Penumbra/Penumbra/Api/IpcTester/ResolveIpcTester.cs
2024-07-02 17:08:27 +02:00

114 lines
4.7 KiB
C#

using Dalamud.Plugin;
using ImGuiNET;
using OtterGui.Raii;
using OtterGui.Services;
using Penumbra.Api.IpcSubscribers;
using Penumbra.String.Classes;
namespace Penumbra.Api.IpcTester;
public class ResolveIpcTester(IDalamudPluginInterface pi) : IUiService
{
private string _currentResolvePath = string.Empty;
private string _currentReversePath = string.Empty;
private int _currentReverseIdx;
private Task<(string[], string[][])> _task = Task.FromResult<(string[], string[][])>(([], []));
public void Draw()
{
using var tree = ImRaii.TreeNode("Resolving");
if (!tree)
return;
ImGui.InputTextWithHint("##resolvePath", "Resolve this game path...", ref _currentResolvePath, Utf8GamePath.MaxGamePathLength);
ImGui.InputTextWithHint("##resolveInversePath", "Reverse-resolve this path...", ref _currentReversePath,
Utf8GamePath.MaxGamePathLength);
ImGui.InputInt("##resolveIdx", ref _currentReverseIdx, 0, 0);
using var table = ImRaii.Table(string.Empty, 3, ImGuiTableFlags.SizingFixedFit);
if (!table)
return;
IpcTester.DrawIntro(ResolveDefaultPath.Label, "Default Collection Resolve");
if (_currentResolvePath.Length != 0)
ImGui.TextUnformatted(new ResolveDefaultPath(pi).Invoke(_currentResolvePath));
IpcTester.DrawIntro(ResolveInterfacePath.Label, "Interface Collection Resolve");
if (_currentResolvePath.Length != 0)
ImGui.TextUnformatted(new ResolveInterfacePath(pi).Invoke(_currentResolvePath));
IpcTester.DrawIntro(ResolvePlayerPath.Label, "Player Collection Resolve");
if (_currentResolvePath.Length != 0)
ImGui.TextUnformatted(new ResolvePlayerPath(pi).Invoke(_currentResolvePath));
IpcTester.DrawIntro(ResolveGameObjectPath.Label, "Game Object Collection Resolve");
if (_currentResolvePath.Length != 0)
ImGui.TextUnformatted(new ResolveGameObjectPath(pi).Invoke(_currentResolvePath, _currentReverseIdx));
IpcTester.DrawIntro(ReverseResolvePlayerPath.Label, "Reversed Game Paths (Player)");
if (_currentReversePath.Length > 0)
{
var list = new ReverseResolvePlayerPath(pi).Invoke(_currentReversePath);
if (list.Length > 0)
{
ImGui.TextUnformatted(list[0]);
if (list.Length > 1 && ImGui.IsItemHovered())
ImGui.SetTooltip(string.Join("\n", list.Skip(1)));
}
}
IpcTester.DrawIntro(ReverseResolveGameObjectPath.Label, "Reversed Game Paths (Game Object)");
if (_currentReversePath.Length > 0)
{
var list = new ReverseResolveGameObjectPath(pi).Invoke(_currentReversePath, _currentReverseIdx);
if (list.Length > 0)
{
ImGui.TextUnformatted(list[0]);
if (list.Length > 1 && ImGui.IsItemHovered())
ImGui.SetTooltip(string.Join("\n", list.Skip(1)));
}
}
var forwardArray = _currentResolvePath.Length > 0
? [_currentResolvePath]
: Array.Empty<string>();
var reverseArray = _currentReversePath.Length > 0
? [_currentReversePath]
: Array.Empty<string>();
IpcTester.DrawIntro(ResolvePlayerPaths.Label, "Resolved Paths (Player)");
if (forwardArray.Length > 0 || reverseArray.Length > 0)
{
var ret = new ResolvePlayerPaths(pi).Invoke(forwardArray, reverseArray);
ImGui.TextUnformatted(ConvertText(ret));
}
IpcTester.DrawIntro(ResolvePlayerPathsAsync.Label, "Resolved Paths Async (Player)");
if (ImGui.Button("Start"))
_task = new ResolvePlayerPathsAsync(pi).Invoke(forwardArray, reverseArray);
var hovered = ImGui.IsItemHovered();
ImGui.SameLine();
ImGui.AlignTextToFramePadding();
ImGui.TextUnformatted(_task.Status.ToString());
if ((hovered || ImGui.IsItemHovered()) && _task.IsCompletedSuccessfully)
ImGui.SetTooltip(ConvertText(_task.Result));
return;
static string ConvertText((string[], string[][]) data)
{
var text = string.Empty;
if (data.Item1.Length > 0)
{
if (data.Item2.Length > 0)
text = $"Forward: {data.Item1[0]} | Reverse: {string.Join("; ", data.Item2[0])}.";
else
text = $"Forward: {data.Item1[0]}.";
}
else if (data.Item2.Length > 0)
{
text = $"Reverse: {string.Join("; ", data.Item2[0])}.";
}
return text;
}
}
}