mirror of
https://github.com/xivdev/Penumbra.git
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331 lines
13 KiB
C#
331 lines
13 KiB
C#
using Dalamud.Interface;
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using Dalamud.Interface.ImGuiNotification;
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using ImSharp;
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using Luna;
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using Penumbra.Mods;
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using Penumbra.Mods.Editor;
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using Penumbra.Mods.Manager;
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using Penumbra.Services;
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using Penumbra.UI.ModsTab.Groups;
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namespace Penumbra.UI.ModsTab;
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public class ModPanelEditTab(
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ModManager modManager,
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ModFileSystemSelector selector,
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ModFileSystem fileSystem,
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Services.MessageService messager,
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FilenameService filenames,
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ModExportManager modExportManager,
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Configuration config,
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PredefinedTagManager predefinedTagManager,
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ModGroupEditDrawer groupEditDrawer,
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DescriptionEditPopup descriptionPopup,
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AddGroupDrawer addGroupDrawer)
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: ITab<ModPanelTab>
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{
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private ModFileSystem.Leaf _leaf = null!;
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private Mod _mod = null!;
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public ReadOnlySpan<byte> Label
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=> "Edit Mod"u8;
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public ModPanelTab Identifier
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=> ModPanelTab.Edit;
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public void DrawContent()
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{
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using var child = Im.Child.Begin("##editChild"u8, Im.ContentRegion.Available);
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if (!child)
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return;
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_leaf = selector.SelectedLeaf!;
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_mod = selector.Selected!;
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EditButtons();
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EditRegularMeta();
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UiHelpers.DefaultLineSpace();
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EditLocalData();
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UiHelpers.DefaultLineSpace();
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if (Input.Text("Mod Path"u8, Input.Path, Input.None, _leaf.FullName(), out var newPath, UiHelpers.InputTextWidth.X))
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try
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{
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fileSystem.RenameAndMove(_leaf, newPath);
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}
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catch (Exception e)
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{
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messager.NotificationMessage(e.Message, NotificationType.Warning, false);
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}
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UiHelpers.DefaultLineSpace();
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FeatureChecker.DrawFeatureFlagInput(modManager.DataEditor, _mod, UiHelpers.InputTextWidth.X);
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UiHelpers.DefaultLineSpace();
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var sharedTagsEnabled = predefinedTagManager.Enabled;
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var sharedTagButtonOffset = sharedTagsEnabled ? Im.Style.FrameHeight + Im.Style.FramePadding.X : 0;
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var tagIdx = TagButtons.Draw("Mod Tags: "u8, "Edit tags by clicking them, or add new tags. Empty tags are removed."u8, _mod.ModTags,
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out var editedTag, rightEndOffset: sharedTagButtonOffset);
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if (tagIdx >= 0)
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modManager.DataEditor.ChangeModTag(_mod, tagIdx, editedTag);
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if (sharedTagsEnabled)
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predefinedTagManager.DrawAddFromSharedTagsAndUpdateTags(selector.Selected!.LocalTags, selector.Selected!.ModTags, false,
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selector.Selected!);
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UiHelpers.DefaultLineSpace();
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addGroupDrawer.Draw(_mod, UiHelpers.InputTextWidth.X);
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UiHelpers.DefaultLineSpace();
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groupEditDrawer.Draw(_mod);
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descriptionPopup.Draw();
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}
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public void Reset()
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{
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MoveDirectory.Reset();
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Input.Reset();
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}
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/// <summary> The general edit row for non-detailed mod edits. </summary>
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private void EditButtons()
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{
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var buttonSize = new Vector2(150 * Im.Style.GlobalScale, 0);
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var folderExists = Directory.Exists(_mod.ModPath.FullName);
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if (ImEx.Button("Open Mod Directory"u8, buttonSize, folderExists
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? $"Open \"{_mod.ModPath.FullName}\" in the file explorer of your choice."
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: $"Mod directory \"{_mod.ModPath.FullName}\" does not exist.", !folderExists))
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Process.Start(new ProcessStartInfo(_mod.ModPath.FullName) { UseShellExecute = true });
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Im.Line.Same();
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if (ImEx.Button("Reload Mod"u8, buttonSize, "Reload the current mod from its files.\n"u8
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+ "If the mod directory or meta file do not exist anymore or if the new mod name is empty, the mod is deleted instead."u8,
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false))
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modManager.ReloadMod(_mod);
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BackupButtons(buttonSize);
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MoveDirectory.Draw(modManager, _mod, buttonSize);
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UiHelpers.DefaultLineSpace();
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}
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private void BackupButtons(Vector2 buttonSize)
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{
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var backup = new ModBackup(modExportManager, _mod);
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if (ImEx.Button("Export Mod"u8, buttonSize, ModBackup.CreatingBackup
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? "Already exporting a mod."
