mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-12 10:17:22 +01:00
203 lines
8.5 KiB
C#
203 lines
8.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Numerics;
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using System.Threading.Tasks;
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using Dalamud.Interface;
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using Dalamud.Utility;
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using ImGuiNET;
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using OtterGui.Raii;
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using OtterGui;
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using Penumbra.GameData.Data;
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using Penumbra.GameData.Enums;
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using Penumbra.Interop.ResourceTree;
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using Penumbra.UI.Classes;
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namespace Penumbra.UI.AdvancedWindow;
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public class ResourceTreeViewer
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{
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private readonly Configuration _config;
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private readonly ResourceTreeFactory _treeFactory;
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private readonly int _actionCapacity;
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private readonly Action _onRefresh;
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private readonly Action<ResourceNode, Vector2> _drawActions;
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private readonly HashSet<ResourceNode> _unfolded;
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private Task<ResourceTree[]>? _task;
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public ResourceTreeViewer(Configuration config, ResourceTreeFactory treeFactory, int actionCapacity, Action onRefresh,
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Action<ResourceNode, Vector2> drawActions)
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{
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_config = config;
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_treeFactory = treeFactory;
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_actionCapacity = actionCapacity;
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_onRefresh = onRefresh;
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_drawActions = drawActions;
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_unfolded = new HashSet<ResourceNode>();
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}
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public void Draw()
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{
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if (ImGui.Button("Refresh Character List") || _task == null)
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_task = RefreshCharacterList();
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using var child = ImRaii.Child("##Data");
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if (!child)
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return;
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var textColorNonPlayer = ImGui.GetColorU32(ImGuiCol.Text);
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var textColorPlayer = (textColorNonPlayer & 0xFF000000u) | ((textColorNonPlayer & 0x00FEFEFE) >> 1) | 0x8000u; // Half green
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if (!_task.IsCompleted)
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{
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ImGui.NewLine();
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ImGui.TextUnformatted("Calculating character list...");
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}
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else if (_task.Exception != null)
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{
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ImGui.NewLine();
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using var color = ImRaii.PushColor(ImGuiCol.Text, Colors.RegexWarningBorder);
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ImGui.TextUnformatted($"Error during calculation of character list:\n\n{_task.Exception}");
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}
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else if (_task.IsCompletedSuccessfully)
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{
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foreach (var (tree, index) in _task.Result.WithIndex())
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{
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using (var c = ImRaii.PushColor(ImGuiCol.Text, tree.PlayerRelated ? textColorPlayer : textColorNonPlayer))
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{
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if (!ImGui.CollapsingHeader($"{tree.Name}##{index}", index == 0 ? ImGuiTreeNodeFlags.DefaultOpen : 0))
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continue;
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}
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using var id = ImRaii.PushId(index);
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if (ImGui.Button("Export Character") && !_config.ExportDirectory.IsNullOrEmpty())
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{
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try
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{
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var outputPath = Path.Combine(_config.ExportDirectory, $"{tree.Name}_{DateTime.UtcNow.Ticks}");
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var models = tree.Nodes.Where(n => n.Type is ResourceType.Mdl && !n.GamePath.Path.StartsWith("chara/weapon/"u8)).Select(n => n.GamePath.ToString()).ToArray();
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ushort? deform = tree.RaceCode is GenderRace.Unknown ? null : (ushort)tree.RaceCode;
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var skeletons = Penumbra.SklbResolver.ResolveAll(models);
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if (tree.RaceCode is not GenderRace.Unknown)
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skeletons = skeletons.Prepend(
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$"chara/human/c{tree.RaceCode.ToRaceCode()}/skeleton/base/b0001/skl_c{tree.RaceCode.ToRaceCode()}b0001.sklb")
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.ToArray();
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Directory.CreateDirectory(outputPath);
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Penumbra.ModelConverter.ExportModel(outputPath, models, skeletons, deform);
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}
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catch (Exception ex)
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{
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Penumbra.Log.Error($"Error exporting character:\n{ex}");
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}
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}
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ImGui.TextUnformatted($"Collection: {tree.CollectionName}");
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using var table = ImRaii.Table("##ResourceTree", _actionCapacity > 0 ? 4 : 3,
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ImGuiTableFlags.SizingFixedFit | ImGuiTableFlags.RowBg);
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if (!table)
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continue;
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ImGui.TableSetupColumn(string.Empty, ImGuiTableColumnFlags.WidthStretch, 0.2f);
