Penumbra/Penumbra/Interop/ResourceTree/ResolveContext.cs
2023-03-23 17:51:02 +01:00

289 lines
11 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using FFXIVClientStructs.FFXIV.Client.System.Resource;
using Penumbra.Collections;
using Penumbra.GameData;
using Penumbra.GameData.Enums;
using Penumbra.GameData.Structs;
using Penumbra.Interop.Structs;
using Penumbra.String;
using Penumbra.String.Classes;
namespace Penumbra.Interop.ResourceTree;
internal record class GlobalResolveContext(Configuration Config, IObjectIdentifier Identifier, FileCache FileCache, ModCollection Collection, int Skeleton, bool WithNames)
{
public ResolveContext CreateContext(EquipSlot slot, CharacterArmor equipment)
=> new(Config, Identifier, FileCache, Collection, Skeleton, WithNames, slot, equipment);
}
internal record class ResolveContext(Configuration Config, IObjectIdentifier Identifier, FileCache FileCache, ModCollection Collection, int Skeleton, bool WithNames, EquipSlot Slot,
CharacterArmor Equipment)
{
private static readonly ByteString ShpkPrefix = ByteString.FromSpanUnsafe("shader/sm5/shpk"u8, true, true, true);
private ResourceNode? CreateNodeFromShpk(nint sourceAddress, ByteString gamePath, bool @internal)
{
if (gamePath.IsEmpty)
return null;
if (!Utf8GamePath.FromByteString(ByteString.Join((byte)'/', ShpkPrefix, gamePath), out var path, false))
return null;
return CreateNodeFromGamePath(ResourceType.Shpk, sourceAddress, path, @internal);
}
private ResourceNode? CreateNodeFromTex(nint sourceAddress, ByteString gamePath, bool @internal, bool dx11)
{
if (dx11)
{
var lastDirectorySeparator = gamePath.LastIndexOf((byte)'/');
if (lastDirectorySeparator == -1 || lastDirectorySeparator > gamePath.Length - 3)
return null;
if (gamePath[lastDirectorySeparator + 1] != (byte)'-' || gamePath[lastDirectorySeparator + 2] != (byte)'-')
{
Span<byte> prefixed = stackalloc byte[gamePath.Length + 3];
gamePath.Span[..(lastDirectorySeparator + 1)].CopyTo(prefixed);
prefixed[lastDirectorySeparator + 1] = (byte)'-';
prefixed[lastDirectorySeparator + 2] = (byte)'-';
gamePath.Span[(lastDirectorySeparator + 1)..].CopyTo(prefixed[(lastDirectorySeparator + 3)..]);
if (!Utf8GamePath.FromSpan(prefixed, out var tmp))
return null;
gamePath = tmp.Path.Clone();
}
}
if (!Utf8GamePath.FromByteString(gamePath, out var path))
return null;
return CreateNodeFromGamePath(ResourceType.Tex, sourceAddress, path, @internal);
}
private ResourceNode CreateNodeFromGamePath(ResourceType type, nint sourceAddress, Utf8GamePath gamePath, bool @internal)
=> new(null, type, sourceAddress, gamePath, FilterFullPath(Collection.ResolvePath(gamePath) ?? new FullPath(gamePath)), @internal);
private unsafe ResourceNode? CreateNodeFromResourceHandle(ResourceType type, nint sourceAddress, ResourceHandle* handle, bool @internal,
bool withName)
{
if (handle == null)
return null;
var name = handle->FileName();
if (name.IsEmpty)
return null;
if (name[0] == (byte)'|')
{
var pos = name.IndexOf((byte)'|', 1);
if (pos < 0)
return null;
name = name.Substring(pos + 1);
}
var fullPath = new FullPath(Utf8GamePath.FromByteString(name, out var p) ? p : Utf8GamePath.Empty);
var gamePaths = Collection.ReverseResolvePath(fullPath).ToList();
fullPath = FilterFullPath(fullPath);
if (gamePaths.Count > 1)
gamePaths = Filter(gamePaths);
if (gamePaths.Count == 1)
return new ResourceNode(withName ? GuessNameFromPath(gamePaths[0]) : null, type, sourceAddress, gamePaths[0], fullPath, @internal);
Penumbra.Log.Information($"Found {gamePaths.Count} game paths while reverse-resolving {fullPath} in {Collection.Name}:");
foreach (var gamePath in gamePaths)
Penumbra.Log.Information($"Game path: {gamePath}");
return new ResourceNode(null, type, sourceAddress, gamePaths.ToArray(), fullPath, @internal);
}
public unsafe ResourceNode? CreateHumanSkeletonNode(GenderRace gr)
{
var raceSexIdStr = gr.ToRaceCode();
var path = $"chara/human/c{raceSexIdStr}/skeleton/base/b0001/skl_c{raceSexIdStr}b0001.sklb";
if (!Utf8GamePath.FromString(path, out var gamePath))
return null;
return CreateNodeFromGamePath(ResourceType.Sklb, 0, gamePath, false);
}
public unsafe ResourceNode? CreateNodeFromImc(ResourceHandle* imc)
{
var node = CreateNodeFromResourceHandle(ResourceType.Imc, (nint) imc, imc, true, false);
if (node == null)
return null;
if (WithNames)
{
var name = GuessModelName(node.GamePath);
node = node.WithName(name != null ? $"IMC: {name}" : null);
}
return node;
}
public unsafe ResourceNode? CreateNodeFromTex(ResourceHandle* tex)
=> CreateNodeFromResourceHandle(ResourceType.Tex, (nint) tex, tex, false, WithNames);
public unsafe ResourceNode? CreateNodeFromRenderModel(RenderModel* mdl)
{
if (mdl == null || mdl->ResourceHandle == null || mdl->ResourceHandle->Category != ResourceCategory.Chara)
return null;
var node = CreateNodeFromResourceHandle(ResourceType.Mdl, (nint) mdl, mdl->ResourceHandle, false, false);
if (node == null)
return null;
if (WithNames)
node = node.WithName(GuessModelName(node.GamePath));
for (var i = 0; i < mdl->MaterialCount; i++)
{
var mtrl = (Material*)mdl->Materials[i];
var mtrlNode = CreateNodeFromMaterial(mtrl);
if (mtrlNode != null)
// Don't keep the material's name if it's redundant with the model's name.
