Penumbra/Penumbra.GameData/Data/RestrictedGear.cs
Ottermandias 344defca8e Typo.
2023-07-19 00:44:21 +02:00

433 lines
34 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud;
using Dalamud.Data;
using Dalamud.Logging;
using Dalamud.Plugin;
using Dalamud.Utility;
using Lumina.Excel;
using Lumina.Excel.GeneratedSheets;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using Race = Penumbra.GameData.Enums.Race;
namespace Penumbra.GameData.Data;
/// <summary>
/// Handle gender- or race-locked gear in the draw model itself.
/// Racial gear gets swapped to the correct current race and gender (it is one set each).
/// Gender-locked gear gets swapped to the equivalent set if it exists (most of them do),
/// with some items getting send to emperor's new clothes and a few funny entries.
/// </summary>
public sealed class RestrictedGear : DataSharer
{
private readonly ExcelSheet<Item> _items;
private readonly ExcelSheet<EquipRaceCategory> _categories;
public readonly IReadOnlySet<uint> RaceGenderSet;
public readonly IReadOnlyDictionary<uint, uint> MaleToFemale;
public readonly IReadOnlyDictionary<uint, uint> FemaleToMale;
public RestrictedGear(DalamudPluginInterface pi, ClientLanguage language, DataManager gameData)
: base(pi, language, 2)
{
_items = gameData.GetExcelSheet<Item>()!;
_categories = gameData.GetExcelSheet<EquipRaceCategory>()!;
(RaceGenderSet, MaleToFemale, FemaleToMale) = TryCatchData("RestrictedGear", CreateRestrictedGear);
}
protected override void DisposeInternal()
=> DisposeTag("RestrictedGear");
/// <summary>
/// Resolve a model given by its model id, variant and slot for your current race and gender.
/// </summary>
/// <param name="armor">The equipment piece.</param>
/// <param name="slot">The equipment slot.</param>
/// <param name="race">The intended race.</param>
/// <param name="gender">The intended gender.</param>
/// <returns>True and the changed-to piece of gear or false and the same piece of gear.</returns>
public (bool Replaced, CharacterArmor Armor) ResolveRestricted(CharacterArmor armor, EquipSlot slot, Race race, Gender gender)
{
var quad = armor.Set.Value | ((uint)armor.Variant << 16);
// Check racial gear, this does not need slots.
if (RaceGenderGroup.Contains(quad))
{
var idx = ((int)race - 1) * 2 + (gender is Gender.Female or Gender.FemaleNpc ? 1 : 0);
var value = RaceGenderGroup[idx];
return (value != quad, new CharacterArmor((ushort)value, (byte)(value >> 16), armor.Stain));
}
// Check gender slots. If current gender is female, check if anything needs to be changed from male to female,
// and vice versa.
// Some items lead to the exact same model- and variant id just gender specified,
// so check for actual difference in the Replaced bool.
var needle = quad | ((uint)slot.ToSlot() << 24);
if (gender is Gender.Female or Gender.FemaleNpc && MaleToFemale.TryGetValue(needle, out var newValue)
|| gender is Gender.Male or Gender.MaleNpc && FemaleToMale.TryGetValue(needle, out newValue))
return (quad != newValue, new CharacterArmor((ushort)newValue, (byte)(newValue >> 16), armor.Stain));
// The gear is not restricted.
return (false, armor);
}
private Tuple<IReadOnlySet<uint>, IReadOnlyDictionary<uint, uint>, IReadOnlyDictionary<uint, uint>> CreateRestrictedGear()
{
var m2f = new Dictionary<uint, uint>();
var f2m = new Dictionary<uint, uint>();
var rg = RaceGenderGroup.Where(c => c is not 0 and not uint.MaxValue).ToHashSet();
AddKnown(m2f, f2m);
UnhandledRestrictedGear(rg, m2f, f2m, false); // Set this to true to create a print of unassigned gear on launch.
return new Tuple<IReadOnlySet<uint>, IReadOnlyDictionary<uint, uint>, IReadOnlyDictionary<uint, uint>>(rg, m2f, f2m);
}
// Add all unknown restricted gear and pair it with emperor's new gear on start up.
