Penumbra/Penumbra/Collections/ModCollection.cs
2024-04-14 15:00:48 +02:00

215 lines
9.2 KiB
C#

using Penumbra.Mods;
using Penumbra.Mods.Manager;
using Penumbra.Collections.Manager;
using Penumbra.Mods.Subclasses;
using Penumbra.Services;
namespace Penumbra.Collections;
/// <summary>
/// A ModCollection is a named set of ModSettings to all the users' installed mods.
/// Settings to mods that are not installed anymore are kept as long as no call to CleanUnavailableSettings is made.
/// Invariants:
/// - Index is the collections index in the ModCollection.Manager
/// - Settings has the same size as ModManager.Mods.
/// - any change in settings or inheritance of the collection causes a Save.
/// - the name can not contain invalid path characters and has to be unique when lower-cased.
/// </summary>
public partial class ModCollection
{
public const int CurrentVersion = 2;
public const string DefaultCollectionName = "Default";
public const string EmptyCollectionName = "None";
/// <summary>
/// Create the always available Empty Collection that will always sit at index 0,
/// can not be deleted and does never create a cache.
/// </summary>
public static readonly ModCollection Empty = new(Guid.Empty, EmptyCollectionName, 0, 0, CurrentVersion, [], [], []);
/// <summary> The name of a collection. </summary>
public string Name { get; set; }
public Guid Id { get; }
public string Identifier
=> Id.ToString();
public string ShortIdentifier
=> Identifier[..8];
public override string ToString()
=> Name.Length > 0 ? Name : ShortIdentifier;
/// <summary> Get the first two letters of a collection name and its Index (or None if it is the empty collection). </summary>
public string AnonymizedName
=> this == Empty ? Empty.Name : Name == DefaultCollectionName ? Name : ShortIdentifier;
/// <summary> The index of the collection is set and kept up-to-date by the CollectionManager. </summary>
public int Index { get; internal set; }
/// <summary>
/// Count the number of changes of the effective file list.
/// This is used for material and imc changes.
/// </summary>
public int ChangeCounter { get; private set; }
/// <summary> Increment the number of changes in the effective file list. </summary>
public int IncrementCounter()
=> ++ChangeCounter;
/// <summary>
/// If a ModSetting is null, it can be inherited from other collections.
/// If no collection provides a setting for the mod, it is just disabled.
/// </summary>
public readonly IReadOnlyList<ModSettings?> Settings;
/// <summary> Settings for deleted mods will be kept via the mods identifier (directory name). </summary>
public readonly IReadOnlyDictionary<string, ModSettings.SavedSettings> UnusedSettings;
/// <summary> Inheritances stored before they can be applied. </summary>
public IReadOnlyList<string>? InheritanceByName;
/// <summary> Contains all direct parent collections this collection inherits settings from. </summary>
public readonly IReadOnlyList<ModCollection> DirectlyInheritsFrom;
/// <summary> Contains all direct child collections that inherit from this collection. </summary>
public readonly IReadOnlyList<ModCollection> DirectParentOf = new List<ModCollection>();
/// <summary> All inherited collections in application order without filtering for duplicates. </summary>
public static IEnumerable<ModCollection> InheritedCollections(ModCollection collection)
=> collection.DirectlyInheritsFrom.SelectMany(InheritedCollections).Prepend(collection);
/// <summary>
/// Iterate over all collections inherited from in depth-first order.
/// Skip already visited collections to avoid circular dependencies.
/// </summary>
public IEnumerable<ModCollection> GetFlattenedInheritance()
=> InheritedCollections(this).Distinct();
/// <summary>
/// Obtain the actual settings for a given mod via index.
/// Also returns the collection the settings are taken from.
/// If no collection provides settings for this mod, this collection is returned together with null.
/// </summary>
public (ModSettings? Settings, ModCollection Collection) this[Index idx]
{
get
{
if (Index <= 0)
return (ModSettings.Empty, this);
foreach (var collection in GetFlattenedInheritance())
{
var settings = collection.Settings[idx];
if (settings != null)
return (settings, collection);
}
return (null, this);
}
}
/// <summary> Evaluates all settings along the whole inheritance tree. </summary>
public IEnumerable<ModSettings?> ActualSettings
=> Enumerable.Range(0, Settings.Count).Select(i => this[i].Settings);
/// <summary>
/// Constructor for duplication. Deep copies all settings and parent collections and adds the new collection to their children lists.
