Penumbra/Penumbra/Interop/ResidentResources.cs

125 lines
5.8 KiB
C#

using System;
using System.Runtime.InteropServices;
using Dalamud.Logging;
using Penumbra.Structs;
using Penumbra.Util;
using ResourceHandle = FFXIVClientStructs.FFXIV.Client.System.Resource.Handle.ResourceHandle;
namespace Penumbra.Interop
{
public class ResidentResources
{
private const int NumResources = 85;
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public unsafe delegate void* LoadPlayerResourcesPrototype( IntPtr pResourceManager );
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public unsafe delegate void* UnloadPlayerResourcesPrototype( IntPtr pResourceManager );
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public unsafe delegate void* LoadCharacterResourcesPrototype( CharacterUtility* pCharacterResourceManager );
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public unsafe delegate void* UnloadCharacterResourcePrototype( IntPtr resource );
public LoadPlayerResourcesPrototype LoadPlayerResources { get; }
public UnloadPlayerResourcesPrototype UnloadPlayerResources { get; }
public LoadCharacterResourcesPrototype LoadDataFiles { get; }
public UnloadCharacterResourcePrototype UnloadCharacterResource { get; }
// Object addresses
private readonly IntPtr _residentResourceManagerAddress;
public IntPtr ResidentResourceManager
=> Marshal.ReadIntPtr( _residentResourceManagerAddress );
private readonly IntPtr _characterUtilityAddress;
public unsafe CharacterUtility* CharacterUtility
=> ( CharacterUtility* )Marshal.ReadIntPtr( _characterUtilityAddress ).ToPointer();
public ResidentResources()
{
var module = Dalamud.SigScanner.Module.BaseAddress.ToInt64();
var loadPlayerResourcesAddress =
Dalamud.SigScanner.ScanText(
"E8 ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? BA ?? ?? ?? ?? 41 B8 ?? ?? ?? ?? 48 8B 48 30 48 8B 01 FF 50 10 48 85 C0 74 0A" );
GeneralUtil.PrintDebugAddress( "LoadPlayerResources", loadPlayerResourcesAddress );
var unloadPlayerResourcesAddress =
Dalamud.SigScanner.ScanText(
"41 55 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 4C 8B E9 48 83 C1 08" );
GeneralUtil.PrintDebugAddress( "UnloadPlayerResources", unloadPlayerResourcesAddress );
var loadDataFilesAddress = Dalamud.SigScanner.ScanText( "E8 ?? ?? ?? 00 48 8D 8E ?? ?? 00 00 E8 ?? ?? ?? 00 33 D2" );
GeneralUtil.PrintDebugAddress( "LoadDataFiles", loadDataFilesAddress );
var unloadCharacterResourceAddress =
Dalamud.SigScanner.ScanText( "E8 ?? ?? ?? FF 4C 89 37 48 83 C7 08 48 83 ED 01 75 ?? 48 8B CB" );
GeneralUtil.PrintDebugAddress( "UnloadCharacterResource", unloadCharacterResourceAddress );
_residentResourceManagerAddress = Dalamud.SigScanner.GetStaticAddressFromSig( "0F 44 FE 48 8B 0D ?? ?? ?? ?? 48 85 C9 74 05" );
GeneralUtil.PrintDebugAddress( "ResidentResourceManager", _residentResourceManagerAddress );
_characterUtilityAddress =
Dalamud.SigScanner.GetStaticAddressFromSig( "48 8B 0D ?? ?? ?? ?? E8 ?? ?? ?? 00 48 8D 8E ?? ?? 00 00 E8 ?? ?? ?? 00 33 D2" );
GeneralUtil.PrintDebugAddress( "CharacterUtility", _characterUtilityAddress );
LoadPlayerResources = Marshal.GetDelegateForFunctionPointer< LoadPlayerResourcesPrototype >( loadPlayerResourcesAddress );
UnloadPlayerResources = Marshal.GetDelegateForFunctionPointer< UnloadPlayerResourcesPrototype >( unloadPlayerResourcesAddress );
LoadDataFiles = Marshal.GetDelegateForFunctionPointer< LoadCharacterResourcesPrototype >( loadDataFilesAddress );
UnloadCharacterResource =
Marshal.GetDelegateForFunctionPointer< UnloadCharacterResourcePrototype >( unloadCharacterResourceAddress );
}
// Forces the reload of a specific set of 85 files, notably containing the eqp, eqdp, gmp and est tables, by filename.
public unsafe void ReloadResidentResources()
{
ReloadCharacterResources();
UnloadPlayerResources( ResidentResourceManager );
LoadPlayerResources( ResidentResourceManager );
}
public unsafe string ResourceToPath( byte* resource )
=> Marshal.PtrToStringAnsi( new IntPtr( *( char** )( resource + 9 * 8 ) ) )!;
private unsafe void ReloadCharacterResources()
{
var oldResources = new IntPtr[NumResources];
var resources = new IntPtr( &CharacterUtility->Resources );
var pResources = ( void** )resources.ToPointer();
Marshal.Copy( resources, oldResources, 0, NumResources );
LoadDataFiles( CharacterUtility );
for( var i = 0; i < NumResources; i++ )
{
var handle = ( ResourceHandle* )oldResources[ i ];
if( oldResources[ i ].ToPointer() == pResources[ i ] )
{
PluginLog.Debug( $"Unchanged resource: {ResourceToPath( ( byte* )oldResources[ i ].ToPointer() )}" );
( ( ResourceHandle* )oldResources[ i ] )->DecRef();
continue;
}
PluginLog.Debug( "Freeing "
+ $"{ResourceToPath( ( byte* )oldResources[ i ].ToPointer() )}, replaced with "
+ $"{ResourceToPath( ( byte* )pResources[ i ] )}" );
UnloadCharacterResource( oldResources[ i ] );
// Temporary fix against crashes?
if( handle->RefCount <= 0 )
{
handle->RefCount = 1;
handle->IncRef();
handle->RefCount = 1;
}
}
}
}
}