// Can also print unhandled items.
private void UnhandledRestrictedGear(IReadOnlySet<uint> rg, Dictionary<uint, uint> m2f, Dictionary<uint, uint> f2m, bool print)
{
if (print)
PluginLog.Information("#### MALE ONLY ######");
void AddEmperor(Item item, bool male, bool female)
{
var slot = ((EquipSlot)item.EquipSlotCategory.Row).ToSlot();
var emperor = slot switch
{
EquipSlot.Head => 10032u,
EquipSlot.Body => 10033u,
EquipSlot.Hands => 10034u,
EquipSlot.Legs => 10035u,
EquipSlot.Feet => 10036u,
EquipSlot.Ears => 09293u,
EquipSlot.Neck => 09292u,
EquipSlot.Wrists => 09294u,
EquipSlot.RFinger => 09295u,
EquipSlot.LFinger => 09295u,
_ => 0u,
};
if (emperor == 0)
return;
if (male)
AddItem(m2f, f2m, item.RowId, emperor, true, false);
if (female)
AddItem(m2f, f2m, emperor, item.RowId, false, true);
}
var unhandled = 0;
foreach (var item in _items.Where(i => i.EquipRestriction == 2))
{
if (m2f.ContainsKey((uint)item.ModelMain | ((uint)((EquipSlot)item.EquipSlotCategory.Row).ToSlot() << 24)))
continue;
++unhandled;
AddEmperor(item, true, false);
if (print)
PluginLog.Information($"{item.RowId:D5} {item.Name.ToDalamudString().TextValue}");
}
if (print)
PluginLog.Information("#### FEMALE ONLY ####");
foreach (var item in _items.Where(i => i.EquipRestriction == 3))
{
if (f2m.ContainsKey((uint)item.ModelMain | ((uint)((EquipSlot)item.EquipSlotCategory.Row).ToSlot() << 24)))
continue;
++unhandled;
AddEmperor(item, false, true);
if (print)
PluginLog.Information($"{item.RowId:D5} {item.Name.ToDalamudString().TextValue}");
}
if (print)
PluginLog.Information("#### OTHER #########");
foreach (var item in _items.Where(i => i.EquipRestriction > 3))
{
if (rg.Contains((uint)item.ModelMain))
continue;
++unhandled;
if (print)
PluginLog.Information(
$"{item.RowId:D5} {item.Name.ToDalamudString().TextValue} RestrictionGroup {_categories.GetRow(item.EquipRestriction)!.RowId:D2}");
}
if (unhandled > 0)
PluginLog.Warning($"There were {unhandled} restricted items not handled and directed to Emperor's New Set.");
}
// Add a item redirection by its item - NOT MODEL - id.
// This uses the items model as well as its slot.
// Creates a <-> redirection by default but can add -> or <- redirections by setting the corresponding bools to false.
// Prints warnings if anything does not make sense.
private void AddItem(Dictionary<uint, uint> m2f, Dictionary<uint, uint> f2m, uint itemIdMale, uint itemIdFemale, bool addMale = true,
bool addFemale = true)
{
if (!addMale && !addFemale)
return;
var mItem = _items.GetRow(itemIdMale);
var fItem = _items.GetRow(itemIdFemale);
if (mItem == null || fItem == null)
{
PluginLog.Warning($"Could not add item {itemIdMale} or {itemIdFemale} to restricted items.");
return;
}
if (mItem.EquipRestriction != 2 && addMale)
{
PluginLog.Warning($"{mItem.Name.ToDalamudString().TextValue} is not restricted anymore.");
return;
}
if (fItem.EquipRestriction != 3 && addFemale)
{
PluginLog.Warning($"{fItem.Name.ToDalamudString().TextValue} is not restricted anymore.");
return;
}
var mSlot = ((EquipSlot)mItem.EquipSlotCategory.Row).ToSlot();
var fSlot = ((EquipSlot)fItem.EquipSlotCategory.Row).ToSlot();
if (!mSlot.IsAccessory() && !mSlot.IsEquipment())
{
PluginLog.Warning($"{mItem.Name.ToDalamudString().TextValue} is not equippable to a known slot.");
return;
}
if (mSlot != fSlot)
{
PluginLog.Warning($"{mItem.Name.ToDalamudString().TextValue} and {fItem.Name.ToDalamudString().TextValue} are not compatible.");
return;
}
var mModelIdSlot = (uint)mItem.ModelMain | ((uint)mSlot << 24);
var fModelIdSlot = (uint)fItem.ModelMain | ((uint)fSlot << 24);
if (addMale)
m2f.TryAdd(mModelIdSlot, fModelIdSlot);
if (addFemale)
f2m.TryAdd(fModelIdSlot, mModelIdSlot);
}
// @formatter:off
// Add all currently existing and known gender restricted items.
