mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 18:27:24 +01:00
332 lines
No EOL
16 KiB
C#
332 lines
No EOL
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Text.RegularExpressions;
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using Dalamud.Logging;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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using Penumbra.GameData.Util;
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namespace Penumbra.GameData;
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internal class GamePathParser : IGamePathParser
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{
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private const string CharacterFolder = "chara";
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private const string EquipmentFolder = "equipment";
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private const string PlayerFolder = "human";
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private const string WeaponFolder = "weapon";
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private const string AccessoryFolder = "accessory";
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private const string DemiHumanFolder = "demihuman";
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private const string MonsterFolder = "monster";
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private const string CommonFolder = "common";
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private const string UiFolder = "ui";
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private const string IconFolder = "icon";
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private const string LoadingFolder = "loadingimage";
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private const string MapFolder = "map";
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private const string InterfaceFolder = "uld";
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private const string FontFolder = "font";
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private const string HousingFolder = "hou";
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private const string VfxFolder = "vfx";
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private const string WorldFolder1 = "bgcommon";
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private const string WorldFolder2 = "bg";
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// @formatter:off
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private readonly Dictionary<FileType, Dictionary<ObjectType, Regex[]>> _regexes = new()
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{ { FileType.Font, new Dictionary< ObjectType, Regex[] >(){ { ObjectType.Font, new Regex[]{ new(@"common/font/(?'fontname'.*)_(?'id'\d\d)(_lobby)?\.fdt") } } } }
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, { FileType.Texture, new Dictionary< ObjectType, Regex[] >()
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{ { ObjectType.Icon, new Regex[]{ new(@"ui/icon/(?'group'\d*)(/(?'lang'[a-z]{2}))?(/(?'hq'hq))?/(?'id'\d*)(?'hr'_hr1)?\.tex") } }
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, { ObjectType.Map, new Regex[]{ new(@"ui/map/(?'id'[a-z0-9]{4})/(?'variant'\d{2})/\k'id'\k'variant'(?'suffix'[a-z])?(_[a-z])?\.tex") } }
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, { ObjectType.Weapon, new Regex[]{ new(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/texture/v(?'variant'\d{2})_w\k'id'b\k'weapon'(_[a-z])?_[a-z]\.tex") } }
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, { ObjectType.Monster, new Regex[]{ new(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/texture/v(?'variant'\d{2})_m\k'monster'b\k'id'(_[a-z])?_[a-z]\.tex") } }
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, { ObjectType.Equipment, new Regex[]{ new(@"chara/equipment/e(?'id'\d{4})/texture/v(?'variant'\d{2})_c(?'race'\d{4})e\k'id'_(?'slot'[a-z]{3})(_[a-z])?_[a-z]\.tex") } }
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, { ObjectType.DemiHuman, new Regex[]{ new(@"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/texture/v(?'variant'\d{2})_d\k'id'e\k'equip'_(?'slot'[a-z]{3})(_[a-z])?_[a-z]\.tex") } }
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, { ObjectType.Accessory, new Regex[]{ new(@"chara/accessory/a(?'id'\d{4})/texture/v(?'variant'\d{2})_c(?'race'\d{4})a\k'id'_(?'slot'[a-z]{3})_[a-z]\.tex") } }
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, { ObjectType.Character, new Regex[]{ new(@"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/texture/(?'minus'(--)?)(v(?'variant'\d{2})_)?c\k'race'\k'typeabr'\k'id'(_(?'slot'[a-z]{3}))?(_[a-z])?_[a-z]\.tex")
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, new(@"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/texture")
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, new(@"chara/common/texture/skin(?'skin'.*)\.tex")
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, new(@"chara/common/texture/decal_(?'location'[a-z]+)/[-_]?decal_(?'id'\d+).tex") } } } }
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, { FileType.Model, new Dictionary< ObjectType, Regex[] >()
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{ { ObjectType.Weapon, new Regex[]{ new(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/model/w\k'id'b\k'weapon'\.mdl") } }
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, { ObjectType.Monster, new Regex[]{ new(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/model/m\k'monster'b\k'id'\.mdl") } }
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, { ObjectType.Equipment, new Regex[]{ new(@"chara/equipment/e(?'id'\d{4})/model/c(?'race'\d{4})e\k'id'_(?'slot'[a-z]{3})\.mdl") } }
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, { ObjectType.DemiHuman, new Regex[]{ new(@"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/model/d\k'id'e\k'equip'_(?'slot'[a-z]{3})\.mdl") } }
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, { ObjectType.Accessory, new Regex[]{ new(@"chara/accessory/a(?'id'\d{4})/model/c(?'race'\d{4})a\k'id'_(?'slot'[a-z]{3})\.mdl") } }
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, { ObjectType.Character, new Regex[]{ new(@"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/model/c\k'race'\k'typeabr'\k'id'_(?'slot'[a-z]{3})\.mdl") } } } }
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, { FileType.Material, new Dictionary< ObjectType, Regex[] >()
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{ { ObjectType.Weapon, new Regex[]{ new(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/material/v(?'variant'\d{4})/mt_w\k'id'b\k'weapon'_[a-z]\.mtrl") } }
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, { ObjectType.Monster, new Regex[]{ new(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/material/v(?'variant'\d{4})/mt_m\k'monster'b\k'id'_[a-z]\.mtrl") } }
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, { ObjectType.Equipment, new Regex[]{ new(@"chara/equipment/e(?'id'\d{4})/material/v(?'variant'\d{4})/mt_c(?'race'\d{4})e\k'id'_(?'slot'[a-z]{3})_[a-z]\.mtrl") } }
