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322 lines
14 KiB
C#
322 lines
14 KiB
C#
using Dalamud.Interface.Internal.Notifications;
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using OtterGui;
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using OtterGui.Classes;
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using Penumbra.Communication;
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using Penumbra.Mods;
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using Penumbra.Mods.Editor;
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using Penumbra.Mods.Groups;
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using Penumbra.Mods.Manager;
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using Penumbra.Mods.Manager.OptionEditor;
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using Penumbra.Mods.Settings;
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using Penumbra.Mods.SubMods;
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using Penumbra.Services;
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namespace Penumbra.Collections.Manager;
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public class CollectionStorage : IReadOnlyList<ModCollection>, IDisposable
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{
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private readonly CommunicatorService _communicator;
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private readonly SaveService _saveService;
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private readonly ModStorage _modStorage;
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/// <remarks> The empty collection is always available at Index 0. </remarks>
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private readonly List<ModCollection> _collections =
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[
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ModCollection.Empty,
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];
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public readonly ModCollection DefaultNamed;
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/// <summary> Default enumeration skips the empty collection. </summary>
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public IEnumerator<ModCollection> GetEnumerator()
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=> _collections.Skip(1).GetEnumerator();
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IEnumerator IEnumerable.GetEnumerator()
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=> GetEnumerator();
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public int Count
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=> _collections.Count;
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public ModCollection this[int index]
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=> _collections[index];
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/// <summary> Find a collection by its name. If the name is empty or None, the empty collection is returned. </summary>
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public bool ByName(string name, [NotNullWhen(true)] out ModCollection? collection)
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{
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if (name.Length != 0)
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return _collections.FindFirst(c => string.Equals(c.Name, name, StringComparison.OrdinalIgnoreCase), out collection);
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collection = ModCollection.Empty;
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return true;
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}
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/// <summary> Find a collection by its id. If the GUID is empty, the empty collection is returned. </summary>
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public bool ById(Guid id, [NotNullWhen(true)] out ModCollection? collection)
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{
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if (id != Guid.Empty)
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return _collections.FindFirst(c => c.Id == id, out collection);
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collection = ModCollection.Empty;
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return true;
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}
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/// <summary> Find a collection by an identifier, which is interpreted as a GUID first and if it does not correspond to one, as a name. </summary>
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public bool ByIdentifier(string identifier, [NotNullWhen(true)] out ModCollection? collection)
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{
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if (Guid.TryParse(identifier, out var guid))
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return ById(guid, out collection);
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return ByName(identifier, out collection);
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}
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public CollectionStorage(CommunicatorService communicator, SaveService saveService, ModStorage modStorage)
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{
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_communicator = communicator;
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_saveService = saveService;
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_modStorage = modStorage;
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_communicator.ModDiscoveryStarted.Subscribe(OnModDiscoveryStarted, ModDiscoveryStarted.Priority.CollectionStorage);
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_communicator.ModDiscoveryFinished.Subscribe(OnModDiscoveryFinished, ModDiscoveryFinished.Priority.CollectionStorage);
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_communicator.ModPathChanged.Subscribe(OnModPathChange, ModPathChanged.Priority.CollectionStorage);
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_communicator.ModOptionChanged.Subscribe(OnModOptionChange, ModOptionChanged.Priority.CollectionStorage);
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_communicator.ModFileChanged.Subscribe(OnModFileChanged, ModFileChanged.Priority.CollectionStorage);
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ReadCollections(out DefaultNamed);
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}
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public void Dispose()
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{
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_communicator.ModDiscoveryStarted.Unsubscribe(OnModDiscoveryStarted);
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_communicator.ModDiscoveryFinished.Unsubscribe(OnModDiscoveryFinished);
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_communicator.ModPathChanged.Unsubscribe(OnModPathChange);
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_communicator.ModOptionChanged.Unsubscribe(OnModOptionChange);
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_communicator.ModFileChanged.Unsubscribe(OnModFileChanged);
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}
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/// <summary>
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/// Add a new collection of the given name.
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/// If duplicate is not-null, the new collection will be a duplicate of it.
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/// If the name of the collection would result in an already existing filename, skip it.
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/// Returns true if the collection was successfully created and fires a Inactive event.