/// </summary>
public ModCollection Duplicate(string name, int index)
{
Debug.Assert(index > 0, "Collection duplicated with non-positive index.");
return new ModCollection(Guid.NewGuid(), name, index, 0, CurrentVersion, Settings.Select(s => s?.DeepCopy()).ToList(),
[.. DirectlyInheritsFrom], UnusedSettings.ToDictionary(kvp => kvp.Key, kvp => kvp.Value.DeepCopy()));
}
/// <summary> Constructor for reading from files. </summary>
public static ModCollection CreateFromData(SaveService saver, ModStorage mods, Guid id, string name, int version, int index,
Dictionary<string, ModSettings.SavedSettings> allSettings, IReadOnlyList<string> inheritances)
{
Debug.Assert(index > 0, "Collection read with non-positive index.");
var ret = new ModCollection(id, name, index, 0, version, [], [], allSettings)
{
InheritanceByName = inheritances,
};
ret.ApplyModSettings(saver, mods);
ModCollectionMigration.Migrate(saver, mods, version, ret);
return ret;
}
/// <summary> Constructor for temporary collections. </summary>
public static ModCollection CreateTemporary(string name, int index, int changeCounter)
{
Debug.Assert(index < 0, "Temporary collection created with non-negative index.");
var ret = new ModCollection(Guid.NewGuid(), name, index, changeCounter, CurrentVersion, [], [], []);
return ret;
}
/// <summary> Constructor for empty collections. </summary>
public static ModCollection CreateEmpty(string name, int index, int modCount)
{
Debug.Assert(index >= 0, "Empty collection created with negative index.");
return new ModCollection(Guid.NewGuid(), name, index, 0, CurrentVersion, Enumerable.Repeat((ModSettings?)null, modCount).ToList(), [],
[]);
}
/// <summary> Add settings for a new appended mod, by checking if the mod had settings from a previous deletion. </summary>
internal bool AddMod(Mod mod)
{
if (UnusedSettings.TryGetValue(mod.ModPath.Name, out var save))
{
var ret = save.ToSettings(mod, out var settings);
((List<ModSettings?>)Settings).Add(settings);
((Dictionary<string, ModSettings.SavedSettings>)UnusedSettings).Remove(mod.ModPath.Name);
return ret;
}
((List<ModSettings?>)Settings).Add(null);
return false;
}
/// <summary> Move settings from the current mod list to the unused mod settings. </summary>
internal void RemoveMod(Mod mod)
{
var settings = Settings[mod.Index];
if (settings != null)
((Dictionary<string, ModSettings.SavedSettings>)UnusedSettings)[mod.ModPath.Name] = new ModSettings.SavedSettings(settings, mod);
((List<ModSettings?>)Settings).RemoveAt(mod.Index);
}
/// <summary> Move all settings to unused settings for rediscovery. </summary>
internal void PrepareModDiscovery(ModStorage mods)
{
foreach (var (mod, setting) in mods.Zip(Settings).Where(s => s.Second != null))
((Dictionary<string, ModSettings.SavedSettings>)UnusedSettings)[mod.ModPath.Name] = new ModSettings.SavedSettings(setting!, mod);
((List<ModSettings?>)Settings).Clear();
}
/// <summary>
/// Apply all mod settings from unused settings to the current set of mods.
/// Also fixes invalid settings.
/// </summary>
internal void ApplyModSettings(SaveService saver, ModStorage mods)
{
((List<ModSettings?>)Settings).Capacity = Math.Max(((List<ModSettings?>)Settings).Capacity, mods.Count);
if (mods.Aggregate(false, (current, mod) => current | AddMod(mod)))
saver.ImmediateSave(new ModCollectionSave(mods, this));
}
private ModCollection(Guid id, string name, int index, int changeCounter, int version, List<ModSettings?> appliedSettings,
List<ModCollection> inheritsFrom, Dictionary<string, ModSettings.SavedSettings> settings)
{
Name = name;
Id = id;
Index = index;
ChangeCounter = changeCounter;
Settings = appliedSettings;
UnusedSettings = settings;
DirectlyInheritsFrom = inheritsFrom;
foreach (var c in DirectlyInheritsFrom)
((List<ModCollection>)c.DirectParentOf).Add(this);
}
}