private void AddKnown(Dictionary<uint, uint> m2f, Dictionary<uint, uint> f2m)
{
AddItem(m2f, f2m, 02967, 02970); // Lord's Yukata (Blue) <-> Lady's Yukata (Red)
AddItem(m2f, f2m, 02968, 02971); // Lord's Yukata (Green) <-> Lady's Yukata (Blue)
AddItem(m2f, f2m, 02969, 02972); // Lord's Yukata (Grey) <-> Lady's Yukata (Black)
AddItem(m2f, f2m, 02973, 02978); // Red Summer Top <-> Red Summer Halter
AddItem(m2f, f2m, 02974, 02979); // Green Summer Top <-> Green Summer Halter
AddItem(m2f, f2m, 02975, 02980); // Blue Summer Top <-> Blue Summer Halter
AddItem(m2f, f2m, 02976, 02981); // Solar Summer Top <-> Solar Summer Halter
AddItem(m2f, f2m, 02977, 02982); // Lunar Summer Top <-> Lunar Summer Halter
AddItem(m2f, f2m, 02996, 02997); // Hempen Undershirt <-> Hempen Camise
AddItem(m2f, f2m, 03280, 03283); // Lord's Drawers (Black) <-> Lady's Knickers (Black)
AddItem(m2f, f2m, 03281, 03284); // Lord's Drawers (White) <-> Lady's Knickers (White)
AddItem(m2f, f2m, 03282, 03285); // Lord's Drawers (Gold) <-> Lady's Knickers (Gold)
AddItem(m2f, f2m, 03286, 03291); // Red Summer Trunks <-> Red Summer Tanga
AddItem(m2f, f2m, 03287, 03292); // Green Summer Trunks <-> Green Summer Tanga
AddItem(m2f, f2m, 03288, 03293); // Blue Summer Trunks <-> Blue Summer Tanga
AddItem(m2f, f2m, 03289, 03294); // Solar Summer Trunks <-> Solar Summer Tanga
AddItem(m2f, f2m, 03290, 03295); // Lunar Summer Trunks <-> Lunar Summer Tanga
AddItem(m2f, f2m, 03307, 03308); // Hempen Underpants <-> Hempen Pantalettes
AddItem(m2f, f2m, 03748, 03749); // Lord's Clogs <-> Lady's Clogs
AddItem(m2f, f2m, 06045, 06041); // Bohemian's Coat <-> Guardian Corps Coat
AddItem(m2f, f2m, 06046, 06042); // Bohemian's Gloves <-> Guardian Corps Gauntlets
AddItem(m2f, f2m, 06047, 06043); // Bohemian's Trousers <-> Guardian Corps Skirt
AddItem(m2f, f2m, 06048, 06044); // Bohemian's Boots <-> Guardian Corps Boots
AddItem(m2f, f2m, 06094, 06098); // Summer Evening Top <-> Summer Morning Halter
AddItem(m2f, f2m, 06095, 06099); // Summer Evening Trunks <-> Summer Morning Tanga
AddItem(m2f, f2m, 06096, 06100); // Striped Summer Top <-> Striped Summer Halter
AddItem(m2f, f2m, 06097, 06101); // Striped Summer Trunks <-> Striped Summer Tanga
AddItem(m2f, f2m, 06102, 06104); // Black Summer Top <-> Black Summer Halter
AddItem(m2f, f2m, 06103, 06105); // Black Summer Trunks <-> Black Summer Tanga
AddItem(m2f, f2m, 08532, 08535); // Lord's Yukata (Blackflame) <-> Lady's Yukata (Redfly)
AddItem(m2f, f2m, 08533, 08536); // Lord's Yukata (Whiteflame) <-> Lady's Yukata (Bluefly)
AddItem(m2f, f2m, 08534, 08537); // Lord's Yukata (Blueflame) <-> Lady's Yukata (Pinkfly)
AddItem(m2f, f2m, 08542, 08549); // Ti Leaf Lei <-> Coronal Summer Halter
AddItem(m2f, f2m, 08543, 08550); // Red Summer Maro <-> Red Summer Pareo
AddItem(m2f, f2m, 08544, 08551); // South Seas Talisman <-> Sea Breeze Summer Halter
AddItem(m2f, f2m, 08545, 08552); // Blue Summer Maro <-> Sea Breeze Summer Pareo
