Penumbra/Penumbra/Collections/CollectionAutoSelector.cs

82 lines
2.1 KiB
C#

using Dalamud.Plugin.Services;
using OtterGui.Services;
using Penumbra.Collections.Manager;
using Penumbra.GameData.Interop;
using Penumbra.Interop.PathResolving;
namespace Penumbra.Collections;
public sealed class CollectionAutoSelector : IService, IDisposable
{
private readonly Configuration _config;
private readonly ActiveCollections _collections;
private readonly IClientState _clientState;
private readonly CollectionResolver _resolver;
private readonly ObjectManager _objects;
public CollectionAutoSelector(Configuration config, ActiveCollections collections, IClientState clientState, CollectionResolver resolver,
ObjectManager objects)
{
_config = config;
_collections = collections;
_clientState = clientState;
_resolver = resolver;
_objects = objects;
if (_config.AutoSelectCollection)
Attach();
}
public bool Disposed { get; private set; }
public void SetAutomaticSelection(bool value)
{
_config.AutoSelectCollection = value;
if (value)
Attach();
else
Detach();
}
private void Attach()
{
if (Disposed)
return;
_clientState.Login += OnLogin;
Select();
}
private void OnLogin()
=> Select();
private void Detach()
=> _clientState.Login -= OnLogin;
private void Select()
{
if (!_objects[0].IsCharacter)
return;
var collection = _resolver.PlayerCollection();
if (collection.Identity.Id == Guid.Empty)
{
Penumbra.Log.Debug($"Not setting current collection because character has no mods assigned.");
}
else
{
Penumbra.Log.Debug($"Setting current collection to {collection.Identity.Identifier} through automatic collection selection.");
_collections.SetCollection(collection, CollectionType.Current);
}
}
public void Dispose()
{
if (Disposed)
return;
Disposed = true;
Detach();
}
}