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ImGui.TableSetupColumn("Game Path", ImGuiTableColumnFlags.WidthStretch, 0.3f);
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ImGui.TableSetupColumn("Actual Path", ImGuiTableColumnFlags.WidthStretch, 0.5f);
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if (_actionCapacity > 0)
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ImGui.TableSetupColumn(string.Empty, ImGuiTableColumnFlags.WidthFixed,
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(_actionCapacity - 1) * 3 * ImGuiHelpers.GlobalScale + _actionCapacity * ImGui.GetFrameHeight());
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ImGui.TableHeadersRow();
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DrawNodes(tree.Nodes, 0);
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}
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}
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}
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private Task<ResourceTree[]> RefreshCharacterList()
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=> Task.Run(() =>
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{
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try
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{
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return _treeFactory.FromObjectTable();
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}
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finally
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{
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_unfolded.Clear();
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_onRefresh();
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}
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});
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private void DrawNodes(IEnumerable<ResourceNode> resourceNodes, int level)
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{
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var debugMode = _config.DebugMode;
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var frameHeight = ImGui.GetFrameHeight();
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var cellHeight = _actionCapacity > 0 ? frameHeight : 0.0f;
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foreach (var (resourceNode, index) in resourceNodes.WithIndex())
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{
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if (resourceNode.Internal && !debugMode)
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continue;
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using var id = ImRaii.PushId(index);
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ImGui.TableNextColumn();
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var unfolded = _unfolded.Contains(resourceNode);
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using (var indent = ImRaii.PushIndent(level))
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{
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ImGui.TableHeader((resourceNode.Children.Count > 0 ? unfolded ? "[-] " : "[+] " : string.Empty) + resourceNode.Name);
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if (ImGui.IsItemClicked() && resourceNode.Children.Count > 0)
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{
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if (unfolded)
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_unfolded.Remove(resourceNode);
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else
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_unfolded.Add(resourceNode);
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unfolded = !unfolded;
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}
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if (debugMode)
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ImGuiUtil.HoverTooltip(
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$"Resource Type: {resourceNode.Type}\nSource Address: 0x{resourceNode.SourceAddress:X16}");
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}
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ImGui.TableNextColumn();
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var hasGamePaths = resourceNode.PossibleGamePaths.Length > 0;
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ImGui.Selectable(resourceNode.PossibleGamePaths.Length switch
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{
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0 => "(none)",
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1 => resourceNode.GamePath.ToString(),
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_ => "(multiple)",
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}, false, hasGamePaths ? 0 : ImGuiSelectableFlags.Disabled, new Vector2(ImGui.GetContentRegionAvail().X, cellHeight));
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if (hasGamePaths)
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{
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var allPaths = string.Join('\n', resourceNode.PossibleGamePaths);
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if (ImGui.IsItemClicked())
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ImGui.SetClipboardText(allPaths);
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ImGuiUtil.HoverTooltip($"{allPaths}\n\nClick to copy to clipboard.");
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}
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ImGui.TableNextColumn();
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if (resourceNode.FullPath.FullName.Length > 0)
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{
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ImGui.Selectable(resourceNode.FullPath.ToString(), false, 0, new Vector2(ImGui.GetContentRegionAvail().X, cellHeight));
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if (ImGui.IsItemClicked())
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ImGui.SetClipboardText(resourceNode.FullPath.ToString());
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ImGuiUtil.HoverTooltip($"{resourceNode.FullPath}\n\nClick to copy to clipboard.");
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}
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else
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{
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ImGui.Selectable("(unavailable)", false, ImGuiSelectableFlags.Disabled,
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new Vector2(ImGui.GetContentRegionAvail().X, cellHeight));
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ImGuiUtil.HoverTooltip("The actual path to this file is unavailable.\nIt may be managed by another plug-in.");
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}
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if (_actionCapacity > 0)
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{
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ImGui.TableNextColumn();
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using var spacing = ImRaii.PushStyle(ImGuiStyleVar.ItemSpacing,
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ImGui.GetStyle().ItemSpacing with { X = 3 * ImGuiHelpers.GlobalScale });
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_drawActions(resourceNode, new Vector2(frameHeight));
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}
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if (unfolded)
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DrawNodes(resourceNode.Children, level + 1);
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}
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}
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}
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