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/// Also sets the current collection to the new collection afterwards.
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/// </summary>
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public bool AddCollection(string name, ModCollection? duplicate)
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{
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var newCollection = duplicate?.Duplicate(name, _collections.Count)
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?? ModCollection.CreateEmpty(name, _collections.Count, _modStorage.Count);
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_collections.Add(newCollection);
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_saveService.ImmediateSave(new ModCollectionSave(_modStorage, newCollection));
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Penumbra.Messager.NotificationMessage($"Created new collection {newCollection.AnonymizedName}.", NotificationType.Success, false);
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_communicator.CollectionChange.Invoke(CollectionType.Inactive, null, newCollection, string.Empty);
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return true;
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}
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/// <summary>
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/// Remove the given collection if it exists and is neither the empty nor the default-named collection.
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/// </summary>
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public bool RemoveCollection(ModCollection collection)
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{
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if (collection.Index <= ModCollection.Empty.Index || collection.Index >= _collections.Count)
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{
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Penumbra.Messager.NotificationMessage("Can not remove the empty collection.", NotificationType.Error, false);
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return false;
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}
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if (collection.Index == DefaultNamed.Index)
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{
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Penumbra.Messager.NotificationMessage("Can not remove the default collection.", NotificationType.Error, false);
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return false;
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}
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_saveService.ImmediateDelete(new ModCollectionSave(_modStorage, collection));
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_collections.RemoveAt(collection.Index);
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// Update indices.
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for (var i = collection.Index; i < Count; ++i)
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_collections[i].Index = i;
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Penumbra.Messager.NotificationMessage($"Deleted collection {collection.AnonymizedName}.", NotificationType.Success, false);
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_communicator.CollectionChange.Invoke(CollectionType.Inactive, collection, null, string.Empty);
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return true;
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}
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/// <summary> Remove all settings for not currently-installed mods from the given collection. </summary>
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public void CleanUnavailableSettings(ModCollection collection)
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{
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var any = collection.UnusedSettings.Count > 0;
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((Dictionary<string, ModSettings.SavedSettings>)collection.UnusedSettings).Clear();
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if (any)
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_saveService.QueueSave(new ModCollectionSave(_modStorage, collection));
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}
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/// <summary> Remove a specific setting for not currently-installed mods from the given collection. </summary>
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public void CleanUnavailableSetting(ModCollection collection, string? setting)
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{
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if (setting != null && ((Dictionary<string, ModSettings.SavedSettings>)collection.UnusedSettings).Remove(setting))
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_saveService.QueueSave(new ModCollectionSave(_modStorage, collection));
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}
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/// <summary>
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/// Read all collection files in the Collection Directory.
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/// Ensure that the default named collection exists, and apply inheritances afterward.
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/// Duplicate collection files are not deleted, just not added here.
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/// </summary>
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private void ReadCollections(out ModCollection defaultNamedCollection)
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{
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Penumbra.Log.Debug("[Collections] Reading saved collections...");
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foreach (var file in _saveService.FileNames.CollectionFiles)
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{
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if (!ModCollectionSave.LoadFromFile(file, out var id, out var name, out var version, out var settings, out var inheritance))
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continue;
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if (id == Guid.Empty)
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{
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Penumbra.Messager.NotificationMessage("Collection without ID found.", NotificationType.Warning);
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continue;
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}
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if (ById(id, out _))
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{
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Penumbra.Messager.NotificationMessage($"Duplicate collection found: {id} already exists. Import skipped.",
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NotificationType.Warning);
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continue;
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}
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var collection = ModCollection.CreateFromData(_saveService, _modStorage, id, name, version, Count, settings, inheritance);
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var correctName = _saveService.FileNames.CollectionFile(collection);
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if (file.FullName != correctName)
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try
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{
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if (version >= 2)
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{
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try
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{
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File.Move(file.FullName, correctName, false);
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Penumbra.Messager.NotificationMessage(
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$"Collection {file.Name} does not correspond to {collection.Identifier}, renamed.",
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NotificationType.Warning);
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}
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catch (Exception ex)
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{
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Penumbra.Messager.NotificationMessage(
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$"Collection {file.Name} does not correspond to {collection.Identifier}, rename failed:\n{ex}",
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NotificationType.Warning);
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}
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}
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else
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{
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_saveService.ImmediateSaveSync(new ModCollectionSave(_modStorage, collection));
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try
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{
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File.Move(file.FullName, file.FullName + ".bak", true);
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Penumbra.Log.Information($"Migrated collection {name} to Guid {id} with backup of old file.");
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}
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catch (Exception ex)
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{
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Penumbra.Log.Information($"Migrated collection {name} to Guid {id}, rename of old file failed:\n{ex}");
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}
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}
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}
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catch (Exception e)
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{
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Penumbra.Messager.NotificationMessage(e,
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$"Collection {file.Name} does not correspond to {collection.Identifier}, but could not rename.",
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NotificationType.Error);
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}
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_collections.Add(collection);
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}
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defaultNamedCollection = SetDefaultNamedCollection();
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Penumbra.Log.Debug($"[Collections] Found {Count} saved collections.");
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}
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/// <summary>
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/// Add the collection with the default name if it does not exist.