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, { ObjectType.DemiHuman, new Regex[]{ new(@"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/material/v(?'variant'\d{4})/mt_d\k'id'e\k'equip'_(?'slot'[a-z]{3})_[a-z]\.mtrl") } }
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, { ObjectType.Accessory, new Regex[]{ new(@"chara/accessory/a(?'id'\d{4})/material/v(?'variant'\d{4})/mt_c(?'race'\d{4})a\k'id'_(?'slot'[a-z]{3})_[a-z]\.mtrl") } }
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, { ObjectType.Character, new Regex[]{ new( @"chara/human/c(?'race'\d{4})/obj/(?'type'[a-z]+)/(?'typeabr'[a-z])(?'id'\d{4})/material(/v(?'variant'\d{4}))?/mt_c\k'race'\k'typeabr'\k'id'(_(?'slot'[a-z]{3}))?_[a-z]\.mtrl" ) } } } }
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, { FileType.Imc, new Dictionary< ObjectType, Regex[] >()
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{ { ObjectType.Weapon, new Regex[]{ new(@"chara/weapon/w(?'id'\d{4})/obj/body/b(?'weapon'\d{4})/b\k'weapon'\.imc") } }
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, { ObjectType.Monster, new Regex[]{ new(@"chara/monster/m(?'monster'\d{4})/obj/body/b(?'id'\d{4})/b\k'id'\.imc") } }
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, { ObjectType.Equipment, new Regex[]{ new(@"chara/equipment/e(?'id'\d{4})/e\k'id'\.imc") } }
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, { ObjectType.DemiHuman, new Regex[]{ new(@"chara/demihuman/d(?'id'\d{4})/obj/equipment/e(?'equip'\d{4})/e\k'equip'\.imc") } }
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, { ObjectType.Accessory, new Regex[]{ new(@"chara/accessory/a(?'id'\d{4})/a\k'id'\.imc") } } } },
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};
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// @formatter:on
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public ObjectType PathToObjectType( GamePath path )
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{
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if( path.Empty )
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{
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return ObjectType.Unknown;
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}
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string p = path;
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var folders = p.Split( '/' );
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if( folders.Length < 2 )
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{
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return ObjectType.Unknown;
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}
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return folders[ 0 ] switch
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{
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CharacterFolder => folders[ 1 ] switch
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{
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EquipmentFolder => ObjectType.Equipment,
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AccessoryFolder => ObjectType.Accessory,
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WeaponFolder => ObjectType.Weapon,
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PlayerFolder => ObjectType.Character,
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DemiHumanFolder => ObjectType.DemiHuman,
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MonsterFolder => ObjectType.Monster,
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CommonFolder => ObjectType.Character,
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_ => ObjectType.Unknown,
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},
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UiFolder => folders[ 1 ] switch
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{
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IconFolder => ObjectType.Icon,
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LoadingFolder => ObjectType.LoadingScreen,
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MapFolder => ObjectType.Map,
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InterfaceFolder => ObjectType.Interface,
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_ => ObjectType.Unknown,
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},
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CommonFolder => folders[ 1 ] switch
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{
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FontFolder => ObjectType.Font,
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_ => ObjectType.Unknown,
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},
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HousingFolder => ObjectType.Housing,
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WorldFolder1 => folders[ 1 ] switch
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{
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HousingFolder => ObjectType.Housing,
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_ => ObjectType.World,
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},
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WorldFolder2 => ObjectType.World,
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VfxFolder => ObjectType.Vfx,
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_ => ObjectType.Unknown,
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};
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}
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private (FileType, ObjectType, Match?) ParseGamePath( GamePath path )
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{
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if( !Names.ExtensionToFileType.TryGetValue( Extension( path ), out var fileType ) )
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{
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fileType = FileType.Unknown;
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}
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var objectType = PathToObjectType( path );
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if( !_regexes.TryGetValue( fileType, out var objectDict ) )
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{
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return ( fileType, objectType, null );
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}
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if( !objectDict.TryGetValue( objectType, out var regexes ) )
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{
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return ( fileType, objectType, null );
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}
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foreach( var regex in regexes )
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{
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var match = regex.Match( path );
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if( match.Success )
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{
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return ( fileType, objectType, match );
