Penumbra/Penumbra.GameData/Structs/CustomizeData.cs
2023-01-17 15:04:27 +01:00

100 lines
No EOL
2.7 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using Penumbra.String.Functions;
namespace Penumbra.GameData.Structs;
[StructLayout(LayoutKind.Sequential, Size = Size)]
public unsafe struct CustomizeData : IEquatable< CustomizeData >
{
public const int Size = 26;
public fixed byte Data[Size];
public void Read( void* source )
{
fixed( byte* ptr = Data )
{
MemoryUtility.MemCpyUnchecked( ptr, source, Size );
}
}
public readonly void Write( void* target )
{
fixed( byte* ptr = Data )
{
MemoryUtility.MemCpyUnchecked( target, ptr, Size );
}
}
public readonly CustomizeData Clone()
{
var ret = new CustomizeData();
Write( ret.Data );
return ret;
}
public readonly bool Equals( CustomizeData other )
{
fixed( byte* ptr = Data )
{
return MemoryUtility.MemCmpUnchecked( ptr, other.Data, Size ) == 0;
}
}
public override bool Equals( object? obj )
=> obj is CustomizeData other && Equals( other );
public static bool Equals(CustomizeData* lhs, CustomizeData* rhs)
=> MemoryUtility.MemCmpUnchecked(lhs, rhs, Size) == 0;
/// <remarks>Compare Gender and then only from Height onwards, because all screen actors are set to Height 50,
/// the Race is implicitly included in the subrace (after height),
/// and the body type is irrelevant for players.</remarks>>
public static bool ScreenActorEquals(CustomizeData* lhs, CustomizeData* rhs)
=> lhs->Data[1] == rhs->Data[1] && MemoryUtility.MemCmpUnchecked(lhs->Data + 4, rhs->Data + 4, Size - 4) == 0;
public override int GetHashCode()
{
fixed( byte* ptr = Data )
{
var p = ( int* )ptr;
var u = *( ushort* )( p + 6 );
return HashCode.Combine( *p, p[ 1 ], p[ 2 ], p[ 3 ], p[ 4 ], p[ 5 ], u );
}
}
public string WriteBase64()
{
fixed( byte* ptr = Data )
{
var data = new ReadOnlySpan< byte >( ptr, Size );
return Convert.ToBase64String( data );
}
}
public string WriteBytes()
{
var sb = new StringBuilder(Size * 3);
for (var i = 0; i < Size - 1; ++i)
{
sb.Append($"{Data[i]:X2} ");
}
sb.Append($"{Data[Size - 1]:X2}");
return sb.ToString();
}
public bool LoadBase64( string base64 )
{
var buffer = stackalloc byte[Size];
var span = new Span< byte >( buffer, Size );
if( !Convert.TryFromBase64String( base64, span, out var written ) || written != Size )
{
return false;
}
Read( buffer );
return true;
}
}