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51 lines
No EOL
1.4 KiB
C#
51 lines
No EOL
1.4 KiB
C#
using System;
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using System.Runtime.InteropServices;
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namespace Penumbra.GameData.Structs;
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[StructLayout( LayoutKind.Explicit, Pack = 1, Size = 7 )]
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public readonly struct CharacterWeapon : IEquatable< CharacterWeapon >
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{
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[FieldOffset( 0 )]
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public readonly SetId Set;
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[FieldOffset( 2 )]
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public readonly WeaponType Type;
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[FieldOffset( 4 )]
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public readonly ushort Variant;
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[FieldOffset( 6 )]
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public readonly StainId Stain;
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public ulong Value
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=> ( ulong )Set | ( ( ulong )Type << 16 ) | ( ( ulong )Variant << 32 ) | ( ( ulong )Stain << 48 );
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public override string ToString()
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=> $"{Set},{Type},{Variant},{Stain}";
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public CharacterWeapon( SetId set, WeaponType type, ushort variant, StainId stain )
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{
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Set = set;
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Type = type;
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Variant = variant;
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Stain = stain;
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}
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public static readonly CharacterWeapon Empty = new(0, 0, 0, 0);
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public bool Equals( CharacterWeapon other )
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=> Value == other.Value;
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public override bool Equals( object? obj )
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=> obj is CharacterWeapon other && Equals( other );
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public override int GetHashCode()
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=> Value.GetHashCode();
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public static bool operator ==( CharacterWeapon left, CharacterWeapon right )
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=> left.Value == right.Value;
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public static bool operator !=( CharacterWeapon left, CharacterWeapon right )
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=> left.Value != right.Value;
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} |