Penumbra/Penumbra.GameData/Structs/CharacterWeapon.cs

16 lines
No EOL
447 B
C#

using System.Runtime.InteropServices;
namespace Penumbra.GameData.Structs
{
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public readonly struct CharacterWeapon
{
public readonly SetId Set;
public readonly WeaponType Type;
public readonly ushort Variant;
public readonly StainId Stain;
public override string ToString()
=> $"{Set},{Type},{Variant},{Stain}";
}
}