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/// It should always be ensured that it exists, otherwise it will be created.
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/// This can also not be deleted, so there are always at least the empty and a collection with default name.
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/// </summary>
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private ModCollection SetDefaultNamedCollection()
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{
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if (ByName(ModCollection.DefaultCollectionName, out var collection))
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return collection;
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if (AddCollection(ModCollection.DefaultCollectionName, null))
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return _collections[^1];
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Penumbra.Messager.NotificationMessage(
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$"Unknown problem creating a collection with the name {ModCollection.DefaultCollectionName}, which is required to exist.",
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NotificationType.Error);
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return Count > 1 ? _collections[1] : _collections[0];
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}
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/// <summary> Move all settings in all collections to unused settings. </summary>
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private void OnModDiscoveryStarted()
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{
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foreach (var collection in this)
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collection.PrepareModDiscovery(_modStorage);
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}
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/// <summary> Restore all settings in all collections to mods. </summary>
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private void OnModDiscoveryFinished()
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{
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// Re-apply all mod settings.
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foreach (var collection in this)
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collection.ApplyModSettings(_saveService, _modStorage);
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}
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/// <summary> Add or remove a mod from all collections, or re-save all collections where the mod has settings. </summary>
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private void OnModPathChange(ModPathChangeType type, Mod mod, DirectoryInfo? oldDirectory,
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DirectoryInfo? newDirectory)
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{
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switch (type)
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{
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case ModPathChangeType.Added:
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foreach (var collection in this)
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collection.AddMod(mod);
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break;
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case ModPathChangeType.Deleted:
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foreach (var collection in this)
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collection.RemoveMod(mod);
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break;
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case ModPathChangeType.Moved:
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foreach (var collection in this.Where(collection => collection.Settings[mod.Index] != null))
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_saveService.QueueSave(new ModCollectionSave(_modStorage, collection));
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break;
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case ModPathChangeType.Reloaded:
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foreach (var collection in this)
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{
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if (collection.Settings[mod.Index]?.Settings.FixAll(mod) ?? false)
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_saveService.QueueSave(new ModCollectionSave(_modStorage, collection));
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}
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break;
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}
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}
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/// <summary> Save all collections where the mod has settings and the change requires saving. </summary>
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private void OnModOptionChange(ModOptionChangeType type, Mod mod, IModGroup? group, IModOption? option, IModDataContainer? container, int movedToIdx)
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{
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type.HandlingInfo(out var requiresSaving, out _, out _);
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if (!requiresSaving)
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return;
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foreach (var collection in this)
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{
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if (collection.Settings[mod.Index]?.HandleChanges(type, mod, group, option, movedToIdx) ?? false)
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_saveService.QueueSave(new ModCollectionSave(_modStorage, collection));
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}
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}
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/// <summary> Update change counters when changing files. </summary>
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private void OnModFileChanged(Mod mod, FileRegistry file)
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{
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if (file.CurrentUsage == 0)
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return;
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foreach (var collection in this)
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{
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var (settings, _) = collection[mod.Index];
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if (settings is { Enabled: true })
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collection.IncrementCounter();
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}
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}
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}
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