node.Children.Add(WithNames
? mtrlNode.WithName((string.Equals(mtrlNode.Name, node.Name, StringComparison.Ordinal) ? null : mtrlNode.Name)
?? $"Material #{i}")
: mtrlNode);
}
return node;
}
private unsafe ResourceNode? CreateNodeFromMaterial(Material* mtrl)
{
if (mtrl == null)
return null;
var resource = (MtrlResource*)mtrl->ResourceHandle;
var node = CreateNodeFromResourceHandle(ResourceType.Mtrl, (nint) mtrl, &resource->Handle, false, WithNames);
if (node == null)
return null;
var mtrlFile = WithNames ? FileCache.ReadMaterial(node.FullPath) : null;
var shpkNode = CreateNodeFromShpk(nint.Zero, new ByteString(resource->ShpkString), false);
if (shpkNode != null)
node.Children.Add(WithNames ? shpkNode.WithName("Shader Package") : shpkNode);
var shpkFile = WithNames && shpkNode != null ? FileCache.ReadShaderPackage(shpkNode.FullPath) : null;
var samplers = WithNames ? mtrlFile?.GetSamplersByTexture(shpkFile) : null;
for (var i = 0; i < resource->NumTex; i++)
{
var texNode = CreateNodeFromTex(nint.Zero, new ByteString(resource->TexString(i)), false, resource->TexIsDX11(i));
if (texNode == null)
continue;
if (WithNames)
{
var name = samplers != null && i < samplers.Count ? samplers[i].Item2?.Name : null;
node.Children.Add(texNode.WithName(name ?? $"Texture #{i}"));
}
else
{
node.Children.Add(texNode);
}
}
return node;
}
private FullPath FilterFullPath(FullPath fullPath)
{
if (!fullPath.IsRooted)
return fullPath;
var relPath = Path.GetRelativePath(Config.ModDirectory, fullPath.FullName);
if (relPath == "." || !relPath.StartsWith('.') && !Path.IsPathRooted(relPath))
return fullPath.Exists ? fullPath : FullPath.Empty;
return FullPath.Empty;
}
private List<Utf8GamePath> Filter(List<Utf8GamePath> gamePaths)
{
var filtered = new List<Utf8GamePath>(gamePaths.Count);
foreach (var path in gamePaths)
{
// In doubt, keep the paths.
if (IsMatch(path.ToString().Split('/', StringSplitOptions.RemoveEmptyEntries))
?? true)
filtered.Add(path);
}
return filtered;
}
private bool? IsMatch(ReadOnlySpan<string> path)
=> SafeGet(path, 0) switch
{
"chara" => SafeGet(path, 1) switch
{
"accessory" => IsMatchEquipment(path[2..], $"a{Equipment.Set.Value:D4}"),
"equipment" => IsMatchEquipment(path[2..], $"e{Equipment.Set.Value:D4}"),
"monster" => SafeGet(path, 2) == $"m{Skeleton:D4}",
"weapon" => IsMatchEquipment(path[2..], $"w{Equipment.Set.Value:D4}"),
_ => null,
},
_ => null,
};
private bool? IsMatchEquipment(ReadOnlySpan<string> path, string equipmentDir)
=> SafeGet(path, 0) == equipmentDir
? SafeGet(path, 1) switch
{
"material" => SafeGet(path, 2) == $"v{Equipment.Variant:D4}",
_ => null,
}
: false;
private string? GuessModelName(Utf8GamePath gamePath)
{
var path = gamePath.ToString().Split('/', StringSplitOptions.RemoveEmptyEntries);
// Weapons intentionally left out.
var isEquipment = SafeGet(path, 0) == "chara" && SafeGet(path, 1) is "accessory" or "equipment";
if (isEquipment)
foreach (var item in Identifier.Identify(Equipment.Set, Equipment.Variant, Slot.ToSlot()))
{
return Slot switch
{
EquipSlot.RFinger => "R: ",
EquipSlot.LFinger => "L: ",
_ => string.Empty,
}
+ item.Name.ToString();
}
var nameFromPath = GuessNameFromPath(gamePath);
if (nameFromPath != null)
return nameFromPath;
return isEquipment ? Slot.ToName() : null;
}
private string? GuessNameFromPath(Utf8GamePath gamePath)
{
foreach (var obj in Identifier.Identify(gamePath.ToString()))
{
var name = obj.Key;
if (name.StartsWith("Customization:"))
name = name[14..].Trim();
if (name != "Unknown")
return name;
}
return null;
}
private static string? SafeGet(ReadOnlySpan<string> array, Index index)
{
var i = index.GetOffset(array.Length);
return i >= 0 && i < array.Length ? array[i] : null;
}
}