AddItem(m2f, f2m, 08546, 08553); // Coeurl Talisman <-> Coeurl Beach Halter
AddItem(m2f, f2m, 08547, 08554); // Coeurl Beach Maro <-> Coeurl Beach Pareo
AddItem(m2f, f2m, 08548, 08555); // Coeurl Beach Briefs <-> Coeurl Beach Tanga
AddItem(m2f, f2m, 10316, 10317); // Southern Seas Vest <-> Southern Seas Swimsuit
AddItem(m2f, f2m, 10318, 10319); // Southern Seas Trunks <-> Southern Seas Tanga
AddItem(m2f, f2m, 10320, 10321); // Striped Southern Seas Vest <-> Striped Southern Seas Swimsuit
AddItem(m2f, f2m, 13298, 13567); // Black-feathered Flat Hat <-> Red-feathered Flat Hat
AddItem(m2f, f2m, 13300, 13639); // Lord's Suikan <-> Lady's Suikan
AddItem(m2f, f2m, 13724, 13725); // Little Lord's Clogs <-> Little Lady's Clogs
AddItem(m2f, f2m, 14854, 14857); // Eastern Lord's Togi <-> Eastern Lady's Togi
AddItem(m2f, f2m, 14855, 14858); // Eastern Lord's Trousers <-> Eastern Lady's Loincloth
AddItem(m2f, f2m, 14856, 14859); // Eastern Lord's Crakows <-> Eastern Lady's Crakows
AddItem(m2f, f2m, 15639, 15642); // Far Eastern Patriarch's Hat <-> Far Eastern Matriarch's Sun Hat
AddItem(m2f, f2m, 15640, 15643); // Far Eastern Patriarch's Tunic <-> Far Eastern Matriarch's Dress
AddItem(m2f, f2m, 15641, 15644); // Far Eastern Patriarch's Longboots <-> Far Eastern Matriarch's Boots
AddItem(m2f, f2m, 15922, 15925); // Moonfire Vest <-> Moonfire Halter
AddItem(m2f, f2m, 15923, 15926); // Moonfire Trunks <-> Moonfire Tanga
AddItem(m2f, f2m, 15924, 15927); // Moonfire Caligae <-> Moonfire Sandals
AddItem(m2f, f2m, 16106, 16111); // Makai Mauler's Facemask <-> Makai Manhandler's Facemask
AddItem(m2f, f2m, 16107, 16112); // Makai Mauler's Oilskin <-> Makai Manhandler's Jerkin
AddItem(m2f, f2m, 16108, 16113); // Makai Mauler's Fingerless Gloves <-> Makai Manhandler's Fingerless Gloves
AddItem(m2f, f2m, 16109, 16114); // Makai Mauler's Leggings <-> Makai Manhandler's Quartertights
AddItem(m2f, f2m, 16110, 16115); // Makai Mauler's Boots <-> Makai Manhandler's Longboots
AddItem(m2f, f2m, 16116, 16121); // Makai Marksman's Eyepatch <-> Makai Markswoman's Ribbon
AddItem(m2f, f2m, 16117, 16122); // Makai Marksman's Battlegarb <-> Makai Markswoman's Battledress
AddItem(m2f, f2m, 16118, 16123); // Makai Marksman's Fingerless Gloves <-> Makai Markswoman's Fingerless Gloves
AddItem(m2f, f2m, 16119, 16124); // Makai Marksman's Slops <-> Makai Markswoman's Quartertights
AddItem(m2f, f2m, 16120, 16125); // Makai Marksman's Boots <-> Makai Markswoman's Longboots
AddItem(m2f, f2m, 16126, 16131); // Makai Sun Guide's Circlet <-> Makai Moon Guide's Circlet
AddItem(m2f, f2m, 16127, 16132); // Makai Sun Guide's Oilskin <-> Makai Moon Guide's Gown
AddItem(m2f, f2m, 16128, 16133); // Makai Sun Guide's Fingerless Gloves <-> Makai Moon Guide's Fingerless Gloves
AddItem(m2f, f2m, 16129, 16134); // Makai Sun Guide's Slops <-> Makai Moon Guide's Quartertights
AddItem(m2f, f2m, 16130, 16135); // Makai Sun Guide's Boots <-> Makai Moon Guide's Longboots
