Penumbra/Penumbra/Mods/SubMods/DefaultSubMod.cs
2024-06-17 14:51:09 +02:00

35 lines
1,015 B
C#

using Penumbra.Meta.Manipulations;
using Penumbra.Mods.Editor;
using Penumbra.Mods.Groups;
using Penumbra.String.Classes;
namespace Penumbra.Mods.SubMods;
public class DefaultSubMod(IMod mod) : IModDataContainer
{
public const string FullName = "Default Option";
internal readonly IMod Mod = mod;
public Dictionary<Utf8GamePath, FullPath> Files { get; set; } = [];
public Dictionary<Utf8GamePath, FullPath> FileSwaps { get; set; } = [];
public MetaDictionary Manipulations { get; set; } = new();
IMod IModDataContainer.Mod
=> Mod;
IModGroup? IModDataContainer.Group
=> null;
public void AddTo(Dictionary<Utf8GamePath, FullPath> redirections, MetaDictionary manipulations)
=> SubMod.AddContainerTo(this, redirections, manipulations);
public string GetName()
=> FullName;
public string GetFullName()
=> FullName;
public (int GroupIndex, int DataIndex) GetDataIndices()
=> (-1, 0);
}