Penumbra/Penumbra/Interop/Processing/ShpkPathPreProcessor.cs

89 lines
3.1 KiB
C#

using System.IO.MemoryMappedFiles;
using FFXIVClientStructs.FFXIV.Client.System.Resource;
using Penumbra.Api.Enums;
using Penumbra.Collections;
using Penumbra.GameData.Files;
using Penumbra.GameData.Files.Utility;
using Penumbra.Interop.Hooks.ResourceLoading;
using Penumbra.Mods.Manager;
using Penumbra.Services;
using Penumbra.String;
using Penumbra.String.Classes;
namespace Penumbra.Interop.Processing;
/// <summary>
/// Path pre-processor for shader packages that reverts redirects to known invalid files, as bad ShPks can crash the game.
/// </summary>
public sealed class ShpkPathPreProcessor(ResourceManagerService resourceManager, MessageService messager, ModManager modManager)
: IPathPreProcessor
{
public ResourceType Type
=> ResourceType.Shpk;
public unsafe FullPath? PreProcess(ResolveData resolveData, CiByteString path, Utf8GamePath originalGamePath, bool nonDefault,
FullPath? resolved)
{
messager.CleanTaggedMessages(false);
if (!resolved.HasValue)
return null;
// Skip the sanity check for game files. We are not considering the case where the user has modified game file: it's at their own risk.
var resolvedPath = resolved.Value;
if (!resolvedPath.IsRooted)
return resolvedPath;
// If the ShPk is already loaded, it means that it already passed the sanity check.
var existingResource =
resourceManager.FindResource(ResourceCategory.Shader, ResourceType.Shpk, unchecked((uint)resolvedPath.InternalName.Crc32));
if (existingResource != null)
return resolvedPath;
var checkResult = SanityCheck(resolvedPath.FullName);
if (checkResult == SanityCheckResult.Success)
return resolvedPath;
messager.PrintFileWarning(modManager, resolvedPath.FullName, originalGamePath, WarningMessageComplement(checkResult));
return null;
}
internal static SanityCheckResult SanityCheck(string path)
{
try
{
using var file = MmioMemoryManager.CreateFromFile(path, access: MemoryMappedFileAccess.Read);
var bytes = file.GetSpan();
return ShpkFile.FastIsObsolete(bytes)
? SanityCheckResult.Obsolete
: SanityCheckResult.Success;
}
catch (FileNotFoundException)
{
return SanityCheckResult.NotFound;
}
catch (IOException)
{
return SanityCheckResult.IoError;
}
}
private static string WarningMessageComplement(SanityCheckResult result)
=> result switch
{
SanityCheckResult.IoError => "Cannot read the modded file.",
SanityCheckResult.NotFound => "The modded file does not exist.",
SanityCheckResult.Obsolete => "This mod is not compatible with Dawntrail post patch 7.2. Get an updated version, if possible, or disable it.",
_ => string.Empty,
};
internal enum SanityCheckResult
{
Success,
IoError,
NotFound,
Obsolete,
}
}