Penumbra/Penumbra/Collections/Manager/TempCollectionManager.cs
2025-09-12 11:34:07 +02:00

131 lines
5.4 KiB
C#

using Luna;
using Penumbra.Api;
using Penumbra.Communication;
using Penumbra.GameData.Actors;
using Penumbra.Mods;
using Penumbra.Services;
using Penumbra.String;
namespace Penumbra.Collections.Manager;
public class TempCollectionManager : IDisposable, Luna.IService
{
public int GlobalChangeCounter { get; private set; }
public readonly IndividualCollections Collections;
private readonly CommunicatorService _communicator;
private readonly CollectionStorage _storage;
private readonly ActorManager _actors;
private readonly Dictionary<Guid, ModCollection> _customCollections = [];
public TempCollectionManager(Configuration config, CommunicatorService communicator, ActorManager actors, CollectionStorage storage)
{
_communicator = communicator;
_actors = actors;
_storage = storage;
Collections = new IndividualCollections(actors, config, true);
_communicator.TemporaryGlobalModChange.Subscribe(OnGlobalModChange, TemporaryGlobalModChange.Priority.TempCollectionManager);
}
public void Dispose()
{
_communicator.TemporaryGlobalModChange.Unsubscribe(OnGlobalModChange);
}
private void OnGlobalModChange(in TemporaryGlobalModChange.Arguments arguments)
=> TempModManager.OnGlobalModChange(_customCollections.Values, arguments.Mod, arguments.NewlyCreated, arguments.Deleted);
public int Count
=> _customCollections.Count;
public IEnumerable<ModCollection> Values
=> _customCollections.Values;
public bool CollectionByName(string name, [NotNullWhen(true)] out ModCollection? collection)
=> _customCollections.Values.FindFirst(c => string.Equals(name, c.Identity.Name, StringComparison.OrdinalIgnoreCase), out collection);
public bool CollectionById(Guid id, [NotNullWhen(true)] out ModCollection? collection)
=> _customCollections.TryGetValue(id, out collection);
public Guid CreateTemporaryCollection(string name)
{
if (GlobalChangeCounter == int.MaxValue)
GlobalChangeCounter = 0;
var collection = _storage.CreateTemporary(name, ~Count, GlobalChangeCounter++);
Penumbra.Log.Debug($"Creating temporary collection {collection.Identity.Name} with {collection.Identity.Id}.");
if (_customCollections.TryAdd(collection.Identity.Id, collection))
{
// Temporary collection created.
_communicator.CollectionChange.Invoke(new CollectionChange.Arguments(CollectionType.Temporary, null, collection, string.Empty));
return collection.Identity.Id;
}
return Guid.Empty;
}
public bool RemoveTemporaryCollection(Guid collectionId)
{
if (!_customCollections.Remove(collectionId, out var collection))
{
Penumbra.Log.Debug($"Tried to delete temporary collection {collectionId}, but did not exist.");
return false;
}
_storage.Delete(collection);
Penumbra.Log.Debug($"Deleted temporary collection {collection.Identity.Id}.");
GlobalChangeCounter += Math.Max(collection.Counters.Change + 1 - GlobalChangeCounter, 0);
for (var i = 0; i < Collections.Count; ++i)
{
if (Collections[i].Collection != collection)
continue;
// Temporary collection assignment removed.
_communicator.CollectionChange.Invoke(new CollectionChange.Arguments(CollectionType.Temporary, collection, null, Collections[i].DisplayName));
Penumbra.Log.Verbose($"Unassigned temporary collection {collection.Identity.Id} from {Collections[i].DisplayName}.");
Collections.Delete(i--);
}
return true;
}
public bool AddIdentifier(ModCollection collection, params ActorIdentifier[] identifiers)
{
if (!Collections.Add(identifiers, collection))
return false;
// Temporary collection assignment added.
Penumbra.Log.Verbose($"Assigned temporary collection {collection.Identity.AnonymizedName} to {Collections.Last().DisplayName}.");
_communicator.CollectionChange.Invoke(new CollectionChange.Arguments(CollectionType.Temporary, null, collection, Collections.Last().DisplayName));
return true;
}
public bool AddIdentifier(Guid collectionId, params ActorIdentifier[] identifiers)
{
if (!_customCollections.TryGetValue(collectionId, out var collection))
return false;
return AddIdentifier(collection, identifiers);
}
public bool AddIdentifier(Guid collectionId, string characterName, ushort worldId = ushort.MaxValue)
{
if (!ByteString.FromString(characterName, out var byteString))
return false;
var identifier = _actors.CreatePlayer(byteString, worldId);
if (!identifier.IsValid)
return false;
return AddIdentifier(collectionId, identifier);
}
internal bool RemoveByCharacterName(string characterName, ushort worldId = ushort.MaxValue)
{
if (!ByteString.FromString(characterName, out var byteString))
return false;
var identifier = _actors.CreatePlayer(byteString, worldId);
return Collections.TryGetValue(identifier, out var collection) && RemoveTemporaryCollection(collection.Identity.Id);
}
}