Penumbra/Penumbra/Interop/CharacterUtility.cs
2022-04-29 15:30:08 +02:00

123 lines
No EOL
4.3 KiB
C#

using System;
using System.Linq;
using Dalamud.Hooking;
using Dalamud.Logging;
using Dalamud.Utility.Signatures;
using ImGuiScene;
namespace Penumbra.Interop;
public unsafe class CharacterUtility : IDisposable
{
// A static pointer to the CharacterUtility address.
[Signature( "48 8B 0D ?? ?? ?? ?? E8 ?? ?? ?? 00 48 8D 8E ?? ?? 00 00 E8 ?? ?? ?? 00 33 D2", ScanType = ScanType.StaticAddress )]
private readonly Structs.CharacterUtility** _characterUtilityAddress = null;
// The initial function in which all the character resources get loaded.
public delegate void LoadDataFilesDelegate( Structs.CharacterUtility* characterUtility );
[Signature( "E8 ?? ?? ?? 00 48 8D 8E ?? ?? 00 00 E8 ?? ?? ?? 00 33 D2" )]
public Hook< LoadDataFilesDelegate > LoadDataFilesHook = null!;
public Structs.CharacterUtility* Address
=> *_characterUtilityAddress;
// The relevant indices depend on which meta manipulations we allow for.
// The defines are set in the project configuration.
public static readonly int[] RelevantIndices
= Array.Empty< int >()
#if USE_EQP
.Append( Structs.CharacterUtility.EqpIdx )
#endif
#if USE_GMP
.Append( Structs.CharacterUtility.GmpIdx )
#endif
#if USE_EQDP
.Concat( Enumerable.Range( Structs.CharacterUtility.EqdpStartIdx, Structs.CharacterUtility.NumEqdpFiles ).Where( i => i != 17 ) ) // TODO: Female Hrothgar
#endif
#if USE_CMP
.Append( Structs.CharacterUtility.HumanCmpIdx )
#endif
#if USE_EST
.Concat( Enumerable.Range( Structs.CharacterUtility.FaceEstIdx, 4 ) )
#endif
.ToArray();
public static readonly int[] ReverseIndices
= Enumerable.Range( 0, Structs.CharacterUtility.NumResources )
.Select( i => Array.IndexOf( RelevantIndices, i ) ).ToArray();
public (IntPtr Address, int Size)[] DefaultResources = new (IntPtr, int)[RelevantIndices.Length];
public (IntPtr Address, int Size) DefaultResource( int fullIdx )
=> DefaultResources[ ReverseIndices[ fullIdx ] ];
public CharacterUtility()
{
SignatureHelper.Initialise( this );
if( Address->EqpResource != null )
{
LoadDefaultResources();
}
else
{
LoadDataFilesHook.Enable();
}
}
// Self-disabling hook to set default resources after loading them.
private void LoadDataFilesDetour( Structs.CharacterUtility* characterUtility )
{
LoadDataFilesHook.Original( characterUtility );
LoadDefaultResources();
PluginLog.Debug( "Character Utility resources loaded and defaults stored, disabling hook." );
LoadDataFilesHook.Disable();
}
// We store the default data of the resources so we can always restore them.
private void LoadDefaultResources()
{
for( var i = 0; i < RelevantIndices.Length; ++i )
{
var resource = ( Structs.ResourceHandle* )Address->Resources[ RelevantIndices[ i ] ];
DefaultResources[ i ] = resource->GetData();
}
}
// Set the data of one of the stored resources to a given pointer and length.
public bool SetResource( int resourceIdx, IntPtr data, int length )
{
var resource = Address->Resource( resourceIdx );
var ret = resource->SetData( data, length );
PluginLog.Verbose( "Set resource {Idx} to 0x{NewData:X} ({NewLength} bytes).", resourceIdx, ( ulong )data, length );
return ret;
}
// Reset the data of one of the stored resources to its default values.
public void ResetResource( int resourceIdx )
{
var relevantIdx = ReverseIndices[ resourceIdx ];
var (data, length) = DefaultResources[ relevantIdx ];
var resource = Address->Resource( resourceIdx );
PluginLog.Verbose( "Reset resource {Idx} to default at 0x{DefaultData:X} ({NewLength} bytes).", resourceIdx, ( ulong )data, length );
resource->SetData( data, length );
}
// Return all relevant resources to the default resource.
public void ResetAll()
{
foreach( var idx in RelevantIndices )
{
ResetResource( idx );
}
PluginLog.Debug( "Reset all CharacterUtility resources to default." );
}
public void Dispose()
{
ResetAll();
LoadDataFilesHook.Dispose();
}
}