
private static void WriteResourceArray(BinaryWriter w, Resource[] array, StringPool strings)
{
foreach (var buf in array)
{
var (strOffset, strSize) = strings.FindOrAddString(buf.Name);
w.Write(buf.Id);
w.Write(strOffset);
w.Write(strSize);
w.Write(buf.Slot);
w.Write(buf.Size);
}
}
private static void WriteShaderArray(BinaryWriter w, Shader[] array, MemoryStream blobs, StringPool strings)
{
foreach (var shader in array)
{
var blobOffset = (int)blobs.Position;
blobs.Write(shader.AdditionalHeader);
blobs.Write(shader.Blob);
var blobSize = (int)blobs.Position - blobOffset;
w.Write(blobOffset);
w.Write(blobSize);
w.Write((ushort)shader.Constants.Length);
w.Write((ushort)shader.Samplers.Length);
w.Write((ushort)shader.Uavs.Length);
w.Write((ushort)0);
WriteResourceArray(w, shader.Constants, strings);
WriteResourceArray(w, shader.Samplers, strings);
WriteResourceArray(w, shader.Uavs, strings);
}
}
}