Penumbra/Penumbra.CrashHandler/GameEventLogWriter.cs

17 lines
702 B
C#

using Penumbra.CrashHandler.Buffers;
namespace Penumbra.CrashHandler;
public sealed class GameEventLogWriter(int pid) : IDisposable
{
public readonly ICharacterBaseBufferWriter CharacterBase = CharacterBaseBuffer.CreateWriter(pid);
public readonly IModdedFileBufferWriter FileLoaded = ModdedFileBuffer.CreateWriter(pid);
public readonly IAnimationInvocationBufferWriter AnimationFuncInvoked = AnimationInvocationBuffer.CreateWriter(pid);
public void Dispose()
{
(CharacterBase as IDisposable)?.Dispose();
(FileLoaded as IDisposable)?.Dispose();
(AnimationFuncInvoked as IDisposable)?.Dispose();
}
}