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54 lines
No EOL
1.4 KiB
C#
54 lines
No EOL
1.4 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using Dalamud.Plugin;
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using Penumbra.Models;
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namespace Penumbra.Mods
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{
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public class ResourceMod
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{
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public ModMeta Meta { get; set; }
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public DirectoryInfo ModBasePath { get; set; }
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public List< FileInfo > ModFiles { get; } = new();
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public Dictionary< string, List< string > > FileConflicts { get; } = new();
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public void RefreshModFiles()
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{
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if( ModBasePath == null )
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{
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PluginLog.LogError( "no basepath has been set on {ResourceModName}", Meta.Name );
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return;
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}
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// we don't care about any _files_ in the root dir, but any folders should be a game folder/file combo
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foreach( var dir in ModBasePath.EnumerateDirectories() )
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{
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foreach( var file in dir.EnumerateFiles( "*.*", SearchOption.AllDirectories ) )
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{
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ModFiles.Add( file );
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}
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}
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}
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public void AddConflict( string modName, string path )
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{
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if( FileConflicts.TryGetValue( modName, out var arr ) )
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{
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if( !arr.Contains( path ) )
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{
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arr.Add( path );
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}
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return;
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}
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FileConflicts[ modName ] = new List< string >
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{
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path
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};
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}
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}
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} |