AddItem(m2f, f2m, 16136, 16141); // Makai Priest's Coronet <-> Makai Priestess's Headdress
AddItem(m2f, f2m, 16137, 16142); // Makai Priest's Doublet Robe <-> Makai Priestess's Jerkin
AddItem(m2f, f2m, 16138, 16143); // Makai Priest's Fingerless Gloves <-> Makai Priestess's Fingerless Gloves
AddItem(m2f, f2m, 16139, 16144); // Makai Priest's Slops <-> Makai Priestess's Skirt
AddItem(m2f, f2m, 16140, 16145); // Makai Priest's Boots <-> Makai Priestess's Longboots
AddItem(m2f, f2m, 16588, 16592); // Far Eastern Gentleman's Hat <-> Far Eastern Beauty's Hairpin
AddItem(m2f, f2m, 16589, 16593); // Far Eastern Gentleman's Robe <-> Far Eastern Beauty's Robe
AddItem(m2f, f2m, 16590, 16594); // Far Eastern Gentleman's Haidate <-> Far Eastern Beauty's Koshita
AddItem(m2f, f2m, 16591, 16595); // Far Eastern Gentleman's Boots <-> Far Eastern Beauty's Boots
AddItem(m2f, f2m, 17204, 17209); // Common Makai Mauler's Facemask <-> Common Makai Manhandler's Facemask
AddItem(m2f, f2m, 17205, 17210); // Common Makai Mauler's Oilskin <-> Common Makai Manhandler's Jerkin
AddItem(m2f, f2m, 17206, 17211); // Common Makai Mauler's Fingerless Gloves <-> Common Makai Manhandler's Fingerless Glove
AddItem(m2f, f2m, 17207, 17212); // Common Makai Mauler's Leggings <-> Common Makai Manhandler's Quartertights
AddItem(m2f, f2m, 17208, 17213); // Common Makai Mauler's Boots <-> Common Makai Manhandler's Longboots
AddItem(m2f, f2m, 17214, 17219); // Common Makai Marksman's Eyepatch <-> Common Makai Markswoman's Ribbon
AddItem(m2f, f2m, 17215, 17220); // Common Makai Marksman's Battlegarb <-> Common Makai Markswoman's Battledress
AddItem(m2f, f2m, 17216, 17221); // Common Makai Marksman's Fingerless Gloves <-> Common Makai Markswoman's Fingerless Glove
AddItem(m2f, f2m, 17217, 17222); // Common Makai Marksman's Slops <-> Common Makai Markswoman's Quartertights
AddItem(m2f, f2m, 17218, 17223); // Common Makai Marksman's Boots <-> Common Makai Markswoman's Longboots
AddItem(m2f, f2m, 17224, 17229); // Common Makai Sun Guide's Circlet <-> Common Makai Moon Guide's Circlet
AddItem(m2f, f2m, 17225, 17230); // Common Makai Sun Guide's Oilskin <-> Common Makai Moon Guide's Gown
AddItem(m2f, f2m, 17226, 17231); // Common Makai Sun Guide's Fingerless Gloves <-> Common Makai Moon Guide's Fingerless Glove
AddItem(m2f, f2m, 17227, 17232); // Common Makai Sun Guide's Slops <-> Common Makai Moon Guide's Quartertights
AddItem(m2f, f2m, 17228, 17233); // Common Makai Sun Guide's Boots <-> Common Makai Moon Guide's Longboots
AddItem(m2f, f2m, 17234, 17239); // Common Makai Priest's Coronet <-> Common Makai Priestess's Headdress
AddItem(m2f, f2m, 17235, 17240); // Common Makai Priest's Doublet Robe <-> Common Makai Priestess's Jerkin
AddItem(m2f, f2m, 17236, 17241); // Common Makai Priest's Fingerless Gloves <-> Common Makai Priestess's Fingerless Gloves
AddItem(m2f, f2m, 17237, 17242); // Common Makai Priest's Slops <-> Common Makai Priestess's Skirt
