mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-25 18:09:22 +01:00
43 lines
847 B
C#
43 lines
847 B
C#
using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
|
|
|
|
namespace Penumbra.Interop.Structs;
|
|
|
|
[StructLayout(LayoutKind.Explicit)]
|
|
public unsafe struct RenderModel
|
|
{
|
|
[FieldOffset(0)]
|
|
public Model Model;
|
|
|
|
[FieldOffset(0x18)]
|
|
public RenderModel* PreviousModel;
|
|
|
|
[FieldOffset(0x20)]
|
|
public RenderModel* NextModel;
|
|
|
|
[FieldOffset(0x30)]
|
|
public ResourceHandle* ResourceHandle;
|
|
|
|
[FieldOffset(0x40)]
|
|
public Skeleton* Skeleton;
|
|
|
|
[FieldOffset(0x58)]
|
|
public void** BoneList;
|
|
|
|
[FieldOffset(0x60)]
|
|
public int BoneListCount;
|
|
|
|
[FieldOffset(0x70)]
|
|
private void* UnkDXBuffer1;
|
|
|
|
[FieldOffset(0x78)]
|
|
private void* UnkDXBuffer2;
|
|
|
|
[FieldOffset(0x80)]
|
|
private void* UnkDXBuffer3;
|
|
|
|
[FieldOffset(0x98)]
|
|
public void** Materials;
|
|
|
|
[FieldOffset(0xA0)]
|
|
public int MaterialCount;
|
|
}
|