Penumbra/Penumbra/Interop/MaterialPreview/LiveMaterialPreviewer.cs
2023-10-04 16:17:13 +02:00

149 lines
4.9 KiB
C#

using Dalamud.Plugin.Services;
using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
namespace Penumbra.Interop.MaterialPreview;
public sealed unsafe class LiveMaterialPreviewer : LiveMaterialPreviewerBase
{
private readonly ShaderPackage* _shaderPackage;
private readonly uint _originalShPkFlags;
private readonly float[] _originalMaterialParameter;
private readonly uint[] _originalSamplerFlags;
public LiveMaterialPreviewer(IObjectTable objects, MaterialInfo materialInfo)
: base(objects, materialInfo)
{
var mtrlHandle = Material->MaterialResourceHandle;
if (mtrlHandle == null)
throw new InvalidOperationException("Material doesn't have a resource handle");
var shpkHandle = ((Structs.MtrlResource*)mtrlHandle)->ShpkResourceHandle;
if (shpkHandle == null)
throw new InvalidOperationException("Material doesn't have a ShPk resource handle");
_shaderPackage = shpkHandle->ShaderPackage;
if (_shaderPackage == null)
throw new InvalidOperationException("Material doesn't have a shader package");
var material = (Structs.Material*)Material;
_originalShPkFlags = material->ShaderPackageFlags;
if (material->MaterialParameter->TryGetBuffer(out var materialParameter))
_originalMaterialParameter = materialParameter.ToArray();
else
_originalMaterialParameter = Array.Empty<float>();
_originalSamplerFlags = new uint[material->TextureCount];
for (var i = 0; i < _originalSamplerFlags.Length; ++i)
_originalSamplerFlags[i] = material->Textures[i].SamplerFlags;
}
protected override void Clear(bool disposing, bool reset)
{
base.Clear(disposing, reset);
if (reset)
{
var material = (Structs.Material*)Material;
material->ShaderPackageFlags = _originalShPkFlags;
if (material->MaterialParameter->TryGetBuffer(out var materialParameter))
_originalMaterialParameter.AsSpan().CopyTo(materialParameter);
for (var i = 0; i < _originalSamplerFlags.Length; ++i)
material->Textures[i].SamplerFlags = _originalSamplerFlags[i];
}
}
public void SetShaderPackageFlags(uint shPkFlags)
{
if (!CheckValidity())
return;
((Structs.Material*)Material)->ShaderPackageFlags = shPkFlags;
}
public void SetMaterialParameter(uint parameterCrc, Index offset, Span<float> value)
{
if (!CheckValidity())
return;
var constantBuffer = ((Structs.Material*)Material)->MaterialParameter;
if (constantBuffer == null)
return;
if (!constantBuffer->TryGetBuffer(out var buffer))
return;
for (var i = 0; i < _shaderPackage->MaterialElementCount; ++i)
{
// TODO fix when CS updated
ref var parameter = ref ((ShaderPackage.MaterialElement*) ((byte*)_shaderPackage + 0xA0))[i];
if (parameter.CRC == parameterCrc)
{
if ((parameter.Offset & 0x3) != 0
|| (parameter.Size & 0x3) != 0
|| (parameter.Offset + parameter.Size) >> 2 > buffer.Length)
return;
value.TryCopyTo(buffer.Slice(parameter.Offset >> 2, parameter.Size >> 2)[offset..]);
return;
}
}
}
public void SetSamplerFlags(uint samplerCrc, uint samplerFlags)
{
if (!CheckValidity())
return;
var id = 0u;
var found = false;
var samplers = (Structs.ShaderPackageUtility.Sampler*)_shaderPackage->Samplers;
for (var i = 0; i < _shaderPackage->SamplerCount; ++i)
{
if (samplers[i].Crc == samplerCrc)
{
id = samplers[i].Id;
found = true;
break;
}
}
if (!found)
return;
var material = (Structs.Material*)Material;
for (var i = 0; i < material->TextureCount; ++i)
{
if (material->Textures[i].Id == id)
{
material->Textures[i].SamplerFlags = (samplerFlags & 0xFFFFFDFF) | 0x000001C0;
break;
}
}
}
protected override bool IsStillValid()
{
if (!base.IsStillValid())
return false;
var mtrlHandle = Material->MaterialResourceHandle;
if (mtrlHandle == null)
return false;
var shpkHandle = ((Structs.MtrlResource*)mtrlHandle)->ShpkResourceHandle;
if (shpkHandle == null)
return false;
if (_shaderPackage != shpkHandle->ShaderPackage)
return false;
return true;
}
}