Penumbra/Penumbra.PlayerWatch/PlayerWatchBase.cs

254 lines
No EOL
8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Game;
using Dalamud.Game.ClientState;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Logging;
using Penumbra.GameData.Structs;
namespace Penumbra.PlayerWatch
{
internal class PlayerWatchBase : IDisposable
{
public const int GPosePlayerIdx = 201;
public const int GPoseTableEnd = GPosePlayerIdx + 48;
private const int ObjectsPerFrame = 8;
private readonly Framework _framework;
private readonly ClientState _clientState;
private readonly ObjectTable _objects;
internal readonly HashSet< PlayerWatcher > RegisteredWatchers = new();
internal readonly Dictionary< string, (CharacterEquipment, HashSet< PlayerWatcher >) > Equip = new();
private int _frameTicker;
private bool _inGPose;
private bool _enabled;
private bool _cancel;
internal PlayerWatchBase( Framework framework, ClientState clientState, ObjectTable objects )
{
_framework = framework;
_clientState = clientState;
_objects = objects;
}
internal void RegisterWatcher( PlayerWatcher watcher )
{
RegisteredWatchers.Add( watcher );
if( watcher.Active )
{
EnablePlayerWatch();
}
}
internal void UnregisterWatcher( PlayerWatcher watcher )
{
if( RegisteredWatchers.Remove( watcher ) )
{
foreach( var items in Equip.Values )
{
items.Item2.Remove( watcher );
}
}
CheckActiveStatus();
}
internal void CheckActiveStatus()
{
if( RegisteredWatchers.Any( w => w.Active ) )
{
EnablePlayerWatch();
}
else
{
DisablePlayerWatch();
}
}
internal CharacterEquipment UpdatePlayerWithoutEvent( Character actor )
{
var equipment = new CharacterEquipment( actor );
if( Equip.ContainsKey( actor.Name.ToString() ) )
{
Equip[ actor.Name.ToString() ] = ( equipment, Equip[ actor.Name.ToString() ].Item2 );
}
return equipment;
}
internal void AddPlayerToWatch( string playerName, PlayerWatcher watcher )
{
if( Equip.TryGetValue( playerName, out var items ) )
{
items.Item2.Add( watcher );
}
else
{
Equip[ playerName ] = ( new CharacterEquipment(), new HashSet< PlayerWatcher > { watcher } );
}
}
public void RemovePlayerFromWatch( string playerName, PlayerWatcher watcher )
{
if( Equip.TryGetValue( playerName, out var items ) )
{
items.Item2.Remove( watcher );
if( items.Item2.Count == 0 )
{
Equip.Remove( playerName );
}
}
}
internal void EnablePlayerWatch()
{
if( !_enabled )
{
_enabled = true;
_framework.Update += OnFrameworkUpdate;
_clientState.TerritoryChanged += OnTerritoryChange;
_clientState.Logout += OnLogout;
}
}
internal void DisablePlayerWatch()
{
if( _enabled )
{
_enabled = false;
_framework.Update -= OnFrameworkUpdate;
_clientState.TerritoryChanged -= OnTerritoryChange;
_clientState.Logout -= OnLogout;
}
}
public void Dispose()
=> DisablePlayerWatch();
private void OnTerritoryChange( object? _1, ushort _2 )
=> Clear();
private void OnLogout( object? _1, object? _2 )
=> Clear();
internal void Clear()
{
PluginLog.Debug( "Clearing PlayerWatcher Store." );
_cancel = true;
foreach( var kvp in Equip )
{
kvp.Value.Item1.Clear();
}
_frameTicker = 0;
}
private static void TriggerEvents( IEnumerable< PlayerWatcher > watchers, Character player )
{
PluginLog.Debug( "Triggering events for {PlayerName} at {Address}.", player.Name, player.Address );
foreach( var watcher in watchers.Where( w => w.Active ) )
{
watcher.Trigger( player );
}
}
internal void TriggerGPose()
{
for( var i = GPosePlayerIdx; i < GPoseTableEnd; ++i )
{
var player = _objects[ i ];
if( player == null )
{
return;
}
if( Equip.TryGetValue( player.Name.ToString(), out var watcher ) )
{
TriggerEvents( watcher.Item2, ( Character )player );
}
}
}
private Character CheckGPoseObject( GameObject player )
{
if( !_inGPose )
{
return ( Character )player;
}
for( var i = GPosePlayerIdx; i < GPoseTableEnd; ++i )
{
var a = _objects[ i ];
if( a == null )
{
return ( Character )player;
}
if( a.Name == player.Name )
{
return ( Character )a;
}
}
return ( Character )player;
}
private bool TryGetPlayer( GameObject gameObject, out (CharacterEquipment, HashSet< PlayerWatcher >) equip )
{
equip = default;
var name = gameObject.Name.ToString();
return name.Length != 0 && Equip.TryGetValue( name, out equip );
}
private void OnFrameworkUpdate( object framework )
{
var newInGPose = _objects[ GPosePlayerIdx ] != null;
if( newInGPose != _inGPose )
{
if( newInGPose )
{
TriggerGPose();
}
else
{
Clear();
}
_inGPose = newInGPose;
}
for( var i = 0; i < ObjectsPerFrame; ++i )
{
_frameTicker = _frameTicker < GPosePlayerIdx - 2
? _frameTicker + 2
: 0;
var actor = _objects[ _frameTicker ];
if( actor == null
|| actor.ObjectKind != ObjectKind.Player
|| !TryGetPlayer( actor, out var equip ) )
{
continue;
}
var character = CheckGPoseObject( actor );
if( _cancel )
{
_cancel = false;
return;
}
PluginLog.Verbose( "Comparing Gear for {PlayerName} at {Address}...", character.Name, character.Address );
if( !equip.Item1.CompareAndUpdate( character ) )
{
TriggerEvents( equip.Item2, character );
}
}
}
}
}