FINAL FANTASY XIV modding, but actually good this time
Find a file
2021-09-28 15:45:42 +02:00
.github/workflows Update build.yml 2021-09-28 15:45:42 +02:00
.idea/.idea.Penumbra/.idea fix build 2021-02-18 14:24:21 +11:00
Penumbra Add the ResourceManager tab for debug mode. 2021-09-01 21:15:10 +02:00
Penumbra.Api Allow queue of a redraw after gpose. 2021-08-19 17:40:58 +02:00
Penumbra.GameData Distinguish between Race-for-Customization and Race-for-Models 2021-08-19 11:14:01 +02:00
Penumbra.PlayerWatch Add option to get watched players and their current equip from IPlayerWatcher. 2021-08-23 15:35:49 +02:00
.editorconfig Applied a slightly expanded .editorconfig to all files, checked the changes and did some simple refactoring-suggestions. 2021-02-16 15:52:57 +01:00
.gitignore Upgrade to SDK-style .csproj file 2020-09-15 18:32:06 +02:00
FFXIVClientStructs.Common.dll Possible temporary fix against crashes. 2021-09-01 20:36:03 +02:00
FFXIVClientStructs.dll Possible temporary fix against crashes. 2021-09-01 20:36:03 +02:00
FFXIVClientStructs.Generators.dll Possible temporary fix against crashes. 2021-09-01 20:36:03 +02:00
Penumbra.sln Create a interface for a basic API to use the ActorRefresh and register actions to clicks on changed items (for now). 2021-07-26 16:49:08 +02:00
README.md engrish xd 2021-02-15 21:45:45 +11:00

Penumbra

Penumbra is a runtime mod loader for FINAL FANTASY XIV, with a bunch of other useful features baked in:

  • No need to back up your install - mods don't touch game files
  • Disable and enable mods without restarting the game
  • Resolve conflicts between mods by changing mod order
  • Files can be edited and are often replicated in-game after a map change or closing and reopening a window

Current Status

Penumbra, in its current state, is not intended for widespread use. It is mainly aimed at developers and people who don't need their hands held (for now).

We're working towards a 1.0 release, and you can follow it's progress here.

Contributing

Contributions are welcome, but please make an issue first before writing any code. It's possible what you want to implement is out of scope for this project, or could be reworked so that it would provide greater benefit.

TexTools Mods

Penumbra has support for most TexTools modpacks however this is provided on a best-effort basis and support is not guaranteed. Built in tooling will be added to Penumbra over time to avoid many common TexTools use cases.