Penumbra/Penumbra/Mods/Editor/ModNormalizer.cs

386 lines
14 KiB
C#

using Dalamud.Interface.ImGuiNotification;
using OtterGui;
using OtterGui.Classes;
using OtterGui.Services;
using OtterGui.Tasks;
using Penumbra.Mods.Groups;
using Penumbra.Mods.Manager;
using Penumbra.Mods.SubMods;
using Penumbra.Services;
using Penumbra.String.Classes;
namespace Penumbra.Mods.Editor;
public class ModNormalizer(ModManager modManager, Configuration config, SaveService saveService) : IService
{
private readonly List<List<Dictionary<Utf8GamePath, FullPath>>> _redirections = [];
public Mod Mod { get; private set; } = null!;
private string _normalizationDirName = null!;
private string _oldDirName = null!;
public int Step { get; private set; }
public int TotalSteps { get; private set; }
public Task Worker { get; private set; } = Task.CompletedTask;
public bool Running
=> !Worker.IsCompleted;
public void Normalize(Mod mod)
{
if (Step < TotalSteps)
return;
Mod = mod;
_normalizationDirName = Path.Combine(Mod.ModPath.FullName, "TmpNormalization");
_oldDirName = Path.Combine(Mod.ModPath.FullName, "TmpNormalizationOld");
Step = 0;
TotalSteps = mod.TotalFileCount + 5;
Worker = TrackedTask.Run(NormalizeSync);
}
public void NormalizeUi(DirectoryInfo modDirectory)
{
if (!config.AutoReduplicateUiOnImport)
return;
if (modManager.Creator.LoadMod(modDirectory, false, false) is not { } mod)
return;
Dictionary<FullPath, List<(IModDataContainer, Utf8GamePath)>> paths = [];
Dictionary<IModDataContainer, string> containers = [];
foreach (var container in mod.AllDataContainers)
{
foreach (var (gamePath, path) in container.Files)
{
if (!gamePath.Path.StartsWith("ui/"u8))
continue;
if (!paths.TryGetValue(path, out var list))
{
list = [];
paths.Add(path, list);
}
list.Add((container, gamePath));
containers.TryAdd(container, string.Empty);
}
}
foreach (var container in containers.Keys.ToList())
{
if (container.Group == null)
containers[container] = mod.ModPath.FullName;
else
{
var groupDir = ModCreator.NewOptionDirectory(mod.ModPath, container.Group.Name, config.ReplaceNonAsciiOnImport);
var optionDir = ModCreator.NewOptionDirectory(groupDir, container.GetName(), config.ReplaceNonAsciiOnImport);
containers[container] = optionDir.FullName;
}
}
var anyChanges = 0;
var modRootLength = mod.ModPath.FullName.Length + 1;
foreach (var (file, gamePaths) in paths)
{
if (gamePaths.Count < 2)
continue;
var keptPath = false;
foreach (var (container, gamePath) in gamePaths)
{
var directory = containers[container];
var relPath = new Utf8RelPath(gamePath).ToString();
var newFilePath = Path.Combine(directory, relPath);
if (newFilePath == file.FullName)
{
Penumbra.Log.Verbose($"[UIReduplication] Kept {file.FullName[modRootLength..]} because new path was identical.");
keptPath = true;
continue;
}
try
{
Directory.CreateDirectory(Path.GetDirectoryName(newFilePath)!);
File.Copy(file.FullName, newFilePath, false);
Penumbra.Log.Verbose($"[UIReduplication] Copied {file.FullName[modRootLength..]} to {newFilePath[modRootLength..]}.");
container.Files[gamePath] = new FullPath(newFilePath);
++anyChanges;
}
catch (Exception ex)
{
Penumbra.Log.Error(
$"[UIReduplication] Failed to copy {file.FullName[modRootLength..]} to {newFilePath[modRootLength..]}:\n{ex}");
}
}
if (keptPath)
continue;
try
{
File.Delete(file.FullName);
