mirror of
https://github.com/xivdev/Penumbra.git
synced 2025-12-30 12:23:41 +01:00
144 lines
No EOL
4.9 KiB
C#
144 lines
No EOL
4.9 KiB
C#
using System;
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using System.Linq;
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using Dalamud.Logging;
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using Dalamud.Utility.Signatures;
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namespace Penumbra.Interop;
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public unsafe class CharacterUtility : IDisposable
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{
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// A static pointer to the CharacterUtility address.
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[Signature( "48 8B 0D ?? ?? ?? ?? E8 ?? ?? ?? 00 48 8D 8E ?? ?? 00 00 E8 ?? ?? ?? 00 33 D2", ScanType = ScanType.StaticAddress )]
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private readonly Structs.CharacterUtility** _characterUtilityAddress = null;
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// Only required for migration anymore.
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public delegate void LoadResources( Structs.CharacterUtility* address );
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[Signature( "E8 ?? ?? ?? 00 48 8D 8E ?? ?? 00 00 E8 ?? ?? ?? 00 33 D2" )]
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public readonly LoadResources? LoadCharacterResourcesFunc;
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public void LoadCharacterResources()
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=> LoadCharacterResourcesFunc?.Invoke( Address );
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public Structs.CharacterUtility* Address
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=> *_characterUtilityAddress;
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public bool Ready { get; private set; }
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public event Action LoadingFinished;
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// The relevant indices depend on which meta manipulations we allow for.
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// The defines are set in the project configuration.
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public static readonly int[] RelevantIndices
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= Array.Empty< int >()
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.Append( Structs.CharacterUtility.EqpIdx )
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.Append( Structs.CharacterUtility.GmpIdx )
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.Concat( Enumerable.Range( Structs.CharacterUtility.EqdpStartIdx, Structs.CharacterUtility.NumEqdpFiles )
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.Where( i => i != 17 ) ) // TODO: Female Hrothgar
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.Append( Structs.CharacterUtility.HumanCmpIdx )
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.Concat( Enumerable.Range( Structs.CharacterUtility.FaceEstIdx, 4 ) )
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.ToArray();
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public static readonly int[] ReverseIndices
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= Enumerable.Range( 0, Structs.CharacterUtility.NumResources )
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.Select( i => Array.IndexOf( RelevantIndices, i ) ).ToArray();
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public readonly (IntPtr Address, int Size)[] DefaultResources = new (IntPtr, int)[RelevantIndices.Length];
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public (IntPtr Address, int Size) DefaultResource( int fullIdx )
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=> DefaultResources[ ReverseIndices[ fullIdx ] ];
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public CharacterUtility()
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{
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SignatureHelper.Initialise( this );
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Dalamud.Framework.Update += LoadDefaultResources;
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LoadingFinished += () => PluginLog.Debug( "Loading of CharacterUtility finished." );
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}
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// We store the default data of the resources so we can always restore them.
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private void LoadDefaultResources( object _ )
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{
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var missingCount = 0;
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if( Address == null )
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{
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return;
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}
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for( var i = 0; i < RelevantIndices.Length; ++i )
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{
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if( DefaultResources[ i ].Size == 0 )
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{
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var resource = ( Structs.ResourceHandle* )Address->Resources[ RelevantIndices[ i ] ];
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var data = resource->GetData();
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if( data.Data != IntPtr.Zero && data.Length != 0 )
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{
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DefaultResources[ i ] = data;
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}
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else
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{
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++missingCount;
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}
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}
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}
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if( missingCount == 0 )
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{
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Ready = true;
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LoadingFinished.Invoke();
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Dalamud.Framework.Update -= LoadDefaultResources;
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}
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}
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// Set the data of one of the stored resources to a given pointer and length.
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public bool SetResource( int resourceIdx, IntPtr data, int length )
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{
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if( !Ready )
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{
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PluginLog.Error( $"Can not set resource {resourceIdx}: CharacterUtility not ready yet." );
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return false;
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}
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var resource = Address->Resource( resourceIdx );
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var ret = resource->SetData( data, length );
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PluginLog.Verbose( "Set resource {Idx} to 0x{NewData:X} ({NewLength} bytes).", resourceIdx, ( ulong )data, length );
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return ret;
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}
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// Reset the data of one of the stored resources to its default values.
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public void ResetResource( int resourceIdx )
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{
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if( !Ready )
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{
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PluginLog.Error( $"Can not reset {resourceIdx}: CharacterUtility not ready yet." );
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return;
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}
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var relevantIdx = ReverseIndices[ resourceIdx ];
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var (data, length) = DefaultResources[ relevantIdx ];
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var resource = Address->Resource( resourceIdx );
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PluginLog.Verbose( "Reset resource {Idx} to default at 0x{DefaultData:X} ({NewLength} bytes).", resourceIdx, ( ulong )data, length );
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resource->SetData( data, length );
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}
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// Return all relevant resources to the default resource.
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public void ResetAll()
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{
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if( !Ready )
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{
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PluginLog.Error( "Can not reset all resources: CharacterUtility not ready yet." );
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return;
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}
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foreach( var idx in RelevantIndices )
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{
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ResetResource( idx );
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}
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PluginLog.Debug( "Reset all CharacterUtility resources to default." );
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}
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public void Dispose()
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{
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ResetAll();
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}
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} |