AddItem(m2f, f2m, 17238, 17243); // Common Makai Priest's Boots <-> Common Makai Priestess's Longboots
AddItem(m2f, f2m, 20479, 20484); // Star of the Nezha Lord <-> Star of the Nezha Lady
AddItem(m2f, f2m, 20480, 20485); // Nezha Lord's Togi <-> Nezha Lady's Togi
AddItem(m2f, f2m, 20481, 20486); // Nezha Lord's Gloves <-> Nezha Lady's Gloves
AddItem(m2f, f2m, 20482, 20487); // Nezha Lord's Slops <-> Nezha Lady's Slops
AddItem(m2f, f2m, 20483, 20488); // Nezha Lord's Boots <-> Nezha Lady's Kneeboots
AddItem(m2f, f2m, 22367, 22372); // Faerie Tale Prince's Circlet <-> Faerie Tale Princess's Tiara
AddItem(m2f, f2m, 22368, 22373); // Faerie Tale Prince's Vest <-> Faerie Tale Princess's Dress
AddItem(m2f, f2m, 22369, 22374); // Faerie Tale Prince's Gloves <-> Faerie Tale Princess's Gloves
AddItem(m2f, f2m, 22370, 22375); // Faerie Tale Prince's Slops <-> Faerie Tale Princess's Long Skirt
AddItem(m2f, f2m, 22371, 22376); // Faerie Tale Prince's Boots <-> Faerie Tale Princess's Heels
AddItem(m2f, f2m, 24599, 24602); // Far Eastern Schoolboy's Hat <-> Far Eastern Schoolgirl's Hair Ribbon
AddItem(m2f, f2m, 24600, 24603); // Far Eastern Schoolboy's Hakama <-> Far Eastern Schoolgirl's Hakama
AddItem(m2f, f2m, 24601, 24604); // Far Eastern Schoolboy's Zori <-> Far Eastern Schoolgirl's Boots
AddItem(m2f, f2m, 28600, 28605); // Eastern Lord Errant's Hat <-> Eastern Lady Errant's Hat
AddItem(m2f, f2m, 28601, 28606); // Eastern Lord Errant's Jacket <-> Eastern Lady Errant's Coat
AddItem(m2f, f2m, 28602, 28607); // Eastern Lord Errant's Wristbands <-> Eastern Lady Errant's Gloves
AddItem(m2f, f2m, 28603, 28608); // Eastern Lord Errant's Trousers <-> Eastern Lady Errant's Skirt
AddItem(m2f, f2m, 28604, 28609); // Eastern Lord Errant's Shoes <-> Eastern Lady Errant's Boots
AddItem(m2f, f2m, 36336, 36337); // Omega-M Attire <-> Omega-F Attire
AddItem(m2f, f2m, 36338, 36339); // Omega-M Ear Cuffs <-> Omega-F Earrings
AddItem(m2f, f2m, 37442, 37447); // Makai Vanguard's Monocle <-> Makai Vanbreaker's Ribbon
AddItem(m2f, f2m, 37443, 37448); // Makai Vanguard's Battlegarb <-> Makai Vanbreaker's Battledress
AddItem(m2f, f2m, 37444, 37449); // Makai Vanguard's Fingerless Gloves <-> Makai Vanbreaker's Fingerless Gloves
AddItem(m2f, f2m, 37445, 37450); // Makai Vanguard's Leggings <-> Makai Vanbreaker's Quartertights
AddItem(m2f, f2m, 37446, 37451); // Makai Vanguard's Boots <-> Makai Vanbreaker's Longboots
AddItem(m2f, f2m, 37452, 37457); // Makai Harbinger's Facemask <-> Makai Harrower's Facemask
AddItem(m2f, f2m, 37453, 37458); // Makai Harbinger's Battlegarb <-> Makai Harrower's Jerkin
AddItem(m2f, f2m, 37454, 37459); // Makai Harbinger's Fingerless Gloves <-> Makai Harrower's Fingerless Gloves
AddItem(m2f, f2m, 37455, 37460); // Makai Harbinger's Leggings <-> Makai Harrower's Quartertights
AddItem(m2f, f2m, 37456, 37461); // Makai Harbinger's Boots <-> Makai Harrower's Longboots
