Penumbra/Penumbra/UI/AdvancedWindow/ResourceTreeViewer.cs
2023-04-07 00:29:28 +02:00

203 lines
8.5 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Numerics;
using System.Threading.Tasks;
using Dalamud.Interface;
using Dalamud.Utility;
using ImGuiNET;
using OtterGui.Raii;
using OtterGui;
using Penumbra.GameData.Data;
using Penumbra.GameData.Enums;
using Penumbra.Interop.ResourceTree;
using Penumbra.UI.Classes;
namespace Penumbra.UI.AdvancedWindow;
public class ResourceTreeViewer
{
private readonly Configuration _config;
private readonly ResourceTreeFactory _treeFactory;
private readonly int _actionCapacity;
private readonly Action _onRefresh;
private readonly Action<ResourceNode, Vector2> _drawActions;
private readonly HashSet<ResourceNode> _unfolded;
private Task<ResourceTree[]>? _task;
public ResourceTreeViewer(Configuration config, ResourceTreeFactory treeFactory, int actionCapacity, Action onRefresh,
Action<ResourceNode, Vector2> drawActions)
{
_config = config;
_treeFactory = treeFactory;
_actionCapacity = actionCapacity;
_onRefresh = onRefresh;
_drawActions = drawActions;
_unfolded = new HashSet<ResourceNode>();
}
public void Draw()
{
if (ImGui.Button("Refresh Character List") || _task == null)
_task = RefreshCharacterList();
using var child = ImRaii.Child("##Data");
if (!child)
return;
var textColorNonPlayer = ImGui.GetColorU32(ImGuiCol.Text);
var textColorPlayer = (textColorNonPlayer & 0xFF000000u) | ((textColorNonPlayer & 0x00FEFEFE) >> 1) | 0x8000u; // Half green
if (!_task.IsCompleted)
{
ImGui.NewLine();
ImGui.TextUnformatted("Calculating character list...");
}
else if (_task.Exception != null)
{
ImGui.NewLine();
using var color = ImRaii.PushColor(ImGuiCol.Text, Colors.RegexWarningBorder);
ImGui.TextUnformatted($"Error during calculation of character list:\n\n{_task.Exception}");
}
else if (_task.IsCompletedSuccessfully)
{
foreach (var (tree, index) in _task.Result.WithIndex())
{
using (var c = ImRaii.PushColor(ImGuiCol.Text, tree.PlayerRelated ? textColorPlayer : textColorNonPlayer))
{
if (!ImGui.CollapsingHeader($"{tree.Name}##{index}", index == 0 ? ImGuiTreeNodeFlags.DefaultOpen : 0))
continue;
}
using var id = ImRaii.PushId(index);
if (ImGui.Button("Export Character") && !_config.ExportDirectory.IsNullOrEmpty())
{
try
{
var outputPath = Path.Combine(_config.ExportDirectory, $"{tree.Name}_{DateTime.UtcNow.Ticks}");
var models = tree.Nodes.Where(n => n.Type is ResourceType.Mdl && !n.GamePath.Path.StartsWith("chara/weapon/"u8)).Select(n => n.GamePath.ToString()).ToArray();
ushort? deform = tree.RaceCode is GenderRace.Unknown ? null : (ushort)tree.RaceCode;
var skeletons = Penumbra.SklbResolver.ResolveAll(models);
if (tree.RaceCode is not GenderRace.Unknown)
skeletons = skeletons.Prepend(
$"chara/human/c{tree.RaceCode.ToRaceCode()}/skeleton/base/b0001/skl_c{tree.RaceCode.ToRaceCode()}b0001.sklb")
.ToArray();
Directory.CreateDirectory(outputPath);
Penumbra.ModelConverter.ExportModel(outputPath, models, skeletons, deform);
}
catch (Exception ex)
{
Penumbra.Log.Error($"Error exporting character:\n{ex}");
}
}
ImGui.TextUnformatted($"Collection: {tree.CollectionName}");
using var table = ImRaii.Table("##ResourceTree", _actionCapacity > 0 ? 4 : 3,
ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg);
if (!table)
continue;
ImGui.TableSetupColumn(string.Empty, ImGuiTableColumnFlags.WidthStretch, 0.2f);
ImGui.TableSetupColumn("Game Path", ImGuiTableColumnFlags.WidthStretch, 0.3f);
ImGui.TableSetupColumn("Actual Path", ImGuiTableColumnFlags.WidthStretch, 0.5f);
if (_actionCapacity > 0)
ImGui.TableSetupColumn(string.Empty, ImGuiTableColumnFlags.WidthFixed,
(_actionCapacity - 1) * 3 * ImGuiHelpers.GlobalScale + _actionCapacity * ImGui.GetFrameHeight());
ImGui.TableHeadersRow();
DrawNodes(tree.Nodes, 0);
}
}
}
private Task<ResourceTree[]> RefreshCharacterList()
=> Task.Run(() =>
{
try
{
return _treeFactory.FromObjectTable();
}
finally
{
_unfolded.Clear();
_onRefresh();
}
});
private void DrawNodes(IEnumerable<ResourceNode> resourceNodes, int level)
{
var debugMode = _config.DebugMode;
var frameHeight = ImGui.GetFrameHeight();
var cellHeight = _actionCapacity > 0 ? frameHeight : 0.0f;
foreach (var (resourceNode, index) in resourceNodes.WithIndex())
{
if (resourceNode.Internal && !debugMode)
continue;
using var id = ImRaii.PushId(index);
ImGui.TableNextColumn();
var unfolded = _unfolded.Contains(resourceNode);
using (var indent = ImRaii.PushIndent(level))
{
ImGui.TableHeader((resourceNode.Children.Count > 0 ? unfolded ? "[-] " : "[+] " : string.Empty) + resourceNode.Name);
if (ImGui.IsItemClicked() && resourceNode.Children.Count > 0)
{
if (unfolded)
_unfolded.Remove(resourceNode);
else
_unfolded.Add(resourceNode);
unfolded = !unfolded;
}
if (debugMode)
ImGuiUtil.HoverTooltip(
$"Resource Type: {resourceNode.Type}\nSource Address: 0x{resourceNode.SourceAddress:X16}");
}
ImGui.TableNextColumn();
var hasGamePaths = resourceNode.PossibleGamePaths.Length > 0;
ImGui.Selectable(resourceNode.PossibleGamePaths.Length switch
{
0 => "(none)",
1 => resourceNode.GamePath.ToString(),
_ => "(multiple)",
}, false, hasGamePaths ? 0 : ImGuiSelectableFlags.Disabled, new Vector2(ImGui.GetContentRegionAvail().X, cellHeight));
if (hasGamePaths)
{
var allPaths = string.Join('\n', resourceNode.PossibleGamePaths);
if (ImGui.IsItemClicked())
ImGui.SetClipboardText(allPaths);
ImGuiUtil.HoverTooltip($"{allPaths}\n\nClick to copy to clipboard.");
}
ImGui.TableNextColumn();
if (resourceNode.FullPath.FullName.Length > 0)
{
ImGui.Selectable(resourceNode.FullPath.ToString(), false, 0, new Vector2(ImGui.GetContentRegionAvail().X, cellHeight));
if (ImGui.IsItemClicked())
ImGui.SetClipboardText(resourceNode.FullPath.ToString());
ImGuiUtil.HoverTooltip($"{resourceNode.FullPath}\n\nClick to copy to clipboard.");
}
else
{
ImGui.Selectable("(unavailable)", false, ImGuiSelectableFlags.Disabled,
new Vector2(ImGui.GetContentRegionAvail().X, cellHeight));
ImGuiUtil.HoverTooltip("The actual path to this file is unavailable.\nIt may be managed by another plug-in.");
}
if (_actionCapacity > 0)
{
ImGui.TableNextColumn();
using var spacing = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing,
ImGui.GetStyle().ItemSpacing with { X = 3 * ImGuiHelpers.GlobalScale });
_drawActions(resourceNode, new Vector2(frameHeight));
}
if (unfolded)
DrawNodes(resourceNode.Children, level + 1);
}
}
}