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https://github.com/xivdev/Penumbra.git
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113 lines
No EOL
4.5 KiB
C#
113 lines
No EOL
4.5 KiB
C#
using System;
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using Penumbra.Mod;
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namespace Penumbra.Collections;
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public enum ModSettingChange
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{
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Inheritance,
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EnableState,
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Priority,
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Setting,
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}
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public partial class ModCollection2
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{
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public delegate void ModSettingChangeDelegate( ModSettingChange type, int modIdx, int oldValue, string? optionName );
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public event ModSettingChangeDelegate ModSettingChanged;
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// Enable or disable the mod inheritance of mod idx.
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public void SetModInheritance( int idx, bool inherit )
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{
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if( FixInheritance( idx, inherit ) )
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{
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ModSettingChanged.Invoke( ModSettingChange.Inheritance, idx, inherit ? 0 : 1, null );
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}
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}
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// Set the enabled state mod idx to newValue if it differs from the current priority.
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// If mod idx is currently inherited, stop the inheritance.
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public void SetModState( int idx, bool newValue )
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{
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var oldValue = _settings[ idx ]?.Enabled ?? this[ idx ].Settings?.Enabled ?? false;
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if( newValue != oldValue )
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{
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var inheritance = FixInheritance( idx, true );
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_settings[ idx ]!.Enabled = newValue;
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ModSettingChanged.Invoke( ModSettingChange.EnableState, idx, inheritance ? -1 : newValue ? 0 : 1, null );
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}
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}
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// Set the priority of mod idx to newValue if it differs from the current priority.
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// If mod idx is currently inherited, stop the inheritance.
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public void SetModPriority( int idx, int newValue )
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{
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var oldValue = _settings[ idx ]?.Priority ?? this[ idx ].Settings?.Priority ?? 0;
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if( newValue != oldValue )
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{
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var inheritance = FixInheritance( idx, true );
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_settings[ idx ]!.Priority = newValue;
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ModSettingChanged.Invoke( ModSettingChange.Priority, idx, inheritance ? -1 : oldValue, null );
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}
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}
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// Set a given setting group settingName of mod idx to newValue if it differs from the current value and fix it if necessary.
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// If mod idx is currently inherited, stop the inheritance.
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public void SetModSetting( int idx, string settingName, int newValue )
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{
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var settings = _settings[ idx ] != null ? _settings[ idx ]!.Settings : this[ idx ].Settings?.Settings;
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var oldValue = settings != null
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? settings.TryGetValue( settingName, out var v ) ? v : newValue
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: Penumbra.ModManager.Mods[ idx ].Meta.Groups.ContainsKey( settingName )
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? 0
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: newValue;
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if( oldValue != newValue )
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{
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var inheritance = FixInheritance( idx, true );
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_settings[ idx ]!.Settings[ settingName ] = newValue;
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_settings[ idx ]!.FixSpecificSetting( settingName, Penumbra.ModManager.Mods[ idx ].Meta );
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ModSettingChanged.Invoke( ModSettingChange.Setting, idx, inheritance ? -1 : oldValue, settingName );
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}
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}
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// Change one of the available mod settings for mod idx discerned by type.
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// If type == Setting, settingName should be a valid setting for that mod, otherwise it will be ignored.
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// The setting will also be automatically fixed if it is invalid for that setting group.
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// For boolean parameters, newValue == 0 will be treated as false and != 0 as true.
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public void ChangeModSetting( ModSettingChange type, int idx, int newValue, string? settingName = null )
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{
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switch( type )
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{
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case ModSettingChange.Inheritance:
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SetModInheritance( idx, newValue != 0 );
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break;
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case ModSettingChange.EnableState:
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SetModState( idx, newValue != 0 );
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break;
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case ModSettingChange.Priority:
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SetModPriority( idx, newValue );
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break;
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case ModSettingChange.Setting:
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SetModSetting( idx, settingName ?? string.Empty, newValue );
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break;
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default: throw new ArgumentOutOfRangeException( nameof( type ), type, null );
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}
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}
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// Set inheritance of a mod without saving,
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// to be used as an intermediary.
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private bool FixInheritance( int idx, bool inherit )
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{
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var settings = _settings[ idx ];
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if( inherit != ( settings == null ) )
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{
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_settings[ idx ] = inherit ? null : this[ idx ].Settings ?? ModSettings.DefaultSettings( Penumbra.ModManager.Mods[ idx ].Meta );
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return true;
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}
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return false;
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}
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private void SaveOnChange( ModSettingChange _1, int _2, int _3, string? _4 )
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=> Save();
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} |