Penumbra/Penumbra/Services/PcpService.cs
2025-08-28 18:52:06 +02:00

308 lines
13 KiB
C#

using Dalamud.Game.ClientState.Objects.Types;
using FFXIVClientStructs.FFXIV.Client.Game.Object;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using OtterGui.Classes;
using OtterGui.Services;
using Penumbra.Collections;
using Penumbra.Collections.Manager;
using Penumbra.Communication;
using Penumbra.GameData.Actors;
using Penumbra.GameData.Interop;
using Penumbra.GameData.Structs;
using Penumbra.Interop.PathResolving;
using Penumbra.Interop.ResourceTree;
using Penumbra.Meta.Manipulations;
using Penumbra.Mods;
using Penumbra.Mods.Groups;
using Penumbra.Mods.Manager;
using Penumbra.Mods.SubMods;
using Penumbra.String.Classes;
namespace Penumbra.Services;
public class PcpService : IApiService, IDisposable
{
public const string Extension = ".pcp";
private readonly Configuration _config;
private readonly SaveService _files;
private readonly ResourceTreeFactory _treeFactory;
private readonly ObjectManager _objectManager;
private readonly ActorManager _actors;
private readonly FrameworkManager _framework;
private readonly CollectionResolver _collectionResolver;
private readonly CollectionManager _collections;
private readonly ModCreator _modCreator;
private readonly ModExportManager _modExport;
private readonly CommunicatorService _communicator;
private readonly SHA1 _sha1 = SHA1.Create();
private readonly ModFileSystem _fileSystem;
private readonly ModManager _mods;
public PcpService(Configuration config,
SaveService files,
ResourceTreeFactory treeFactory,
ObjectManager objectManager,
ActorManager actors,
FrameworkManager framework,
CollectionManager collections,
CollectionResolver collectionResolver,
ModCreator modCreator,
ModExportManager modExport,
CommunicatorService communicator,
ModFileSystem fileSystem,
ModManager mods)
{
_config = config;
_files = files;
_treeFactory = treeFactory;
_objectManager = objectManager;
_actors = actors;
_framework = framework;
_collectionResolver = collectionResolver;
_collections = collections;
_modCreator = modCreator;
_modExport = modExport;
_communicator = communicator;
_fileSystem = fileSystem;
_mods = mods;
_communicator.ModPathChanged.Subscribe(OnModPathChange, ModPathChanged.Priority.PcpService);
}
public void CleanPcpMods()
{
var mods = _mods.Where(m => m.ModTags.Contains("PCP")).ToList();
Penumbra.Log.Information($"[PCPService] Deleting {mods.Count} mods containing the tag PCP.");
foreach (var mod in mods)
_mods.DeleteMod(mod);
}
public void CleanPcpCollections()
{
var collections = _collections.Storage.Where(c => c.Identity.Name.StartsWith("PCP/")).ToList();
Penumbra.Log.Information($"[PCPService] Deleting {collections.Count} mods containing the tag PCP.");
foreach (var collection in collections)
_collections.Storage.RemoveCollection(collection);
}
private void OnModPathChange(ModPathChangeType type, Mod mod, DirectoryInfo? oldDirectory, DirectoryInfo? newDirectory)
{
if (type is not ModPathChangeType.Added || _config.PcpSettings.DisableHandling || newDirectory is null)
return;
try
{
var file = Path.Combine(newDirectory.FullName, "character.json");
if (!File.Exists(file))
{
// First version had collection.json, changed.
var oldFile = Path.Combine(newDirectory.FullName, "collection.json");
if (File.Exists(oldFile))
{
Penumbra.Log.Information("[PCPService] Renaming old PCP file from collection.json to character.json.");
File.Move(oldFile, file, true);
}
else
return;
}
Penumbra.Log.Information($"[PCPService] Found a PCP file for {mod.Name}, applying.");
var text = File.ReadAllText(file);
var jObj = JObject.Parse(text);
var collection = ModCollection.Empty;
// Create collection.
if (_config.PcpSettings.CreateCollection)
{
var identifier = _actors.FromJson(jObj["Actor"] as JObject);
if (identifier.IsValid && jObj["Collection"]?.ToObject<string>() is { } collectionName)
{
var name = $"PCP/{collectionName}";
if (_collections.Storage.AddCollection(name, null))
{
collection = _collections.Storage[^1];
_collections.Editor.SetModState(collection, mod, true);
// Assign collection.
if (_config.PcpSettings.AssignCollection)
{
var identifierGroup = _collections.Active.Individuals.GetGroup(identifier);
_collections.Active.SetCollection(collection, CollectionType.Individual, identifierGroup);
}
}
}
}
// Move to folder.
if (_fileSystem.TryGetValue(mod, out var leaf))
{
try
{
var folder = _fileSystem.FindOrCreateAllFolders(_config.PcpSettings.FolderName);
_fileSystem.Move(leaf, folder);
}
catch
{
// ignored.
