Penumbra/Penumbra/Services/StainService.cs
2024-08-03 17:55:15 +02:00

125 lines
5.9 KiB
C#

using Dalamud.Interface;
using Dalamud.Interface.Utility.Raii;
using Dalamud.Plugin.Services;
using ImGuiNET;
using OtterGui.Services;
using OtterGui.Widgets;
using Penumbra.GameData.DataContainers;
using Penumbra.GameData.Files;
using Penumbra.GameData.Files.StainMapStructs;
using Penumbra.Interop.Services;
using Penumbra.Interop.Structs;
using Penumbra.UI.AdvancedWindow.Materials;
namespace Penumbra.Services;
public class StainService : IService
{
public sealed class StainTemplateCombo<TDyePack>(FilterComboColors[] stainCombos, StmFile<TDyePack> stmFile)
: FilterComboCache<ushort>(stmFile.Entries.Keys.Prepend((ushort)0), MouseWheelType.None, Penumbra.Log) where TDyePack : unmanaged, IDyePack<TDyePack>
{
// FIXME There might be a better way to handle that.
public int CurrentDyeChannel = 0;
protected override float GetFilterWidth()
{
var baseSize = ImGui.CalcTextSize("0000").X + ImGui.GetStyle().ScrollbarSize + ImGui.GetStyle().ItemInnerSpacing.X;
if (stainCombos[CurrentDyeChannel].CurrentSelection.Key == 0)
return baseSize;
return baseSize + ImGui.GetTextLineHeight() * 3 + ImGui.GetStyle().ItemInnerSpacing.X * 3;
}
protected override string ToString(ushort obj)
=> $"{obj,4}";
protected override void DrawFilter(int currentSelected, float width)
{
using var font = ImRaii.PushFont(UiBuilder.DefaultFont);
base.DrawFilter(currentSelected, width);
}
public override bool Draw(string label, string preview, string tooltip, ref int currentSelection, float previewWidth, float itemHeight,
ImGuiComboFlags flags = ImGuiComboFlags.None)
{
using var font = ImRaii.PushFont(UiBuilder.MonoFont);
using var style = ImRaii.PushStyle(ImGuiStyleVar.ButtonTextAlign, new Vector2(1, 0.5f))
.Push(ImGuiStyleVar.ItemSpacing, ImGui.GetStyle().ItemSpacing with { X = ImGui.GetStyle().ItemInnerSpacing.X });
var spaceSize = ImGui.CalcTextSize(" ").X;
var spaces = (int)(previewWidth / spaceSize) - 1;
return base.Draw(label, preview.PadLeft(spaces), tooltip, ref currentSelection, previewWidth, itemHeight, flags);
}
protected override bool DrawSelectable(int globalIdx, bool selected)
{
var ret = base.DrawSelectable(globalIdx, selected);
var selection = stainCombos[CurrentDyeChannel].CurrentSelection.Key;
if (selection == 0 || !stmFile.TryGetValue(Items[globalIdx], selection, out var colors))
return ret;
ImGui.SameLine();
var frame = new Vector2(ImGui.GetTextLineHeight());
ImGui.ColorButton("D", new Vector4(MtrlTab.PseudoSqrtRgb((Vector3)colors.DiffuseColor), 1), 0, frame);
ImGui.SameLine();
ImGui.ColorButton("S", new Vector4(MtrlTab.PseudoSqrtRgb((Vector3)colors.SpecularColor), 1), 0, frame);
ImGui.SameLine();
ImGui.ColorButton("E", new Vector4(MtrlTab.PseudoSqrtRgb((Vector3)colors.EmissiveColor), 1), 0, frame);
return ret;
}
}
public const int ChannelCount = 2;
public readonly DictStain StainData;
public readonly FilterComboColors StainCombo1;
public readonly FilterComboColors StainCombo2; // FIXME is there a better way to handle this?
public readonly StmFile<LegacyDyePack> LegacyStmFile;
public readonly StmFile<DyePack> GudStmFile;
public readonly StainTemplateCombo<LegacyDyePack> LegacyTemplateCombo;
public readonly StainTemplateCombo<DyePack> GudTemplateCombo;
public unsafe StainService(IDataManager dataManager, CharacterUtility characterUtility, DictStain stainData)
{
StainData = stainData;
StainCombo1 = CreateStainCombo();
StainCombo2 = CreateStainCombo();
LegacyStmFile = LoadStmFile<LegacyDyePack>(characterUtility.Address->LegacyStmResource, dataManager);
GudStmFile = LoadStmFile<DyePack>(characterUtility.Address->GudStmResource, dataManager);
FilterComboColors[] stainCombos = [StainCombo1, StainCombo2];
LegacyTemplateCombo = new StainTemplateCombo<LegacyDyePack>(stainCombos, LegacyStmFile);
GudTemplateCombo = new StainTemplateCombo<DyePack>(stainCombos, GudStmFile);
}
/// <summary> Retrieves the <see cref="FilterComboColors"/> instance for the given channel. Indexing is zero-based. </summary>
public FilterComboColors GetStainCombo(int channel)
=> channel switch
{
0 => StainCombo1,
1 => StainCombo2,
_ => throw new ArgumentOutOfRangeException(nameof(channel), channel, $"Unsupported dye channel {channel} (supported values are 0 and 1)")
};
/// <summary> Loads a STM file. Opportunistically attempts to re-use the file already read by the game, with Lumina fallback. </summary>
private static unsafe StmFile<TDyePack> LoadStmFile<TDyePack>(ResourceHandle* stmResourceHandle, IDataManager dataManager) where TDyePack : unmanaged, IDyePack<TDyePack>
{
if (stmResourceHandle != null)
{
var stmData = stmResourceHandle->CsHandle.GetDataSpan();
if (stmData.Length > 0)
{
Penumbra.Log.Debug($"[StainService] Loading StmFile<{typeof(TDyePack)}> from ResourceHandle 0x{(nint)stmResourceHandle:X}");
return new StmFile<TDyePack>(stmData);
}
}
Penumbra.Log.Debug($"[StainService] Loading StmFile<{typeof(TDyePack)}> from Lumina");
return new StmFile<TDyePack>(dataManager);
}
private FilterComboColors CreateStainCombo()
=> new(140, MouseWheelType.None,
() => StainData.Value.Prepend(new KeyValuePair<byte, (string Name, uint Dye, bool Gloss)>(0, ("None", 0, false))).ToList(),
Penumbra.Log);
}