Penumbra/Penumbra.GameData/Structs/CharacterArmor.cs

14 lines
No EOL
351 B
C#

using System.Runtime.InteropServices;
namespace Penumbra.GameData.Structs;
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public readonly struct CharacterArmor
{
public readonly SetId Set;
public readonly byte Variant;
public readonly StainId Stain;
public override string ToString()
=> $"{Set},{Variant},{Stain}";
}