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: backup.Exists
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? $"Overwrite current exported mod \"{backup.Name}\" with current mod."
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: $"Create exported archive of current mod at \"{backup.Name}\".", ModBackup.CreatingBackup))
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backup.CreateAsync();
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if (Im.Item.RightClicked())
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Im.Popup.Open("context"u8);
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Im.Line.Same();
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if (ImEx.Button("Delete Export"u8, buttonSize, backup.Exists
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? $"Delete existing mod export \"{backup.Name}\" (hold {config.DeleteModModifier} while clicking)."
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: $"Exported mod \"{backup.Name}\" does not exist.", !backup.Exists || !config.DeleteModModifier.IsActive()))
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backup.Delete();
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Im.Line.Same();
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if (ImEx.Button("Restore From Export"u8, buttonSize, backup.Exists
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? $"Restore mod from exported file \"{backup.Name}\" (hold {config.DeleteModModifier} while clicking)."
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: $"Exported mod \"{backup.Name}\" does not exist.", !backup.Exists || !config.DeleteModModifier.IsActive()))
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backup.Restore(modManager);
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if (backup.Exists)
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{
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Im.Line.Same();
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ImEx.Icon.Draw(FontAwesomeIcon.CheckCircle.Icon());
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Im.Tooltip.OnHover($"Export exists in \"{backup.Name}\".");
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}
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using var context = Im.Popup.Begin("context"u8);
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if (!context)
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return;
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if (Im.Selectable("Open Backup Directory"u8))
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Process.Start(new ProcessStartInfo(modExportManager.ExportDirectory.FullName) { UseShellExecute = true });
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}
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/// <summary> Anything about editing the regular meta information about the mod. </summary>
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private void EditRegularMeta()
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{
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if (Input.Text("Name"u8, Input.Name, Input.None, _mod.Name, out var newName, UiHelpers.InputTextWidth.X))
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modManager.DataEditor.ChangeModName(_mod, newName);
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if (Input.Text("Author"u8, Input.Author, Input.None, _mod.Author, out var newAuthor, UiHelpers.InputTextWidth.X))
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modManager.DataEditor.ChangeModAuthor(_mod, newAuthor);
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if (Input.Text("Version"u8, Input.Version, Input.None, _mod.Version, out var newVersion,
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UiHelpers.InputTextWidth.X))
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modManager.DataEditor.ChangeModVersion(_mod, newVersion);
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if (Input.Text("Website"u8, Input.Website, Input.None, _mod.Website, out var newWebsite,
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UiHelpers.InputTextWidth.X))
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modManager.DataEditor.ChangeModWebsite(_mod, newWebsite);
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using var style = ImStyleDouble.ItemSpacing.Push(new Vector2(Im.Style.GlobalScale * 3));
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var reducedSize = new Vector2(UiHelpers.InputTextMinusButton3, 0);
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if (Im.Button("Edit Description"u8, reducedSize))
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descriptionPopup.Open(_mod);
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Im.Line.Same();
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var fileExists = File.Exists(filenames.ModMetaPath(_mod));
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var tt = fileExists
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? "Open the metadata json file in the text editor of your choice."u8
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: "The metadata json file does not exist."u8;
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using (Im.Id.Push("meta"u8))
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{
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if (ImEx.Icon.Button(LunaStyle.FileExportIcon, tt, !fileExists))
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Process.Start(new ProcessStartInfo(filenames.ModMetaPath(_mod)) { UseShellExecute = true });
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}
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DrawOpenDefaultMod();
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}
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private void EditLocalData()
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{
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DrawImportDate();
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DrawOpenLocalData();
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}
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private void DrawImportDate()
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{
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ImEx.TextFramed($"{DateTimeOffset.FromUnixTimeMilliseconds(_mod.ImportDate).ToLocalTime():yyyy/MM/dd HH:mm}",
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new Vector2(UiHelpers.InputTextMinusButton3, 0), ImGuiColor.FrameBackground.Get(0.5f));
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Im.Line.Same(0, 3 * Im.Style.GlobalScale);
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var canRefresh = config.DeleteModModifier.IsActive();
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if (ImEx.Icon.Button(LunaStyle.RefreshIcon, canRefresh
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? "Reset the import date to the current date and time."u8
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: $"Reset the import date to the current date and time.\nHold {config.DeleteModModifier} while clicking to refresh.",
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!canRefresh))
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modManager.DataEditor.ResetModImportDate(_mod);
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Im.Line.SameInner();
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Im.Text("Import Date"u8);
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}
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private void DrawOpenLocalData()
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{
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var file = filenames.LocalDataFile(_mod);
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var fileExists = File.Exists(file);
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var tt = fileExists
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? "Open the local mod data file in the text editor of your choice."u8
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: "The local mod data file does not exist."u8;
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if (ImEx.Button("Open Local Data"u8, UiHelpers.InputTextWidth, tt, !fileExists))
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Process.Start(new ProcessStartInfo(file) { UseShellExecute = true });
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}
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private void DrawOpenDefaultMod()