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}
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}
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return ( fileType, objectType, null );
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}
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private static string Extension( string filename )
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{
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var extIdx = filename.LastIndexOf( '.' );
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return extIdx < 0 ? "" : filename.Substring( extIdx );
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}
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private static GameObjectInfo HandleEquipment( FileType fileType, GroupCollection groups )
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{
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var setId = ushort.Parse( groups[ "id" ].Value );
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if( fileType == FileType.Imc )
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{
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return GameObjectInfo.Equipment( fileType, setId );
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}
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var gr = Names.GenderRaceFromCode( groups[ "race" ].Value );
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var slot = Names.SuffixToEquipSlot[ groups[ "slot" ].Value ];
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if( fileType == FileType.Model )
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{
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return GameObjectInfo.Equipment( fileType, setId, gr, slot );
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}
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var variant = byte.Parse( groups[ "variant" ].Value );
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return GameObjectInfo.Equipment( fileType, setId, gr, slot, variant );
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}
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private static GameObjectInfo HandleWeapon( FileType fileType, GroupCollection groups )
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{
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var weaponId = ushort.Parse( groups[ "weapon" ].Value );
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var setId = ushort.Parse( groups[ "id" ].Value );
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if( fileType == FileType.Imc || fileType == FileType.Model )
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{
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return GameObjectInfo.Weapon( fileType, setId, weaponId );
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}
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var variant = byte.Parse( groups[ "variant" ].Value );
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return GameObjectInfo.Weapon( fileType, setId, weaponId, variant );
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}
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private static GameObjectInfo HandleMonster( FileType fileType, GroupCollection groups )
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{
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var monsterId = ushort.Parse( groups[ "monster" ].Value );
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var bodyId = ushort.Parse( groups[ "id" ].Value );
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if( fileType == FileType.Imc || fileType == FileType.Model )
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{
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return GameObjectInfo.Monster( fileType, monsterId, bodyId );
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}
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var variant = byte.Parse( groups[ "variant" ].Value );
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return GameObjectInfo.Monster( fileType, monsterId, bodyId, variant );
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}
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private static GameObjectInfo HandleDemiHuman( FileType fileType, GroupCollection groups )
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{
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var demiHumanId = ushort.Parse( groups[ "id" ].Value );
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var equipId = ushort.Parse( groups[ "equip" ].Value );
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if( fileType == FileType.Imc )
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{
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return GameObjectInfo.DemiHuman( fileType, demiHumanId, equipId );
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}
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var slot = Names.SuffixToEquipSlot[ groups[ "slot" ].Value ];
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if( fileType == FileType.Model )
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{
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return GameObjectInfo.DemiHuman( fileType, demiHumanId, equipId, slot );
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}
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var variant = byte.Parse( groups[ "variant" ].Value );
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return GameObjectInfo.DemiHuman( fileType, demiHumanId, equipId, slot, variant );
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}
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private static GameObjectInfo HandleCustomization( FileType fileType, GroupCollection groups )
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{
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if( groups[ "skin" ].Success )
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{
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return GameObjectInfo.Customization( fileType, CustomizationType.Skin );
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}
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var id = ushort.Parse( groups[ "id" ].Value );
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if( groups[ "location" ].Success )
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{
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var tmpType = groups[ "location" ].Value == "face" ? CustomizationType.DecalFace
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: groups[ "location" ].Value == "equip" ? CustomizationType.DecalEquip : CustomizationType.Unknown;
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return GameObjectInfo.Customization( fileType, tmpType, id );
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}
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var gr = Names.GenderRaceFromCode( groups[ "race" ].Value );
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var bodySlot = Names.StringToBodySlot[ groups[ "type" ].Value ];
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var type = groups[ "slot" ].Success