Penumbra.Log.Verbose($"[UIReduplication] Deleted {file.FullName[modRootLength..]} because no new path matched.");
}
catch (Exception ex)
{
Penumbra.Log.Error($"[UIReduplication] Failed to delete {file.FullName[modRootLength..]}:\n{ex}");
}
}
if (anyChanges == 0)
return;
saveService.Save(SaveType.ImmediateSync, new ModSaveGroup(mod.Default, config.ReplaceNonAsciiOnImport));
saveService.SaveAllOptionGroups(mod, false, config.ReplaceNonAsciiOnImport);
Penumbra.Log.Information($"[UIReduplication] Saved groups after {anyChanges} changes.");
}
private void NormalizeSync()
{
try
{
Penumbra.Log.Debug($"[Normalization] Starting Normalization of {Mod.ModPath.Name}...");
if (!CheckDirectories())
{
return;
}
Penumbra.Log.Debug("[Normalization] Copying files to temporary directory structure...");
if (!CopyNewFiles())
{
return;
}
Penumbra.Log.Debug("[Normalization] Moving old files out of the way...");
if (!MoveOldFiles())
{
return;
}
Penumbra.Log.Debug("[Normalization] Moving new directory structure in place...");
if (!MoveNewFiles())
{
return;
}
Penumbra.Log.Debug("[Normalization] Applying new redirections...");
ApplyRedirections();
}
catch (Exception e)
{
Penumbra.Messager.NotificationMessage(e, $"Could not normalize mod {Mod.Name}.", NotificationType.Error, false);
}
finally
{
Penumbra.Log.Debug("[Normalization] Cleaning up remaining directories...");
Cleanup();
}
}
private bool CheckDirectories()
{
if (Directory.Exists(_normalizationDirName))
{
Penumbra.Messager.NotificationMessage($"Could not normalize mod {Mod.Name}:\n"
+ "The directory TmpNormalization may not already exist when normalizing a mod.", NotificationType.Error, false);
return false;
}
if (Directory.Exists(_oldDirName))
{
Penumbra.Messager.NotificationMessage($"Could not normalize mod {Mod.Name}:\n"
+ "The directory TmpNormalizationOld may not already exist when normalizing a mod.", NotificationType.Error, false);
return false;
}
++Step;
return true;
}
private void Cleanup()
{
if (Directory.Exists(_normalizationDirName))
{
try
{
Directory.Delete(_normalizationDirName, true);
}
catch
{
// ignored
}
}
if (Directory.Exists(_oldDirName))
{
try
{
foreach (var dir in new DirectoryInfo(_oldDirName).EnumerateDirectories())
{
dir.MoveTo(Path.Combine(Mod.ModPath.FullName, dir.Name));
}
Directory.Delete(_oldDirName, true);
}
catch
{
// ignored
}
}
Step = TotalSteps;
}
private bool CopyNewFiles()
{
// We copy all files to a temporary folder to ensure that we can revert the operation on failure.
try
{
var directory = Directory.CreateDirectory(_normalizationDirName);
for (var i = _redirections.Count; i < Mod.Groups.Count + 1; ++i)
_redirections.Add([]);
if (_redirections[0].Count == 0)
_redirections[0].Add(new Dictionary<Utf8GamePath, FullPath>(Mod.Default.Files.Count));
else
{
_redirections[0][0].Clear();
_redirections[0][0].EnsureCapacity(Mod.Default.Files.Count);
}
// Normalize the default option.
var newDict = _redirections[0][0];
foreach (var (gamePath, fullPath) in Mod.Default.Files)
{
var relPath = new Utf8RelPath(gamePath).ToString();
var newFullPath = Path.Combine(directory.FullName, relPath);
var redirectPath = new FullPath(Path.Combine(Mod.ModPath.FullName, relPath));
Directory.CreateDirectory(Path.GetDirectoryName(newFullPath)!);
File.Copy(fullPath.FullName, newFullPath, true);
newDict.Add(gamePath, redirectPath);
++Step;
}
// Normalize all other options.
