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130 lines
5.2 KiB
C#
130 lines
5.2 KiB
C#
using OtterGui;
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using Penumbra.Api;
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using Penumbra.Communication;
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using Penumbra.GameData.Actors;
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using Penumbra.Mods;
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using Penumbra.Services;
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using Penumbra.String;
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namespace Penumbra.Collections.Manager;
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public class TempCollectionManager : IDisposable
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{
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public int GlobalChangeCounter { get; private set; }
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public readonly IndividualCollections Collections;
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private readonly CommunicatorService _communicator;
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private readonly CollectionStorage _storage;
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private readonly ActorManager _actors;
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private readonly Dictionary<Guid, ModCollection> _customCollections = [];
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public TempCollectionManager(Configuration config, CommunicatorService communicator, ActorManager actors, CollectionStorage storage)
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{
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_communicator = communicator;
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_actors = actors;
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_storage = storage;
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Collections = new IndividualCollections(actors, config, true);
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_communicator.TemporaryGlobalModChange.Subscribe(OnGlobalModChange, TemporaryGlobalModChange.Priority.TempCollectionManager);
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}
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public void Dispose()
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{
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_communicator.TemporaryGlobalModChange.Unsubscribe(OnGlobalModChange);
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}
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private void OnGlobalModChange(TemporaryMod mod, bool created, bool removed)
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=> TempModManager.OnGlobalModChange(_customCollections.Values, mod, created, removed);
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public int Count
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=> _customCollections.Count;
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public IEnumerable<ModCollection> Values
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=> _customCollections.Values;
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public bool CollectionByName(string name, [NotNullWhen(true)] out ModCollection? collection)
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=> _customCollections.Values.FindFirst(c => string.Equals(name, c.Name, StringComparison.OrdinalIgnoreCase), out collection);
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public bool CollectionById(Guid id, [NotNullWhen(true)] out ModCollection? collection)
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=> _customCollections.TryGetValue(id, out collection);
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public Guid CreateTemporaryCollection(string name)
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{
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if (GlobalChangeCounter == int.MaxValue)
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GlobalChangeCounter = 0;
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var collection = ModCollection.CreateTemporary(name, ~Count, GlobalChangeCounter++);
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Penumbra.Log.Debug($"Creating temporary collection {collection.Name} with {collection.Id}.");
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if (_customCollections.TryAdd(collection.Id, collection))
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{
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// Temporary collection created.
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_communicator.CollectionChange.Invoke(CollectionType.Temporary, null, collection, string.Empty);
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return collection.Id;
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}
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return Guid.Empty;
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}
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public bool RemoveTemporaryCollection(Guid collectionId)
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{
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if (!_customCollections.Remove(collectionId, out var collection))
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{
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Penumbra.Log.Debug($"Tried to delete temporary collection {collectionId}, but did not exist.");
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return false;
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}
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Penumbra.Log.Debug($"Deleted temporary collection {collection.Id}.");
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GlobalChangeCounter += Math.Max(collection.ChangeCounter + 1 - GlobalChangeCounter, 0);
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for (var i = 0; i < Collections.Count; ++i)
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{
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if (Collections[i].Collection != collection)
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continue;
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// Temporary collection assignment removed.
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_communicator.CollectionChange.Invoke(CollectionType.Temporary, collection, null, Collections[i].DisplayName);
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Penumbra.Log.Verbose($"Unassigned temporary collection {collection.Id} from {Collections[i].DisplayName}.");
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Collections.Delete(i--);
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}
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return true;
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}
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public bool AddIdentifier(ModCollection collection, params ActorIdentifier[] identifiers)
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{
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if (!Collections.Add(identifiers, collection))
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return false;
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// Temporary collection assignment added.
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Penumbra.Log.Verbose($"Assigned temporary collection {collection.AnonymizedName} to {Collections.Last().DisplayName}.");
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_communicator.CollectionChange.Invoke(CollectionType.Temporary, null, collection, Collections.Last().DisplayName);
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return true;
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}
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public bool AddIdentifier(Guid collectionId, params ActorIdentifier[] identifiers)
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{
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if (!_customCollections.TryGetValue(collectionId, out var collection))
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return false;
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return AddIdentifier(collection, identifiers);
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}
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public bool AddIdentifier(Guid collectionId, string characterName, ushort worldId = ushort.MaxValue)
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{
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if (!ByteString.FromString(characterName, out var byteString))
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return false;
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var identifier = _actors.CreatePlayer(byteString, worldId);
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if (!identifier.IsValid)
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return false;
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return AddIdentifier(collectionId, identifier);
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}
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internal bool RemoveByCharacterName(string characterName, ushort worldId = ushort.MaxValue)
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{
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if (!ByteString.FromString(characterName, out var byteString))
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return false;
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var identifier = _actors.CreatePlayer(byteString, worldId);
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return Collections.TryGetValue(identifier, out var collection) && RemoveTemporaryCollection(collection.Id);
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}
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}
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