mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 18:27:24 +01:00
100 lines
No EOL
2.7 KiB
C#
100 lines
No EOL
2.7 KiB
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using System.Text;
|
|
using Penumbra.String.Functions;
|
|
|
|
namespace Penumbra.GameData.Structs;
|
|
|
|
[StructLayout(LayoutKind.Sequential, Size = Size)]
|
|
public unsafe struct CustomizeData : IEquatable< CustomizeData >
|
|
{
|
|
public const int Size = 26;
|
|
|
|
public fixed byte Data[Size];
|
|
|
|
public void Read( void* source )
|
|
{
|
|
fixed( byte* ptr = Data )
|
|
{
|
|
MemoryUtility.MemCpyUnchecked( ptr, source, Size );
|
|
}
|
|
}
|
|
|
|
public readonly void Write( void* target )
|
|
{
|
|
fixed( byte* ptr = Data )
|
|
{
|
|
MemoryUtility.MemCpyUnchecked( target, ptr, Size );
|
|
}
|
|
}
|
|
|
|
public readonly CustomizeData Clone()
|
|
{
|
|
var ret = new CustomizeData();
|
|
Write( ret.Data );
|
|
return ret;
|
|
}
|
|
|
|
public readonly bool Equals( CustomizeData other )
|
|
{
|
|
fixed( byte* ptr = Data )
|
|
{
|
|
return MemoryUtility.MemCmpUnchecked( ptr, other.Data, Size ) == 0;
|
|
}
|
|
}
|
|
|
|
public override bool Equals( object? obj )
|
|
=> obj is CustomizeData other && Equals( other );
|
|
|
|
public static bool Equals(CustomizeData* lhs, CustomizeData* rhs)
|
|
=> MemoryUtility.MemCmpUnchecked(lhs, rhs, Size) == 0;
|
|
|
|
/// <remarks>Compare Gender and then only from Height onwards, because all screen actors are set to Height 50,
|
|
/// the Race is implicitly included in the subrace (after height),
|
|
/// and the body type is irrelevant for players.</remarks>>
|
|
public static bool ScreenActorEquals(CustomizeData* lhs, CustomizeData* rhs)
|
|
=> lhs->Data[1] == rhs->Data[1] && MemoryUtility.MemCmpUnchecked(lhs->Data + 4, rhs->Data + 4, Size - 4) == 0;
|
|
|
|
public override int GetHashCode()
|
|
{
|
|
fixed( byte* ptr = Data )
|
|
{
|
|
var p = ( int* )ptr;
|
|
var u = *( ushort* )( p + 6 );
|
|
return HashCode.Combine( *p, p[ 1 ], p[ 2 ], p[ 3 ], p[ 4 ], p[ 5 ], u );
|
|
}
|
|
}
|
|
|
|
public string WriteBase64()
|
|
{
|
|
fixed( byte* ptr = Data )
|
|
{
|
|
var data = new ReadOnlySpan< byte >( ptr, Size );
|
|
return Convert.ToBase64String( data );
|
|
}
|
|
}
|
|
|
|
public string WriteBytes()
|
|
{
|
|
var sb = new StringBuilder(Size * 3);
|
|
for (var i = 0; i < Size - 1; ++i)
|
|
{
|
|
sb.Append($"{Data[i]:X2} ");
|
|
}
|
|
sb.Append($"{Data[Size - 1]:X2}");
|
|
return sb.ToString();
|
|
}
|
|
|
|
public bool LoadBase64( string base64 )
|
|
{
|
|
var buffer = stackalloc byte[Size];
|
|
var span = new Span< byte >( buffer, Size );
|
|
if( !Convert.TryFromBase64String( base64, span, out var written ) || written != Size )
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Read( buffer );
|
|
return true;
|
|
}
|
|
} |