mirror of
https://github.com/xivdev/Penumbra.git
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91 lines
3 KiB
C#
91 lines
3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Dalamud;
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using Dalamud.Data;
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using Dalamud.Plugin;
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using Lumina.Excel.GeneratedSheets;
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using Penumbra.GameData.Enums;
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using Penumbra.GameData.Structs;
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namespace Penumbra.GameData.Data;
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public sealed class ItemData : DataSharer, IReadOnlyDictionary<FullEquipType, IReadOnlyList<EquipItem>>
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{
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private readonly IReadOnlyList<IReadOnlyList<EquipItem>> _items;
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private static IReadOnlyList<IReadOnlyList<EquipItem>> CreateItems(DataManager dataManager, ClientLanguage language)
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{
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var tmp = Enum.GetValues<FullEquipType>().Select(_ => new List<EquipItem>(1024)).ToArray();
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var itemSheet = dataManager.GetExcelSheet<Item>(language)!;
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foreach (var item in itemSheet.Where(i => i.Name.RawData.Length > 1))
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{
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var type = item.ToEquipType();
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if (type.IsWeapon())
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{
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if (item.ModelMain != 0)
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tmp[(int)type].Add(EquipItem.FromMainhand(item));
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if (item.ModelSub != 0)
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tmp[(int)type].Add(EquipItem.FromOffhand(item));
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}
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else if (type != FullEquipType.Unknown)
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{
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tmp[(int)type].Add(EquipItem.FromArmor(item));
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}
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}
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var ret = new IReadOnlyList<EquipItem>[tmp.Length];
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ret[0] = Array.Empty<EquipItem>();
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for (var i = 1; i < tmp.Length; ++i)
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ret[i] = tmp[i].OrderBy(item => item.Name).ToArray();
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return ret;
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}
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public ItemData(DalamudPluginInterface pluginInterface, DataManager dataManager, ClientLanguage language)
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: base(pluginInterface, language, 1)
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{
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_items = TryCatchData("ItemList", () => CreateItems(dataManager, language));
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}
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protected override void DisposeInternal()
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=> DisposeTag("ItemList");
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public IEnumerator<KeyValuePair<FullEquipType, IReadOnlyList<EquipItem>>> GetEnumerator()
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{
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for (var i = 1; i < _items.Count; ++i)
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yield return new KeyValuePair<FullEquipType, IReadOnlyList<EquipItem>>((FullEquipType)i, _items[i]);
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}
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IEnumerator IEnumerable.GetEnumerator()
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=> GetEnumerator();
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public int Count
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=> _items.Count - 1;
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public bool ContainsKey(FullEquipType key)
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=> (int)key < _items.Count && key != FullEquipType.Unknown;
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public bool TryGetValue(FullEquipType key, out IReadOnlyList<EquipItem> value)
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{
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if (ContainsKey(key))
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{
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value = _items[(int)key];
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return true;
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}
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value = _items[0];
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return false;
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}
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public IReadOnlyList<EquipItem> this[FullEquipType key]
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=> TryGetValue(key, out var ret) ? ret : throw new IndexOutOfRangeException();
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public IEnumerable<FullEquipType> Keys
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=> Enum.GetValues<FullEquipType>().Skip(1);
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public IEnumerable<IReadOnlyList<EquipItem>> Values
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=> _items.Skip(1);
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}
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