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https://github.com/xivdev/Penumbra.git
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105 lines
No EOL
3.3 KiB
C#
105 lines
No EOL
3.3 KiB
C#
using System;
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using System.IO;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace Penumbra.GameData.Util
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{
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public readonly struct GamePath : IComparable
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{
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public const int MaxGamePathLength = 256;
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private readonly string _path;
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private GamePath( string path, bool _ )
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=> _path = path;
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public GamePath( string? path )
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{
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if( path != null && path.Length < MaxGamePathLength )
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{
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_path = Lower( Trim( ReplaceSlash( path ) ) );
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}
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else
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{
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_path = string.Empty;
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}
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}
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public GamePath( FileInfo file, DirectoryInfo baseDir )
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=> _path = CheckPre( file, baseDir ) ? Lower( Trim( ReplaceSlash( Substring( file, baseDir ) ) ) ) : "";
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private static bool CheckPre( FileInfo file, DirectoryInfo baseDir )
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=> file.FullName.StartsWith( baseDir.FullName ) && file.FullName.Length < MaxGamePathLength;
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private static string Substring( FileInfo file, DirectoryInfo baseDir )
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=> file.FullName.Substring( baseDir.FullName.Length );
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private static string ReplaceSlash( string path )
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=> path.Replace( '\\', '/' );
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private static string Trim( string path )
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=> path.TrimStart( '/' );
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private static string Lower( string path )
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=> path.ToLowerInvariant();
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public static GamePath GenerateUnchecked( string path )
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=> new( path, true );
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public static GamePath GenerateUncheckedLower( string path )
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=> new( Lower( path ), true );
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public static implicit operator string( GamePath gamePath )
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=> gamePath._path;
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public static explicit operator GamePath( string gamePath )
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=> new( gamePath );
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public bool Empty
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=> _path.Length == 0;
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public string Filename()
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{
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var idx = _path.LastIndexOf( "/", StringComparison.Ordinal );
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return idx == -1 ? _path : idx == _path.Length - 1 ? "" : _path.Substring( idx + 1 );
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}
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public int CompareTo( object? rhs )
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{
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return rhs switch
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{
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string path => string.Compare( _path, path, StringComparison.InvariantCulture ),
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GamePath path => string.Compare( _path, path._path, StringComparison.InvariantCulture ),
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_ => -1,
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};
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}
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public override string ToString()
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=> _path;
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}
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public class GamePathConverter : JsonConverter
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{
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public override bool CanConvert( Type objectType )
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=> objectType == typeof( GamePath );
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public override object ReadJson( JsonReader reader, Type objectType, object? existingValue, JsonSerializer serializer )
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{
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var token = JToken.Load( reader );
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return token.ToObject< GamePath >();
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}
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public override bool CanWrite
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=> true;
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public override void WriteJson( JsonWriter writer, object? value, JsonSerializer serializer )
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{
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if( value != null )
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{
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var v = ( GamePath )value;
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serializer.Serialize( writer, v.ToString() );
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}
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}
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}
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} |