AddItem(m2f, f2m, 37462, 37467); // Common Makai Vanguard's Monocle <-> Common Makai Vanbreaker's Ribbon
AddItem(m2f, f2m, 37463, 37468); // Common Makai Vanguard's Battlegarb <-> Common Makai Vanbreaker's Battledress
AddItem(m2f, f2m, 37464, 37469); // Common Makai Vanguard's Fingerless Gloves <-> Common Makai Vanbreaker's Fingerless Gloves
AddItem(m2f, f2m, 37465, 37470); // Common Makai Vanguard's Leggings <-> Common Makai Vanbreaker's Quartertights
AddItem(m2f, f2m, 37466, 37471); // Common Makai Vanguard's Boots <-> Common Makai Vanbreaker's Longboots
AddItem(m2f, f2m, 37472, 37477); // Common Makai Harbinger's Facemask <-> Common Makai Harrower's Facemask
AddItem(m2f, f2m, 37473, 37478); // Common Makai Harbinger's Battlegarb <-> Common Makai Harrower's Jerkin
AddItem(m2f, f2m, 37474, 37479); // Common Makai Harbinger's Fingerless Gloves <-> Common Makai Harrower's Fingerless Gloves
AddItem(m2f, f2m, 37475, 37480); // Common Makai Harbinger's Leggings <-> Common Makai Harrower's Quartertights
AddItem(m2f, f2m, 37476, 37481); // Common Makai Harbinger's Boots <-> Common Makai Harrower's Longboots
AddItem(m2f, f2m, 13323, 13322); // Scion Thief's Tunic <-> Scion Conjurer's Dalmatica
AddItem(m2f, f2m, 13693, 10034, true, false); // Scion Thief's Halfgloves -> The Emperor's New Gloves
AddItem(m2f, f2m, 13694, 13691); // Scion Thief's Gaskins <-> Scion Conjurer's Chausses
AddItem(m2f, f2m, 13695, 13692); // Scion Thief's Armored Caligae <-> Scion Conjurer's Pattens
AddItem(m2f, f2m, 13326, 30063); // Scion Thaumaturge's Robe <-> Scion Sorceress's Headdress
AddItem(m2f, f2m, 13696, 30062); // Scion Thaumaturge's Monocle <-> Scion Sorceress's Robe
AddItem(m2f, f2m, 13697, 30064); // Scion Thaumaturge's Gauntlets <-> Scion Sorceress's Shadowtalons
AddItem(m2f, f2m, 13698, 10035, true, false); // Scion Thaumaturge's Gaskins -> The Emperor's New Breeches
AddItem(m2f, f2m, 13699, 30065); // Scion Thaumaturge's Moccasins <-> Scion Sorceress's High Boots
AddItem(m2f, f2m, 13327, 15942); // Scion Chronocler's Cowl <-> Scion Healer's Robe
AddItem(m2f, f2m, 13700, 10034, true, false); // Scion Chronocler's Ringbands -> The Emperor's New Gloves
AddItem(m2f, f2m, 13701, 15943); // Scion Chronocler's Tights <-> Scion Healer's Halftights
AddItem(m2f, f2m, 13702, 15944); // Scion Chronocler's Caligae <-> Scion Healer's Highboots
AddItem(m2f, f2m, 14861, 13324); // Head Engineer's Goggles <-> Scion Striker's Visor
AddItem(m2f, f2m, 14862, 13325); // Head Engineer's Attire <-> Scion Striker's Attire
AddItem(m2f, f2m, 15938, 33751); // Scion Rogue's Jacket <-> Oracle Top
AddItem(m2f, f2m, 15939, 10034, true, false); // Scion Rogue's Armguards -> The Emperor's New Gloves
AddItem(m2f, f2m, 15940, 33752); // Scion Rogue's Gaskins <-> Oracle Leggings
AddItem(m2f, f2m, 15941, 33753); // Scion Rogue's Boots <-> Oracle Pantalettes
AddItem(m2f, f2m, 16042, 16046); // Abes Jacket <-> High Summoner's Dress
AddItem(m2f, f2m, 16043, 16047); // Abes Gloves <-> High Summoner's Armlets
