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https://github.com/xivdev/Penumbra.git
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54 lines
No EOL
2.1 KiB
C#
54 lines
No EOL
2.1 KiB
C#
using Dalamud.Game.ClientState.Actors.Types;
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using Lumina.Data;
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namespace Penumbra.Api
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{
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public interface IPenumbraApiBase
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{
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public int ApiVersion { get; }
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public bool Valid { get; }
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}
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public enum MouseButton
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{
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None,
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Left,
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Right,
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Middle,
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}
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public delegate void ChangedItemHover( object? item );
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public delegate void ChangedItemClick( MouseButton button, object? item );
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public interface IPenumbraApi : IPenumbraApiBase
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{
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// Triggered when the user hovers over a listed changed object in a mod tab.
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// Can be used to append tooltips.
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public event ChangedItemHover? ChangedItemTooltip;
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// Triggered when the user clicks a listed changed object in a mod tab.
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public event ChangedItemClick? ChangedItemClicked;
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// Queue redrawing of all actors of the given name with the given RedrawType.
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public void RedrawActor( string name, RedrawType setting );
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// Queue redrawing of the specific actor with the given RedrawType. Should only be used when the actor is sure to be valid.
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public void RedrawActor( Actor actor, RedrawType setting );
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// Queue redrawing of all currently available actors with the given RedrawType.
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public void RedrawAll( RedrawType setting );
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// Resolve a given gamePath via Penumbra using the Default and Forced collections.
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// Returns the given gamePath if penumbra would not manipulate it.
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public string ResolvePath(string gamePath);
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// Resolve a given gamePath via Penumbra using the character collection for the given name (if it exists) and the Forced collections.
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// Returns the given gamePath if penumbra would not manipulate it.
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public string ResolvePath( string gamePath, string characterName );
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// Try to load a given gamePath with the resolved path from Penumbra.
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public T? GetFile< T >( string gamePath ) where T : FileResource;
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// Try to load a given gamePath with the resolved path from Penumbra.
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public T? GetFile<T>( string gamePath, string characterName ) where T : FileResource;
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}
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} |