mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-15 05:04:15 +01:00
215 lines
9.2 KiB
C#
215 lines
9.2 KiB
C#
using Penumbra.Mods;
|
|
using Penumbra.Mods.Manager;
|
|
using Penumbra.Collections.Manager;
|
|
using Penumbra.Mods.Subclasses;
|
|
using Penumbra.Services;
|
|
|
|
namespace Penumbra.Collections;
|
|
|
|
/// <summary>
|
|
/// A ModCollection is a named set of ModSettings to all the users' installed mods.
|
|
/// Settings to mods that are not installed anymore are kept as long as no call to CleanUnavailableSettings is made.
|
|
/// Invariants:
|
|
/// - Index is the collections index in the ModCollection.Manager
|
|
/// - Settings has the same size as ModManager.Mods.
|
|
/// - any change in settings or inheritance of the collection causes a Save.
|
|
/// - the name can not contain invalid path characters and has to be unique when lower-cased.
|
|
/// </summary>
|
|
public partial class ModCollection
|
|
{
|
|
public const int CurrentVersion = 2;
|
|
public const string DefaultCollectionName = "Default";
|
|
public const string EmptyCollectionName = "None";
|
|
|
|
/// <summary>
|
|
/// Create the always available Empty Collection that will always sit at index 0,
|
|
/// can not be deleted and does never create a cache.
|
|
/// </summary>
|
|
public static readonly ModCollection Empty = new(Guid.Empty, EmptyCollectionName, 0, 0, CurrentVersion, [], [], []);
|
|
|
|
/// <summary> The name of a collection. </summary>
|
|
public string Name { get; set; }
|
|
|
|
public Guid Id { get; }
|
|
|
|
public string Identifier
|
|
=> Id.ToString();
|
|
|
|
public string ShortIdentifier
|
|
=> Identifier[..8];
|
|
|
|
public override string ToString()
|
|
=> Name.Length > 0 ? Name : ShortIdentifier;
|
|
|
|
/// <summary> Get the first two letters of a collection name and its Index (or None if it is the empty collection). </summary>
|
|
public string AnonymizedName
|
|
=> this == Empty ? Empty.Name : Name == DefaultCollectionName ? Name : ShortIdentifier;
|
|
|
|
/// <summary> The index of the collection is set and kept up-to-date by the CollectionManager. </summary>
|
|
public int Index { get; internal set; }
|
|
|
|
/// <summary>
|
|
/// Count the number of changes of the effective file list.
|
|
/// This is used for material and imc changes.
|
|
/// </summary>
|
|
public int ChangeCounter { get; private set; }
|
|
|
|
/// <summary> Increment the number of changes in the effective file list. </summary>
|
|
public int IncrementCounter()
|
|
=> ++ChangeCounter;
|
|
|
|
/// <summary>
|
|
/// If a ModSetting is null, it can be inherited from other collections.
|
|
/// If no collection provides a setting for the mod, it is just disabled.
|
|
/// </summary>
|
|
public readonly IReadOnlyList<ModSettings?> Settings;
|
|
|
|
/// <summary> Settings for deleted mods will be kept via the mods identifier (directory name). </summary>
|
|
public readonly IReadOnlyDictionary<string, ModSettings.SavedSettings> UnusedSettings;
|
|
|
|
/// <summary> Inheritances stored before they can be applied. </summary>
|
|
public IReadOnlyList<string>? InheritanceByName;
|
|
|
|
/// <summary> Contains all direct parent collections this collection inherits settings from. </summary>
|
|
public readonly IReadOnlyList<ModCollection> DirectlyInheritsFrom;
|
|
|
|
/// <summary> Contains all direct child collections that inherit from this collection. </summary>
|
|
public readonly IReadOnlyList<ModCollection> DirectParentOf = new List<ModCollection>();
|
|
|
|
/// <summary> All inherited collections in application order without filtering for duplicates. </summary>
|
|
public static IEnumerable<ModCollection> InheritedCollections(ModCollection collection)
|
|
=> collection.DirectlyInheritsFrom.SelectMany(InheritedCollections).Prepend(collection);
|
|
|
|
/// <summary>
|
|
/// Iterate over all collections inherited from in depth-first order.
|
|
/// Skip already visited collections to avoid circular dependencies.
|
|
/// </summary>
|
|
public IEnumerable<ModCollection> GetFlattenedInheritance()
|
|
=> InheritedCollections(this).Distinct();
|
|
|
|
/// <summary>
|
|
/// Obtain the actual settings for a given mod via index.
|
|
/// Also returns the collection the settings are taken from.
|
|
/// If no collection provides settings for this mod, this collection is returned together with null.
|
|
/// </summary>
|
|
public (ModSettings? Settings, ModCollection Collection) this[Index idx]
|
|
{
|
|
get
|
|
{
|
|
if (Index <= 0)
|
|
return (ModSettings.Empty, this);
|
|
|
|
foreach (var collection in GetFlattenedInheritance())
|
|
{
|
|
var settings = collection.Settings[idx];
|
|
if (settings != null)
|
|
return (settings, collection);
|
|
}
|
|
|
|
return (null, this);
|
|
}
|
|
}
|
|
|
|
/// <summary> Evaluates all settings along the whole inheritance tree. </summary>
|
|
public IEnumerable<ModSettings?> ActualSettings
|
|
=> Enumerable.Range(0, Settings.Count).Select(i => this[i].Settings);
|
|
|
|
/// <summary>
|
|
/// Constructor for duplication. Deep copies all settings and parent collections and adds the new collection to their children lists.
