mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-23 08:59:18 +01:00
138 lines
4.3 KiB
C#
138 lines
4.3 KiB
C#
using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
|
|
using Penumbra.GameData.Interop;
|
|
|
|
namespace Penumbra.Interop.MaterialPreview;
|
|
|
|
public sealed unsafe class LiveMaterialPreviewer : LiveMaterialPreviewerBase
|
|
{
|
|
private readonly ShaderPackage* _shaderPackage;
|
|
|
|
private readonly uint _originalShPkFlags;
|
|
private readonly float[] _originalMaterialParameter;
|
|
private readonly uint[] _originalSamplerFlags;
|
|
|
|
public LiveMaterialPreviewer(ObjectManager objects, MaterialInfo materialInfo)
|
|
: base(objects, materialInfo)
|
|
{
|
|
var mtrlHandle = Material->MaterialResourceHandle;
|
|
if (mtrlHandle == null)
|
|
throw new InvalidOperationException("Material doesn't have a resource handle");
|
|
|
|
var shpkHandle = mtrlHandle->ShaderPackageResourceHandle;
|
|
if (shpkHandle == null)
|
|
throw new InvalidOperationException("Material doesn't have a ShPk resource handle");
|
|
|
|
_shaderPackage = shpkHandle->ShaderPackage;
|
|
if (_shaderPackage == null)
|
|
throw new InvalidOperationException("Material doesn't have a shader package");
|
|
|
|
_originalShPkFlags = Material->ShaderFlags;
|
|
|
|
_originalMaterialParameter = Material->MaterialParameterCBuffer->TryGetBuffer().ToArray();
|
|
|
|
_originalSamplerFlags = new uint[Material->TextureCount];
|
|
for (var i = 0; i < _originalSamplerFlags.Length; ++i)
|
|
_originalSamplerFlags[i] = Material->Textures[i].SamplerFlags;
|
|
}
|
|
|
|
protected override void Clear(bool disposing, bool reset)
|
|
{
|
|
base.Clear(disposing, reset);
|
|
|
|
if (!reset)
|
|
return;
|
|
|
|
Material->ShaderFlags = _originalShPkFlags;
|
|
var materialParameter = Material->MaterialParameterCBuffer->TryGetBuffer();
|
|
if (!materialParameter.IsEmpty)
|
|
_originalMaterialParameter.AsSpan().CopyTo(materialParameter);
|
|
|
|
for (var i = 0; i < _originalSamplerFlags.Length; ++i)
|
|
Material->Textures[i].SamplerFlags = _originalSamplerFlags[i];
|
|
}
|
|
|
|
public void SetShaderPackageFlags(uint shPkFlags)
|
|
{
|
|
if (!CheckValidity())
|
|
return;
|
|
|
|
Material->ShaderFlags = shPkFlags;
|
|
}
|
|
|
|
public void SetMaterialParameter(uint parameterCrc, Index offset, Span<float> value)
|
|
{
|
|
if (!CheckValidity())
|
|
return;
|
|
|
|
var constantBuffer = Material->MaterialParameterCBuffer;
|
|
if (constantBuffer == null)
|
|
return;
|
|
|
|
var buffer = constantBuffer->TryGetBuffer();
|
|
if (buffer.IsEmpty)
|
|
return;
|
|
|
|
for (var i = 0; i < _shaderPackage->MaterialElementCount; ++i)
|
|
{
|
|
ref var parameter = ref _shaderPackage->MaterialElementsSpan[i];
|
|
if (parameter.CRC != parameterCrc)
|
|
continue;
|
|
|
|
if ((parameter.Offset & 0x3) != 0
|
|
|| (parameter.Size & 0x3) != 0
|
|
|| (parameter.Offset + parameter.Size) >> 2 > buffer.Length)
|
|
return;
|
|
|
|
value.TryCopyTo(buffer.Slice(parameter.Offset >> 2, parameter.Size >> 2)[offset..]);
|
|
return;
|
|
}
|
|
}
|
|
|
|
public void SetSamplerFlags(uint samplerCrc, uint samplerFlags)
|
|
{
|
|
if (!CheckValidity())
|
|
return;
|
|
|
|
var id = 0u;
|
|
var found = false;
|
|
|
|
var samplers = _shaderPackage->Samplers;
|
|
for (var i = 0; i < _shaderPackage->SamplerCount; ++i)
|
|
{
|
|
if (samplers[i].CRC != samplerCrc)
|
|
continue;
|
|
|
|
id = samplers[i].Id;
|
|
found = true;
|
|
break;
|
|
}
|
|
|
|
if (!found)
|
|
return;
|
|
|
|
for (var i = 0; i < Material->TextureCount; ++i)
|
|
{
|
|
if (Material->Textures[i].Id != id)
|
|
continue;
|
|
|
|
Material->Textures[i].SamplerFlags = (samplerFlags & 0xFFFFFDFF) | 0x000001C0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
protected override bool IsStillValid()
|
|
{
|
|
if (!base.IsStillValid())
|
|
return false;
|
|
|
|
var mtrlHandle = Material->MaterialResourceHandle;
|
|
if (mtrlHandle == null)
|
|
return false;
|
|
|
|
var shpkHandle = mtrlHandle->ShaderPackageResourceHandle;
|
|
if (shpkHandle == null)
|
|
return false;
|
|
|
|
return _shaderPackage == shpkHandle->ShaderPackage;
|
|
}
|
|
}
|