AddItem(m2f, f2m, 16044, 10035, true, false); // Abes Halfslops -> The Emperor's New Breeches
AddItem(m2f, f2m, 16045, 16048); // Abes Boots <-> High Summoner's Boots
AddItem(m2f, f2m, 17473, 28553); // Lord Commander's Coat <-> Majestic Dress
AddItem(m2f, f2m, 17474, 28554); // Lord Commander's Gloves <-> Majestic Wristdresses
AddItem(m2f, f2m, 10036, 28555, false); // Emperor's New Boots <- Majestic Boots
AddItem(m2f, f2m, 21021, 21026); // Werewolf Feet <-> Werewolf Legs
AddItem(m2f, f2m, 22452, 20633); // Cracked Manderville Monocle <-> Blackbosom Hat
AddItem(m2f, f2m, 22453, 20634); // Torn Manderville Coatee <-> Blackbosom Dress
AddItem(m2f, f2m, 22454, 20635); // Singed Manderville Gloves <-> Blackbosom Dress Gloves
AddItem(m2f, f2m, 22455, 10035, true, false); // Stained Manderville Bottoms -> The Emperor's New Breeches
AddItem(m2f, f2m, 22456, 20636); // Scuffed Manderville Gaiters <-> Blackbosom Boots
AddItem(m2f, f2m, 23013, 21302); // Doman Liege's Dogi <-> Scion Liberator's Jacket
AddItem(m2f, f2m, 23014, 21303); // Doman Liege's Kote <-> Scion Liberator's Fingerless Gloves
AddItem(m2f, f2m, 23015, 21304); // Doman Liege's Kyakui <-> Scion Liberator's Pantalettes
AddItem(m2f, f2m, 23016, 21305); // Doman Liege's Kyahan <-> Scion Liberator's Sabatons
AddItem(m2f, f2m, 09293, 21306, false); // The Emperor's New Earrings <- Scion Liberator's Earrings
AddItem(m2f, f2m, 24158, 23008, true, false); // Leal Samurai's Kasa -> Eastern Socialite's Hat
AddItem(m2f, f2m, 24159, 23009, true, false); // Leal Samurai's Dogi -> Eastern Socialite's Cheongsam
AddItem(m2f, f2m, 24160, 23010, true, false); // Leal Samurai's Tekko -> Eastern Socialite's Gloves
AddItem(m2f, f2m, 24161, 23011, true, false); // Leal Samurai's Tsutsu-hakama -> Eastern Socialite's Skirt
AddItem(m2f, f2m, 24162, 23012, true, false); // Leal Samurai's Geta -> Eastern Socialite's Boots
AddItem(m2f, f2m, 02966, 13321, false); // Reindeer Suit <- Antecedent's Attire
AddItem(m2f, f2m, 15479, 36843, false); // Swine Body <- Lyse's Leadership Attire
AddItem(m2f, f2m, 21941, 24999, false); // Ala Mhigan Gown <- Gown of Light
AddItem(m2f, f2m, 30757, 25000, false); // Southern Seas Skirt <- Skirt of Light
AddItem(m2f, f2m, 36821, 27933, false); // Archfiend Helm <- Scion Hearer's Hood
AddItem(m2f, f2m, 36822, 27934, false); // Archfiend Armor <- Scion Hearer's Coat
AddItem(m2f, f2m, 36825, 27935, false); // Archfiend Sabatons <- Scion Hearer's Shoes
AddItem(m2f, f2m, 32393, 39302, false); // Edenmete Gown of Casting <- Gaia's Attire
}
// The racial starter sets are available for all 4 slots each,
// but have no associated accessories or hats.
private static readonly uint[] RaceGenderGroup =
{
0x020054,
0x020055,
0x020056,
0x020057,
0x02005C,
0x02005D,
0x020058,
0x020059,
0x02005A,
0x02005B,
0x020101,
0x020102,
0x010255,
uint.MaxValue, // TODO: Female Hrothgar
0x0102E8,
0x010245,
};
// @Formatter:on
}