|
|
/// </summary>
|
|
public ModCollection Duplicate(string name, int index)
|
|
{
|
|
Debug.Assert(index > 0, "Collection duplicated with non-positive index.");
|
|
return new ModCollection(Guid.NewGuid(), name, index, 0, CurrentVersion, Settings.Select(s => s?.DeepCopy()).ToList(),
|
|
[.. DirectlyInheritsFrom], UnusedSettings.ToDictionary(kvp => kvp.Key, kvp => kvp.Value.DeepCopy()));
|
|
}
|
|
|
|
/// <summary> Constructor for reading from files. </summary>
|
|
public static ModCollection CreateFromData(SaveService saver, ModStorage mods, Guid id, string name, int version, int index,
|
|
Dictionary<string, ModSettings.SavedSettings> allSettings, IReadOnlyList<string> inheritances)
|
|
{
|
|
Debug.Assert(index > 0, "Collection read with non-positive index.");
|
|
var ret = new ModCollection(id, name, index, 0, version, [], [], allSettings)
|
|
{
|
|
InheritanceByName = inheritances,
|
|
};
|
|
ret.ApplyModSettings(saver, mods);
|
|
ModCollectionMigration.Migrate(saver, mods, version, ret);
|
|
return ret;
|
|
}
|
|
|
|
/// <summary> Constructor for temporary collections. </summary>
|
|
public static ModCollection CreateTemporary(string name, int index, int changeCounter)
|
|
{
|
|
Debug.Assert(index < 0, "Temporary collection created with non-negative index.");
|
|
var ret = new ModCollection(Guid.NewGuid(), name, index, changeCounter, CurrentVersion, [], [], []);
|
|
return ret;
|
|
}
|
|
|
|
/// <summary> Constructor for empty collections. </summary>
|
|
public static ModCollection CreateEmpty(string name, int index, int modCount)
|
|
{
|
|
Debug.Assert(index >= 0, "Empty collection created with negative index.");
|
|
return new ModCollection(Guid.NewGuid(), name, index, 0, CurrentVersion, Enumerable.Repeat((ModSettings?)null, modCount).ToList(), [],
|
|
[]);
|
|
}
|
|
|
|
/// <summary> Add settings for a new appended mod, by checking if the mod had settings from a previous deletion. </summary>
|
|
internal bool AddMod(Mod mod)
|
|
{
|
|
if (UnusedSettings.TryGetValue(mod.ModPath.Name, out var save))
|
|
{
|
|
var ret = save.ToSettings(mod, out var settings);
|
|
((List<ModSettings?>)Settings).Add(settings);
|
|
((Dictionary<string, ModSettings.SavedSettings>)UnusedSettings).Remove(mod.ModPath.Name);
|
|
return ret;
|
|
}
|
|
|
|
((List<ModSettings?>)Settings).Add(null);
|
|
return false;
|
|
}
|
|
|
|
/// <summary> Move settings from the current mod list to the unused mod settings. </summary>
|
|
internal void RemoveMod(Mod mod)
|
|
{
|
|
var settings = Settings[mod.Index];
|
|
if (settings != null)
|
|
((Dictionary<string, ModSettings.SavedSettings>)UnusedSettings)[mod.ModPath.Name] = new ModSettings.SavedSettings(settings, mod);
|
|
|
|
((List<ModSettings?>)Settings).RemoveAt(mod.Index);
|
|
}
|
|
|
|
/// <summary> Move all settings to unused settings for rediscovery. </summary>
|
|
internal void PrepareModDiscovery(ModStorage mods)
|
|
{
|
|
foreach (var (mod, setting) in mods.Zip(Settings).Where(s => s.Second != null))
|
|
((Dictionary<string, ModSettings.SavedSettings>)UnusedSettings)[mod.ModPath.Name] = new ModSettings.SavedSettings(setting!, mod);
|
|
|
|
((List<ModSettings?>)Settings).Clear();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Apply all mod settings from unused settings to the current set of mods.
|
|
/// Also fixes invalid settings.
|
|
/// </summary>
|
|
internal void ApplyModSettings(SaveService saver, ModStorage mods)
|
|
{
|
|
((List<ModSettings?>)Settings).Capacity = Math.Max(((List<ModSettings?>)Settings).Capacity, mods.Count);
|
|
if (mods.Aggregate(false, (current, mod) => current | AddMod(mod)))
|
|
saver.ImmediateSave(new ModCollectionSave(mods, this));
|
|
}
|
|
|
|
private ModCollection(Guid id, string name, int index, int changeCounter, int version, List<ModSettings?> appliedSettings,
|
|
List<ModCollection> inheritsFrom, Dictionary<string, ModSettings.SavedSettings> settings)
|
|
{
|
|
Name = name;
|
|
Id = id;
|
|
Index = index;
|
|
ChangeCounter = changeCounter;
|
|
Settings = appliedSettings;
|
|
UnusedSettings = settings;
|
|
DirectlyInheritsFrom = inheritsFrom;
|
|
foreach (var c in DirectlyInheritsFrom)
|
|
((List<ModCollection>)c.DirectParentOf).Add(this);
|
|
}
|
|
}
|