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30 lines
1.2 KiB
C#
30 lines
1.2 KiB
C#
using System;
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using Penumbra.Api;
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using Penumbra.Util;
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namespace Penumbra.Communication;
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/// <summary>
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/// Triggered whenever a character base draw object is being created by the game.
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/// <list type="number">
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/// <item>Parameter is the game object for which a draw object is created. </item>
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/// <item>Parameter is the name of the applied collection. </item>
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/// <item>Parameter is a pointer to the model id (an uint). </item>
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/// <item>Parameter is a pointer to the customize array. </item>
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/// <item>Parameter is a pointer to the equip data array. </item>
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/// </list> </summary>
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public sealed class CreatingCharacterBase : EventWrapper<Action<nint, string, nint, nint, nint>, CreatingCharacterBase.Priority>
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{
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public enum Priority
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{
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/// <seealso cref="PenumbraApi.CreatingCharacterBase"/>
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Api = 0,
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}
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public CreatingCharacterBase()
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: base(nameof(CreatingCharacterBase))
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{ }
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public void Invoke(nint gameObject, string appliedCollectionName, nint modelIdAddress, nint customizeArrayAddress, nint equipDataAddress)
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=> Invoke(this, gameObject, appliedCollectionName, modelIdAddress, customizeArrayAddress, equipDataAddress);
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}
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