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{
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var file = filenames.OptionGroupFile(_mod, -1, false);
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var fileExists = File.Exists(file);
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var tt = fileExists
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? "Open the default mod data file in the text editor of your choice."u8
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: "The default mod data file does not exist."u8;
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if (ImEx.Button("Open Default Data"u8, UiHelpers.InputTextWidth, tt, !fileExists))
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Process.Start(new ProcessStartInfo(file) { UseShellExecute = true });
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}
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/// <summary> A text input for the new directory name and a button to apply the move. </summary>
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private static class MoveDirectory
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{
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private static string? _currentModDirectory;
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private static NewDirectoryState _state = NewDirectoryState.Identical;
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public static void Reset()
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{
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_currentModDirectory = null;
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_state = NewDirectoryState.Identical;
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}
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public static void Draw(ModManager modManager, Mod mod, Vector2 buttonSize)
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{
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Im.Item.SetNextWidth(buttonSize.X * 2 + Im.Style.ItemSpacing.X);
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var tmp = _currentModDirectory ?? mod.ModPath.Name;
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if (Im.Input.Text("##newModMove"u8, ref tmp))
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{
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_currentModDirectory = tmp;
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_state = modManager.NewDirectoryValid(mod.ModPath.Name, _currentModDirectory, out _);
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}
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var (disabled, tt) = _state switch
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{
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NewDirectoryState.Identical => (true, "Current directory name is identical to new one."),
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NewDirectoryState.Empty => (true, "Please enter a new directory name first."),
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NewDirectoryState.NonExisting => (false, $"Move mod from {mod.ModPath.Name} to {_currentModDirectory}."),
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NewDirectoryState.ExistsEmpty => (false, $"Move mod from {mod.ModPath.Name} to {_currentModDirectory}."),
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NewDirectoryState.ExistsNonEmpty => (true, $"{_currentModDirectory} already exists and is not empty."),
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NewDirectoryState.ExistsAsFile => (true, $"{_currentModDirectory} exists as a file."),
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NewDirectoryState.ContainsInvalidSymbols => (true,
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$"{_currentModDirectory} contains invalid symbols for FFXIV."),
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_ => (true, "Unknown error."),
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};
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Im.Line.Same();
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if (ImEx.Button("Rename Mod Directory"u8, buttonSize, tt, disabled) && _currentModDirectory is not null)
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{
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modManager.MoveModDirectory(mod, _currentModDirectory);
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Reset();
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}
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Im.Line.SameInner();
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LunaStyle.DrawAlignedHelpMarker(StringU8.Empty,
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"The mod directory name is used to correspond stored settings and sort orders, otherwise it has no influence on anything that is displayed.\n"u8
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+ "This can currently not be used on pre-existing folders and does not support merges or overwriting."u8);
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}
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}
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/// <summary> Handles input text and integers in separate fields without buffers for every single one. </summary>
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private static class Input
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{
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// Special field indices to reuse the same string buffer.
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public const int None = -1;
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public const int Name = -2;
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public const int Author = -3;
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public const int Version = -4;
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public const int Website = -5;
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public const int Path = -6;
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// Temporary strings
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private static string? _currentEdit;
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private static int _currentField = None;
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private static int _optionIndex = None;
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public static void Reset()
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{
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_currentEdit = null;
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_currentField = None;
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_optionIndex = None;
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}
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public static bool Text(ReadOnlySpan<byte> label, int field, int option, string oldValue, out string value, float width)
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{
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var tmp = field == _currentField && option == _optionIndex ? _currentEdit ?? oldValue : oldValue;
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Im.Item.SetNextWidth(width);
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if (Im.Input.Text(label, ref tmp))
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{
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_currentEdit = tmp;
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_optionIndex = option;
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_currentField = field;
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}
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if (Im.Item.DeactivatedAfterEdit && _currentEdit is not null)
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{
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var ret = _currentEdit != oldValue;
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value = _currentEdit;
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Reset();
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return ret;
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}
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value = string.Empty;
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return false;
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}
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}
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}
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