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https://github.com/xivdev/Penumbra.git
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119 lines
4.3 KiB
C#
119 lines
4.3 KiB
C#
using FFXIVClientStructs.FFXIV.Client.Graphics.Kernel;
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using ImSharp;
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using SharpDX.Direct3D;
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using SharpDX.Direct3D11;
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namespace Penumbra.Interop.Services;
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/// <summary>
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/// Creates ImGui handles over slices of array textures, and manages their lifetime.
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/// </summary>
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public sealed unsafe class TextureArraySlicer : Luna.IUiService, IDisposable
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{
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private const uint InitialTimeToLive = 2;
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private readonly Dictionary<(nint XivTexture, byte SliceIndex), SliceState> _activeSlices = [];
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private readonly HashSet<(nint XivTexture, byte SliceIndex)> _expiredKeys = [];
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/// <remarks> Caching this across frames will cause a crash to desktop. </remarks>
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public ImTextureId GetImGuiHandle(Texture* texture, byte sliceIndex)
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{
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if (texture == null)
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throw new ArgumentNullException(nameof(texture));
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if (sliceIndex >= texture->ArraySize)
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throw new ArgumentOutOfRangeException(nameof(sliceIndex), $"Slice index ({sliceIndex}) is greater than or equal to the texture array size ({texture->ArraySize})");
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if (_activeSlices.TryGetValue(((nint)texture, sliceIndex), out var state))
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{
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state.Refresh();
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return new ImTextureId((nint)state.ShaderResourceView);
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}
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var srv = (ShaderResourceView)(nint)texture->D3D11ShaderResourceView;
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var description = srv.Description;
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switch (description.Dimension)
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{
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case ShaderResourceViewDimension.Texture1D:
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case ShaderResourceViewDimension.Texture2D:
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case ShaderResourceViewDimension.Texture2DMultisampled:
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case ShaderResourceViewDimension.Texture3D:
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case ShaderResourceViewDimension.TextureCube:
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// This function treats these as single-slice arrays.
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// As per the range check above, the only valid slice (i. e. 0) has been requested, therefore there is nothing to do.
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break;
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case ShaderResourceViewDimension.Texture1DArray:
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description.Texture1DArray.FirstArraySlice = sliceIndex;
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description.Texture2DArray.ArraySize = 1;
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break;
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case ShaderResourceViewDimension.Texture2DArray:
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description.Texture2DArray.FirstArraySlice = sliceIndex;
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description.Texture2DArray.ArraySize = 1;
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break;
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case ShaderResourceViewDimension.Texture2DMultisampledArray:
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description.Texture2DMSArray.FirstArraySlice = sliceIndex;
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description.Texture2DMSArray.ArraySize = 1;
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break;
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case ShaderResourceViewDimension.TextureCubeArray:
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description.TextureCubeArray.First2DArrayFace = sliceIndex * 6;
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description.TextureCubeArray.CubeCount = 1;
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break;
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default:
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throw new NotSupportedException($"{nameof(TextureArraySlicer)} does not support dimension {description.Dimension}");
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}
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state = new SliceState(new ShaderResourceView(srv.Device, srv.Resource, description));
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_activeSlices.Add(((nint)texture, sliceIndex), state);
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return new ImTextureId((nint)state.ShaderResourceView);
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}
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public void Tick()
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{
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try
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{
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foreach (var (key, slice) in _activeSlices)
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{
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if (!slice.Tick())
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_expiredKeys.Add(key);
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}
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foreach (var key in _expiredKeys)
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{
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_activeSlices.Remove(key);
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}
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}
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finally
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{
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_expiredKeys.Clear();
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}
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}
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public void Dispose()
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{
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foreach (var slice in _activeSlices.Values)
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{
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slice.Dispose();
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}
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}
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private sealed class SliceState(ShaderResourceView shaderResourceView) : IDisposable
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{
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public readonly ShaderResourceView ShaderResourceView = shaderResourceView;
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private uint _timeToLive = InitialTimeToLive;
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public void Refresh()
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{
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_timeToLive = InitialTimeToLive;
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}
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public bool Tick()
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{
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if (unchecked(_timeToLive--) > 0)
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return true;
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ShaderResourceView.Dispose();
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return false;
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}
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public void Dispose()
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{
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ShaderResourceView.Dispose();
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}
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}
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}
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