Penumbra/Penumbra.GameData/Structs/ActorArmor.cs
2021-07-27 00:13:36 +02:00

15 lines
No EOL
385 B
C#

using System.Runtime.InteropServices;
namespace Penumbra.GameData.Structs
{
[StructLayout( LayoutKind.Sequential, Pack = 1 )]
public readonly struct ActorArmor
{
public readonly SetId Set;
public readonly byte Variant;
public readonly StainId Stain;
public override string ToString()
=> $"{Set},{Variant},{Stain}";
}
}