Penumbra/Penumbra.GameData/Enums/CustomizationType.cs
2021-07-26 16:49:08 +02:00

55 lines
No EOL
1.8 KiB
C#

using System.Collections.Generic;
using System.ComponentModel;
namespace Penumbra.GameData.Enums
{
public enum CustomizationType : byte
{
Unknown,
Body,
Tail,
Face,
Iris,
Accessory,
Hair,
Zear,
DecalFace,
DecalEquip,
Skin,
Etc,
}
public static class CustomizationTypeEnumExtension
{
public static string ToSuffix( this CustomizationType value )
{
return value switch
{
CustomizationType.Body => "top",
CustomizationType.Face => "fac",
CustomizationType.Iris => "iri",
CustomizationType.Accessory => "acc",
CustomizationType.Hair => "hir",
CustomizationType.Tail => "til",
CustomizationType.Zear => "zer",
CustomizationType.Etc => "etc",
_ => throw new InvalidEnumArgumentException(),
};
}
}
public static partial class GameData
{
public static readonly Dictionary< string, CustomizationType > SuffixToCustomizationType = new()
{
{ CustomizationType.Body.ToSuffix(), CustomizationType.Body },
{ CustomizationType.Face.ToSuffix(), CustomizationType.Face },
{ CustomizationType.Iris.ToSuffix(), CustomizationType.Iris },
{ CustomizationType.Accessory.ToSuffix(), CustomizationType.Accessory },
{ CustomizationType.Hair.ToSuffix(), CustomizationType.Hair },
{ CustomizationType.Tail.ToSuffix(), CustomizationType.Tail },
{ CustomizationType.Zear.ToSuffix(), CustomizationType.Zear },
{ CustomizationType.Etc.ToSuffix(), CustomizationType.Etc },
};
}
}