foreach (var (group, groupIdx) in Mod.Groups.WithIndex())
{
var groupDir = ModCreator.CreateModFolder(directory, group.Name, config.ReplaceNonAsciiOnImport, true);
_redirections[groupIdx + 1].EnsureCapacity(group.DataContainers.Count);
for (var i = _redirections[groupIdx + 1].Count; i < group.DataContainers.Count; ++i)
_redirections[groupIdx + 1].Add([]);
foreach (var (data, dataIdx) in group.DataContainers.WithIndex())
HandleSubMod(groupDir, data, _redirections[groupIdx + 1][dataIdx]);
}
return true;
}
catch (Exception e)
{
Penumbra.Messager.NotificationMessage(e, $"Could not normalize mod {Mod.Name}.", NotificationType.Error, false);
}
return false;
void HandleSubMod(DirectoryInfo groupDir, IModDataContainer option, Dictionary<Utf8GamePath, FullPath> newDict)
{
var name = option.GetName();
var optionDir = ModCreator.CreateModFolder(groupDir, name, config.ReplaceNonAsciiOnImport, true);
newDict.Clear();
newDict.EnsureCapacity(option.Files.Count);
foreach (var (gamePath, fullPath) in option.Files)
{
var relPath = new Utf8RelPath(gamePath).ToString();
var newFullPath = Path.Combine(optionDir.FullName, relPath);
var redirectPath = new FullPath(Path.Combine(Mod.ModPath.FullName, groupDir.Name, optionDir.Name, relPath));
Directory.CreateDirectory(Path.GetDirectoryName(newFullPath)!);
File.Copy(fullPath.FullName, newFullPath, true);
newDict.Add(gamePath, redirectPath);
++Step;
}
}
}
private bool MoveOldFiles()
{
try
{
// Clean old directories and files.
var oldDirectory = Directory.CreateDirectory(_oldDirName);
foreach (var dir in Mod.ModPath.EnumerateDirectories())
{
if (dir.FullName.Equals(_oldDirName, StringComparison.OrdinalIgnoreCase)
|| dir.FullName.Equals(_normalizationDirName, StringComparison.OrdinalIgnoreCase))
{
continue;
}
dir.MoveTo(Path.Combine(oldDirectory.FullName, dir.Name));
}
++Step;
return true;
}
catch (Exception e)
{
Penumbra.Messager.NotificationMessage(e, $"Could not move old files out of the way while normalizing mod {Mod.Name}.",
NotificationType.Error, false);
}
return false;
}
private bool MoveNewFiles()
{
try
{
var mainDir = new DirectoryInfo(_normalizationDirName);
foreach (var dir in mainDir.EnumerateDirectories())
{
dir.MoveTo(Path.Combine(Mod.ModPath.FullName, dir.Name));
}
mainDir.Delete();
Directory.Delete(_oldDirName, true);
++Step;
return true;
}
catch (Exception e)
{
Penumbra.Messager.NotificationMessage(e, $"Could not move new files into the mod while normalizing mod {Mod.Name}.",
NotificationType.Error, false);
foreach (var dir in Mod.ModPath.EnumerateDirectories())
{
if (dir.FullName.Equals(_oldDirName, StringComparison.OrdinalIgnoreCase)
|| dir.FullName.Equals(_normalizationDirName, StringComparison.OrdinalIgnoreCase))
{
continue;
}
try
{
dir.Delete(true);
}
catch
{
// ignored
}
}
}
return false;
}
private void ApplyRedirections()
{
modManager.OptionEditor.SetFiles(Mod.Default, _redirections[0][0]);
foreach (var (group, groupIdx) in Mod.Groups.WithIndex())
foreach (var (container, containerIdx) in group.DataContainers.WithIndex())
modManager.OptionEditor.SetFiles(container, _redirections[groupIdx + 1][containerIdx]);
++Step;
}
}