Penumbra/Penumbra/Mod/ModData.cs

135 lines
No EOL
3.9 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Dalamud.Logging;
using Penumbra.GameData.ByteString;
using Penumbra.Mods;
namespace Penumbra.Mod;
public struct SortOrder : IComparable< SortOrder >
{
public ModFolder ParentFolder { get; set; }
private string _sortOrderName;
public string SortOrderName
{
get => _sortOrderName;
set => _sortOrderName = value.Replace( '/', '\\' );
}
public string SortOrderPath
=> ParentFolder.FullName;
public string FullName
{
get
{
var path = SortOrderPath;
return path.Length > 0 ? $"{path}/{SortOrderName}" : SortOrderName;
}
}
public SortOrder( ModFolder parentFolder, string name )
{
ParentFolder = parentFolder;
_sortOrderName = name.Replace( '/', '\\' );
}
public string FullPath
=> SortOrderPath.Length > 0 ? $"{SortOrderPath}/{SortOrderName}" : SortOrderName;
public int CompareTo( SortOrder other )
=> string.Compare( FullPath, other.FullPath, StringComparison.InvariantCultureIgnoreCase );
}
// ModData contains all permanent information about a mod,
// and is independent of collections or settings.
// It only changes when the user actively changes the mod or their filesystem.
public class ModData
{
public DirectoryInfo BasePath;
public ModMeta Meta;
public ModResources Resources;
public SortOrder SortOrder;
public SortedList< string, object? > ChangedItems { get; } = new();
public string LowerChangedItemsString { get; private set; } = string.Empty;
public FileInfo MetaFile { get; set; }
private ModData( ModFolder parentFolder, DirectoryInfo basePath, ModMeta meta, ModResources resources )
{
BasePath = basePath;
Meta = meta;
Resources = resources;
MetaFile = MetaFileInfo( basePath );
SortOrder = new SortOrder( parentFolder, Meta.Name );
SortOrder.ParentFolder.AddMod( this );
ComputeChangedItems();
}
public void ComputeChangedItems()
{
var identifier = GameData.GameData.GetIdentifier();
ChangedItems.Clear();
foreach( var file in Resources.ModFiles.Select( f => f.ToRelPath( BasePath, out var p ) ? p : Utf8RelPath.Empty ) )
{
foreach( var path in ModFunctions.GetAllFiles( file, Meta ) )
{
identifier.Identify( ChangedItems, path.ToGamePath() );
}
}
foreach( var path in Meta.FileSwaps.Keys )
{
identifier.Identify( ChangedItems, path.ToGamePath() );
}
LowerChangedItemsString = string.Join( "\0", ChangedItems.Keys.Select( k => k.ToLowerInvariant() ) );
}
public static FileInfo MetaFileInfo( DirectoryInfo basePath )
=> new(Path.Combine( basePath.FullName, "meta.json" ));
public static ModData? LoadMod( ModFolder parentFolder, DirectoryInfo basePath )
{
basePath.Refresh();
if( !basePath.Exists )
{
PluginLog.Error( $"Supplied mod directory {basePath} does not exist." );
return null;
}
var metaFile = MetaFileInfo( basePath );
if( !metaFile.Exists )
{
PluginLog.Debug( "No mod meta found for {ModLocation}.", basePath.Name );
return null;
}
var meta = ModMeta.LoadFromFile( metaFile );
if( meta == null )
{
return null;
}
var data = new ModResources();
if( data.RefreshModFiles( basePath ).HasFlag( ResourceChange.Meta ) )
{
data.SetManipulations( meta, basePath );
}
return new ModData( parentFolder, basePath, meta, data );
}
public void SaveMeta()
=> Meta.SaveToFile( MetaFile );
public override string ToString()
=> SortOrder.FullPath;
}