mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-27 19:09:20 +01:00
185 lines
No EOL
6.4 KiB
C#
185 lines
No EOL
6.4 KiB
C#
using OtterGui.Classes;
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using Penumbra.GameData.Enums;
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using Penumbra.Meta.Manager;
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using Penumbra.Mods;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.CompilerServices;
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using System.Threading;
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using Penumbra.Interop;
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using Penumbra.Meta.Manipulations;
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using Penumbra.String.Classes;
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namespace Penumbra.Collections;
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public partial class ModCollection
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{
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// Only active collections need to have a cache.
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private Cache? _cache;
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public bool HasCache
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=> _cache != null;
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// Count the number of changes of the effective file list.
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// This is used for material and imc changes.
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public int ChangeCounter { get; private set; }
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// Only create, do not update.
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private void CreateCache()
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{
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if( _cache == null )
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{
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CalculateEffectiveFileList();
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Penumbra.Log.Verbose( $"Created new cache for collection {Name}." );
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}
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}
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// Force an update with metadata for this cache.
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private void ForceCacheUpdate()
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=> CalculateEffectiveFileList();
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// Handle temporary mods for this collection.
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public void Apply( Mod.TemporaryMod tempMod, bool created )
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{
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if( created )
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{
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_cache?.AddMod( tempMod, tempMod.TotalManipulations > 0 );
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}
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else
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{
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_cache?.ReloadMod( tempMod, tempMod.TotalManipulations > 0 );
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}
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}
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public void Remove( Mod.TemporaryMod tempMod )
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{
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_cache?.RemoveMod( tempMod, tempMod.TotalManipulations > 0 );
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}
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// Clear the current cache.
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internal void ClearCache()
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{
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_cache?.Dispose();
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_cache = null;
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Penumbra.Log.Verbose( $"Cleared cache of collection {Name}." );
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}
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public IEnumerable< Utf8GamePath > ReverseResolvePath( FullPath path )
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=> _cache?.ReverseResolvePath( path ) ?? Array.Empty< Utf8GamePath >();
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public HashSet< Utf8GamePath >[] ReverseResolvePaths( string[] paths )
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=> _cache?.ReverseResolvePaths( paths ) ?? paths.Select( _ => new HashSet< Utf8GamePath >() ).ToArray();
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public FullPath? ResolvePath( Utf8GamePath path )
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=> _cache?.ResolvePath( path );
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// Force a file to be resolved to a specific path regardless of conflicts.
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internal void ForceFile( Utf8GamePath path, FullPath fullPath )
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{
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if( CheckFullPath( path, fullPath ) )
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{
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_cache!.ResolvedFiles[ path ] = new ModPath( Mod.ForcedFiles, fullPath );
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}
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}
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[MethodImpl( MethodImplOptions.AggressiveInlining )]
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private static bool CheckFullPath( Utf8GamePath path, FullPath fullPath )
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{
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if( fullPath.InternalName.Length < Utf8GamePath.MaxGamePathLength )
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{
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return true;
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}
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Penumbra.Log.Error( $"The redirected path is too long to add the redirection\n\t{path}\n\t--> {fullPath}" );
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return false;
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}
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// Force a file resolve to be removed.
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internal void RemoveFile( Utf8GamePath path )
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=> _cache!.ResolvedFiles.Remove( path );
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// Obtain data from the cache.
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internal MetaManager? MetaCache
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=> _cache?.MetaManipulations;
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internal IReadOnlyDictionary< Utf8GamePath, ModPath > ResolvedFiles
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=> _cache?.ResolvedFiles ?? new Dictionary< Utf8GamePath, ModPath >();
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internal IReadOnlyDictionary< string, (SingleArray< IMod >, object?) > ChangedItems
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=> _cache?.ChangedItems ?? new Dictionary< string, (SingleArray< IMod >, object?) >();
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internal IEnumerable< SingleArray< ModConflicts > > AllConflicts
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=> _cache?.AllConflicts ?? Array.Empty< SingleArray< ModConflicts > >();
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internal SingleArray< ModConflicts > Conflicts( Mod mod )
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=> _cache?.Conflicts( mod ) ?? new SingleArray< ModConflicts >();
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// Update the effective file list for the given cache.
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// Creates a cache if necessary.
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public void CalculateEffectiveFileList()
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=> Penumbra.Framework.RegisterImportant( nameof( CalculateEffectiveFileList ) + Name,
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CalculateEffectiveFileListInternal );
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private void CalculateEffectiveFileListInternal()
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{
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// Skip the empty collection.
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if( Index == 0 )
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{
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return;
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}
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Penumbra.Log.Debug( $"[{Thread.CurrentThread.ManagedThreadId}] Recalculating effective file list for {AnonymizedName}" );
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_cache ??= new Cache( this );
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_cache.FullRecalculation();
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Penumbra.Log.Debug( $"[{Thread.CurrentThread.ManagedThreadId}] Recalculation of effective file list for {AnonymizedName} finished." );
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}
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public void SetFiles()
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{
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if( _cache == null )
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{
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Penumbra.CharacterUtility.ResetAll();
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}
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else
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{
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_cache.MetaManipulations.SetFiles();
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Penumbra.Log.Debug( $"Set CharacterUtility resources for collection {Name}." );
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}
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}
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public void SetMetaFile( Interop.Structs.CharacterUtility.Index idx )
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{
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if( _cache == null )
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{
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Penumbra.CharacterUtility.ResetResource( idx );
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}
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else
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{
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_cache.MetaManipulations.SetFile( idx );
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}
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}
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// Used for short periods of changed files.
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public CharacterUtility.List.MetaReverter TemporarilySetEqdpFile( GenderRace genderRace, bool accessory )
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=> _cache?.MetaManipulations.TemporarilySetEqdpFile( genderRace, accessory )
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?? Penumbra.CharacterUtility.TemporarilyResetResource( Interop.Structs.CharacterUtility.EqdpIdx( genderRace, accessory ) );
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public CharacterUtility.List.MetaReverter TemporarilySetEqpFile()
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=> _cache?.MetaManipulations.TemporarilySetEqpFile()
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?? Penumbra.CharacterUtility.TemporarilyResetResource( Interop.Structs.CharacterUtility.Index.Eqp );
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public CharacterUtility.List.MetaReverter TemporarilySetGmpFile()
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=> _cache?.MetaManipulations.TemporarilySetGmpFile()
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?? Penumbra.CharacterUtility.TemporarilyResetResource( Interop.Structs.CharacterUtility.Index.Gmp );
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public CharacterUtility.List.MetaReverter TemporarilySetCmpFile()
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=> _cache?.MetaManipulations.TemporarilySetCmpFile()
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?? Penumbra.CharacterUtility.TemporarilyResetResource( Interop.Structs.CharacterUtility.Index.HumanCmp );
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public CharacterUtility.List.MetaReverter TemporarilySetEstFile( EstManipulation.EstType type )
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=> _cache?.MetaManipulations.TemporarilySetEstFile( type )
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?? Penumbra.CharacterUtility.TemporarilyResetResource( ( Interop.Structs.CharacterUtility.Index )type );
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} |