mirror of
https://github.com/xivdev/Penumbra.git
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103 lines
No EOL
4.8 KiB
C#
103 lines
No EOL
4.8 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Dalamud.Plugin;
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using Penumbra.Structs;
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using Reloaded.Hooks.Definitions.X64;
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namespace Penumbra.Interop
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{
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public class GameResourceManagement
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{
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private const int NumResources = 85;
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[Function( CallingConventions.Microsoft )]
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public unsafe delegate void* LoadPlayerResourcesPrototype( IntPtr pResourceManager );
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[Function( CallingConventions.Microsoft )]
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public unsafe delegate void* UnloadPlayerResourcesPrototype( IntPtr pResourceManager );
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[Function( CallingConventions.Microsoft )]
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public unsafe delegate void* LoadCharacterResourcesPrototype( CharacterResourceManager* pCharacterResourceManager );
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[Function( CallingConventions.Microsoft )]
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public unsafe delegate void* UnloadCharacterResourcePrototype( IntPtr resource );
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public LoadPlayerResourcesPrototype LoadPlayerResources { get; }
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public UnloadPlayerResourcesPrototype UnloadPlayerResources { get; }
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public LoadCharacterResourcesPrototype LoadCharacterResources { get; }
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public UnloadCharacterResourcePrototype UnloadCharacterResource { get; }
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// Object addresses
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private readonly IntPtr _playerResourceManagerAddress;
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public IntPtr PlayerResourceManagerPtr
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=> Marshal.ReadIntPtr( _playerResourceManagerAddress );
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private readonly IntPtr _characterResourceManagerAddress;
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public unsafe CharacterResourceManager* CharacterResourceManagerPtr
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=> ( CharacterResourceManager* )Marshal.ReadIntPtr( _characterResourceManagerAddress ).ToPointer();
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public GameResourceManagement( DalamudPluginInterface pluginInterface )
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{
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var scanner = pluginInterface.TargetModuleScanner;
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var loadPlayerResourcesAddress =
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scanner.ScanText(
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"E8 ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? BA ?? ?? ?? ?? 41 B8 ?? ?? ?? ?? 48 8B 48 30 48 8B 01 FF 50 10 48 85 C0 74 0A " );
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var unloadPlayerResourcesAddress =
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scanner.ScanText( "41 55 48 81 EC ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 33 C4 48 89 84 24 ?? ?? ?? ?? 4C 8B E9 48 83 C1 08" );
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var loadCharacterResourcesAddress = scanner.ScanText( "E8 ?? ?? ?? 00 48 8D 8E ?? ?? 00 00 E8 ?? ?? ?? 00 33 D2" );
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var unloadCharacterResourceAddress = scanner.ScanText( "E8 ?? ?? ?? FF 4C 89 37 48 83 C7 08 48 83 ED 01 75 ?? 48 8B CB" );
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_playerResourceManagerAddress = scanner.GetStaticAddressFromSig( "0F 44 FE 48 8B 0D ?? ?? ?? ?? 48 85 C9 74 05" );
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_characterResourceManagerAddress =
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scanner.GetStaticAddressFromSig( "48 8B 0D ?? ?? ?? ?? E8 ?? ?? ?? 00 48 8D 8E ?? ?? 00 00 E8 ?? ?? ?? 00 33 D2" );
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LoadPlayerResources = Marshal.GetDelegateForFunctionPointer< LoadPlayerResourcesPrototype >( loadPlayerResourcesAddress );
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UnloadPlayerResources = Marshal.GetDelegateForFunctionPointer< UnloadPlayerResourcesPrototype >( unloadPlayerResourcesAddress );
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LoadCharacterResources = Marshal.GetDelegateForFunctionPointer< LoadCharacterResourcesPrototype >( loadCharacterResourcesAddress );
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UnloadCharacterResource =
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Marshal.GetDelegateForFunctionPointer< UnloadCharacterResourcePrototype >( unloadCharacterResourceAddress );
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}
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// Forces the reload of a specific set of 85 files, notably containing the eqp, eqdp, gmp and est tables, by filename.
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public unsafe void ReloadPlayerResources()
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{
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ReloadCharacterResources();
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UnloadPlayerResources( PlayerResourceManagerPtr );
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LoadPlayerResources( PlayerResourceManagerPtr );
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}
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public unsafe string ResourceToPath( byte* resource )
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=> Marshal.PtrToStringAnsi( new IntPtr( *( char** )( resource + 9 * 8 ) ) )!;
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private unsafe void ReloadCharacterResources()
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{
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var oldResources = new IntPtr[NumResources];
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var resources = new IntPtr( &CharacterResourceManagerPtr->Resources );
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var pResources = ( void** )resources.ToPointer();
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Marshal.Copy( resources, oldResources, 0, NumResources );
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LoadCharacterResources( CharacterResourceManagerPtr );
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for( var i = 0; i < NumResources; i++ )
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{
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if( oldResources[ i ].ToPointer() == pResources[ i ] )
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{
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PluginLog.Debug( $"Unchanged resource: {ResourceToPath( ( byte* )oldResources[ i ].ToPointer() )}" );
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continue;
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}
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PluginLog.Debug( "Freeing "
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+ $"{ResourceToPath( ( byte* )oldResources[ i ].ToPointer() )}, replaced with "
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+ $"{ResourceToPath( ( byte* )pResources[ i ] )}" );
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UnloadCharacterResource( oldResources[ i ] );
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}
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}
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}
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} |