Penumbra/Penumbra.PlayerWatch/IPlayerWatcher.cs

31 lines
No EOL
934 B
C#

using System;
using System.Collections.Generic;
using Dalamud.Game.ClientState.Objects.Types;
using Penumbra.GameData.Structs;
namespace Penumbra.PlayerWatch
{
public delegate void PlayerChange( Character actor );
public interface IPlayerWatcherBase : IDisposable
{
public int Version { get; }
public bool Valid { get; }
}
public interface IPlayerWatcher : IPlayerWatcherBase
{
public event PlayerChange? PlayerChanged;
public bool Active { get; }
public void Enable();
public void Disable();
public void SetStatus( bool enabled );
public void AddPlayerToWatch( string playerName );
public void RemovePlayerFromWatch( string playerName );
public CharacterEquipment UpdatePlayerWithoutEvent( Character actor );
public IEnumerable< (string, (uint, CharacterEquipment)[]) > WatchedPlayers();
}
}