Penumbra/Penumbra.GameData/Actors/AgentBannerParty.cs
2023-02-09 20:54:41 +01:00

91 lines
No EOL
3.7 KiB
C#

using FFXIVClientStructs.FFXIV.Client.System.String;
using FFXIVClientStructs.FFXIV.Client.UI.Agent;
using FFXIVClientStructs.FFXIV.Client.UI;
using FFXIVClientStructs.FFXIV.Component.GUI;
using System.Runtime.InteropServices;
using FFXIVClientStructs.FFXIV.Client.System.Framework;
namespace Penumbra;
[StructLayout( LayoutKind.Explicit )]
public unsafe struct AgentBannerInterface
{
[FieldOffset( 0x0 )] public AgentInterface AgentInterface;
[FieldOffset( 0x28 )] public BannerInterfaceStorage* Data;
public BannerInterfaceStorage.CharacterData* Character( int idx )
=> idx switch
{
_ when Data == null => null,
0 => &Data->Character1,
1 => &Data->Character2,
2 => &Data->Character3,
3 => &Data->Character4,
4 => &Data->Character5,
5 => &Data->Character6,
6 => &Data->Character7,
7 => &Data->Character8,
_ => null,
};
}
[StructLayout(LayoutKind.Explicit)]
public unsafe struct AgentBannerParty
{
public static AgentBannerParty* Instance() => ( AgentBannerParty* )Framework.Instance()->GetUiModule()->GetAgentModule()->GetAgentByInternalId( AgentId.BannerParty );
[FieldOffset( 0x0 )] public AgentBannerInterface AgentBannerInterface;
}
[StructLayout( LayoutKind.Explicit )]
public unsafe struct AgentBannerMIP
{
public static AgentBannerMIP* Instance() => ( AgentBannerMIP* )Framework.Instance()->GetUiModule()->GetAgentModule()->GetAgentByInternalId( AgentId.BannerMIP );
[FieldOffset( 0x0 )] public AgentBannerInterface AgentBannerInterface;
}
// Client::UI::Agent::AgentBannerInterface::Storage
// destructed in Client::UI::Agent::AgentBannerInterface::dtor
[StructLayout( LayoutKind.Explicit, Size = 0x3B30 )]
public unsafe struct BannerInterfaceStorage
{
// vtable: 48 8D 05 ?? ?? ?? ?? 48 89 01 48 8B F9 7E
// dtor: E8 ?? ?? ?? ?? 48 83 EF ?? 75 ?? BA ?? ?? ?? ?? 48 8B CE E8 ?? ?? ?? ?? 48 89 7D
[StructLayout( LayoutKind.Explicit, Size = 0x760 )]
public struct CharacterData
{
[FieldOffset( 0x000 )] public void** VTable;
[FieldOffset( 0x018 )] public Utf8String Name1;
[FieldOffset( 0x080 )] public Utf8String Name2;
[FieldOffset( 0x0E8 )] public Utf8String UnkString1;
[FieldOffset( 0x150 )] public Utf8String UnkString2;
[FieldOffset( 0x1C0 )] public Utf8String Job;
[FieldOffset( 0x238 )] public uint WorldId;
[FieldOffset( 0x240 )] public Utf8String UnkString3;
[FieldOffset( 0x2B0 )] public void* CharaView;
[FieldOffset( 0x5D0 )] public AtkTexture AtkTexture;
[FieldOffset( 0x6E0 )] public Utf8String Title;
[FieldOffset( 0x750 )] public void* SomePointer;
}
[FieldOffset( 0x0000 )] public void* Agent; // AgentBannerParty, maybe other Banner agents
[FieldOffset( 0x0008 )] public UIModule* UiModule;
[FieldOffset( 0x0010 )] public uint Unk1; // Maybe count or bitfield, but probably not
[FieldOffset( 0x0014 )] public uint Unk2;
[FieldOffset( 0x0020 )] public CharacterData Character1;
[FieldOffset( 0x0780 )] public CharacterData Character2;
[FieldOffset( 0x0EE0 )] public CharacterData Character3;
[FieldOffset( 0x1640 )] public CharacterData Character4;
[FieldOffset( 0x1DA0 )] public CharacterData Character5;
[FieldOffset( 0x2500 )] public CharacterData Character6;
[FieldOffset( 0x2C60 )] public CharacterData Character7;
[FieldOffset( 0x33C0 )] public CharacterData Character8;
[FieldOffset( 0x3B20 )] public long Unk3;
[FieldOffset( 0x3B28 )] public long Unk4;
}