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? Names.SuffixToCustomizationType[ groups[ "slot" ].Value ]
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: CustomizationType.Skin;
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if( fileType == FileType.Material )
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{
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var variant = groups[ "variant" ].Success ? byte.Parse( groups[ "variant" ].Value ) : ( byte )0;
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return GameObjectInfo.Customization( fileType, type, id, gr, bodySlot, variant );
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}
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return GameObjectInfo.Customization( fileType, type, id, gr, bodySlot );
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}
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private static GameObjectInfo HandleIcon( FileType fileType, GroupCollection groups )
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{
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var hq = groups[ "hq" ].Success;
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var hr = groups[ "hr" ].Success;
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var id = uint.Parse( groups[ "id" ].Value );
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if( !groups[ "lang" ].Success )
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{
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return GameObjectInfo.Icon( fileType, id, hq, hr );
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}
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var language = groups[ "lang" ].Value switch
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{
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"en" => Dalamud.ClientLanguage.English,
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"ja" => Dalamud.ClientLanguage.Japanese,
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"de" => Dalamud.ClientLanguage.German,
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"fr" => Dalamud.ClientLanguage.French,
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_ => Dalamud.ClientLanguage.English,
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};
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return GameObjectInfo.Icon( fileType, id, hq, hr, language );
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}
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private static GameObjectInfo HandleMap( FileType fileType, GroupCollection groups )
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{
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var map = Encoding.ASCII.GetBytes( groups[ "id" ].Value );
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var variant = byte.Parse( groups[ "variant" ].Value );
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if( groups[ "suffix" ].Success )
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{
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var suffix = Encoding.ASCII.GetBytes( groups[ "suffix" ].Value )[ 0 ];
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return GameObjectInfo.Map( fileType, map[ 0 ], map[ 1 ], map[ 2 ], map[ 3 ], variant, suffix );
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}
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return GameObjectInfo.Map( fileType, map[ 0 ], map[ 1 ], map[ 2 ], map[ 3 ], variant );
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}
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public GameObjectInfo GetFileInfo( GamePath path )
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{
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var (fileType, objectType, match) = ParseGamePath( path );
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if( match == null || !match.Success )
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{
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return new GameObjectInfo { FileType = fileType, ObjectType = objectType };
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}
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try
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{
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var groups = match.Groups;
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switch( objectType )
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{
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case ObjectType.Accessory: return HandleEquipment( fileType, groups );
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case ObjectType.Equipment: return HandleEquipment( fileType, groups );
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case ObjectType.Weapon: return HandleWeapon( fileType, groups );
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case ObjectType.Map: return HandleMap( fileType, groups );
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case ObjectType.Monster: return HandleMonster( fileType, groups );
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case ObjectType.DemiHuman: return HandleDemiHuman( fileType, groups );
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case ObjectType.Character: return HandleCustomization( fileType, groups );
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case ObjectType.Icon: return HandleIcon( fileType, groups );
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}
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}
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catch( Exception e )
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{
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PluginLog.Error( $"Could not parse {path}:\n{e}" );
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}
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return new GameObjectInfo { FileType = fileType, ObjectType = objectType };
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}
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private readonly Regex _vfxRegexTmb = new(@"chara/action/(?'key'[^\s]+?)\.tmb");
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private readonly Regex _vfxRegexPap = new(@"chara/human/c0101/animation/a0001/[^\s]+?/(?'key'[^\s]+?)\.pap");
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public string VfxToKey( GamePath path )
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{
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var match = _vfxRegexTmb.Match( path );
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if( match.Success )
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{
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return match.Groups[ "key" ].Value.ToLowerInvariant();
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}
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match = _vfxRegexPap.Match( path );
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return match.Success ? match.Groups[ "key" ].Value.ToLowerInvariant() : string.Empty;
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}
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} |