Penumbra/Penumbra/Interop/Structs/RenderModel.cs
2023-11-01 03:07:33 +01:00

43 lines
847 B
C#

using FFXIVClientStructs.FFXIV.Client.Graphics.Render;
namespace Penumbra.Interop.Structs;
[StructLayout(LayoutKind.Explicit)]
public unsafe struct RenderModel
{
[FieldOffset(0)]
public Model Model;
[FieldOffset(0x18)]
public RenderModel* PreviousModel;
[FieldOffset(0x20)]
public RenderModel* NextModel;
[FieldOffset(0x30)]
public ResourceHandle* ResourceHandle;
[FieldOffset(0x40)]
public Skeleton* Skeleton;
[FieldOffset(0x58)]
public void** BoneList;
[FieldOffset(0x60)]
public int BoneListCount;
[FieldOffset(0x70)]
private void* UnkDXBuffer1;
[FieldOffset(0x78)]
private void* UnkDXBuffer2;
[FieldOffset(0x80)]
private void* UnkDXBuffer3;
[FieldOffset(0x98)]
public void** Materials;
[FieldOffset(0xA0)]
public int MaterialCount;
}