Penumbra/Penumbra/Communication/CreatedCharacterBase.cs
2023-08-30 20:52:39 +02:00

30 lines
1,021 B
C#

using System;
using OtterGui.Classes;
using Penumbra.Api;
using Penumbra.Collections;
namespace Penumbra.Communication;
/// <summary> <list type="number">
/// <item>Parameter is the game object for which a draw object is created. </item>
/// <item>Parameter is the applied collection. </item>
/// <item>Parameter is the created draw object. </item>
/// </list> </summary>
public sealed class CreatedCharacterBase : EventWrapper<Action<nint, ModCollection, nint>, CreatedCharacterBase.Priority>
{
public enum Priority
{
/// <seealso cref="PenumbraApi.CreatedCharacterBase"/>
Api = int.MinValue,
/// <seealso cref="Interop.Services.SkinFixer.OnCharacterBaseCreated"/>
SkinFixer = 0,
}
public CreatedCharacterBase()
: base(nameof(CreatedCharacterBase))
{ }
public void Invoke(nint gameObject, ModCollection appliedCollection, nint drawObject)
=> Invoke(this, gameObject, appliedCollection, drawObject);
}