}
}
// Invoke IPC.
if (_config.PcpSettings.AllowIpc)
_communicator.PcpParsing.Invoke(jObj, mod.Identifier, collection.Identity.Id);
}
catch (Exception ex)
{
Penumbra.Log.Error($"Error reading the character.json file from {mod.Identifier}:\n{ex}");
}
}
public void Dispose()
=> _communicator.ModPathChanged.Unsubscribe(OnModPathChange);
public async Task<(bool, string)> CreatePcp(ObjectIndex objectIndex, string note = "", CancellationToken cancel = default)
{
try
{
Penumbra.Log.Information($"[PCPService] Creating PCP file for game object {objectIndex.Index}.");
var (identifier, tree, meta) = await _framework.Framework.RunOnFrameworkThread(() =>
{
var (actor, identifier) = CheckActor(objectIndex);
cancel.ThrowIfCancellationRequested();
unsafe
{
var collection = _collectionResolver.IdentifyCollection((GameObject*)actor.Address, true);
if (!collection.Valid || !collection.ModCollection.HasCache)
throw new Exception($"Actor {identifier} has no mods applying, nothing to do.");
cancel.ThrowIfCancellationRequested();
if (_treeFactory.FromCharacter(actor, 0) is not { } tree)
throw new Exception($"Unable to fetch modded resources for {identifier}.");
var meta = new MetaDictionary(collection.ModCollection.MetaCache, actor.Address);
return (identifier.CreatePermanent(), tree, meta);
}
});
cancel.ThrowIfCancellationRequested();
var time = DateTime.Now;
var modDirectory = CreateMod(identifier, note, time);
await CreateDefaultMod(modDirectory, meta, tree, cancel);
await CreateCollectionInfo(modDirectory, objectIndex, identifier, note, time, cancel);
var file = ZipUp(modDirectory);
return (true, file);
}
catch (Exception ex)
{
return (false, ex.Message);
}
}
private static string ZipUp(DirectoryInfo directory)
{
var fileName = directory.FullName + Extension;
ZipFile.CreateFromDirectory(directory.FullName, fileName, CompressionLevel.Optimal, false);
directory.Delete(true);
return fileName;
}
private async Task CreateCollectionInfo(DirectoryInfo directory, ObjectIndex index, ActorIdentifier actor, string note, DateTime time,
CancellationToken cancel = default)
{
var jObj = new JObject
{
["Version"] = 1,
["Actor"] = actor.ToJson(),
["Mod"] = directory.Name,
["Collection"] = note.Length > 0 ? $"{actor.ToName()}: {note}" : actor.ToName(),
["Time"] = time,
["Note"] = note,
};
if (note.Length > 0)
cancel.ThrowIfCancellationRequested();
if (_config.PcpSettings.AllowIpc)
await _framework.Framework.RunOnFrameworkThread(() => _communicator.PcpCreation.Invoke(jObj, index.Index, directory.FullName));
var filePath = Path.Combine(directory.FullName, "character.json");
await using var file = File.Open(filePath, File.Exists(filePath) ? FileMode.Truncate : FileMode.CreateNew);
await using var stream = new StreamWriter(file);
await using var json = new JsonTextWriter(stream);
json.Formatting = Formatting.Indented;
await jObj.WriteToAsync(json, cancel);
}
private DirectoryInfo CreateMod(ActorIdentifier actor, string note, DateTime time)
{
var directory = _modExport.ExportDirectory;
directory.Create();
var actorName = actor.ToName();
var authorName = _actors.GetCurrentPlayer().ToName();
var suffix = note.Length > 0
? note
: time.ToString("yyyy-MM-ddTHH\\:mm", CultureInfo.InvariantCulture);
var modName = $"{actorName} - {suffix}";
var description = $"On-Screen Data for {actorName} as snapshotted on {time}.";
return _modCreator.CreateEmptyMod(directory, modName, description, authorName, "PCP")
?? throw new Exception($"Unable to create mod {modName} in {directory.FullName}.");
}
private async Task CreateDefaultMod(DirectoryInfo modDirectory, MetaDictionary meta, ResourceTree tree,
CancellationToken cancel = default)
{
var subDirectory = modDirectory.CreateSubdirectory("files");
var subMod = new DefaultSubMod(null!)
{
Manipulations = meta,
};
foreach (var node in tree.FlatNodes)
{
cancel.ThrowIfCancellationRequested();
var gamePath = node.GamePath;
var fullPath = node.FullPath;
if (fullPath.IsRooted)
{
var hash = await _sha1.ComputeHashAsync(File.OpenRead(fullPath.FullName), cancel).ConfigureAwait(false);
cancel.ThrowIfCancellationRequested();
var name = Convert.ToHexString(hash) + fullPath.Extension;
var newFile = Path.Combine(subDirectory.FullName, name);
if (!File.Exists(newFile))
File.Copy(fullPath.FullName, newFile);
subMod.Files.TryAdd(gamePath, new FullPath(newFile));
}
else if (gamePath.Path != fullPath.InternalName)
{
subMod.FileSwaps.TryAdd(gamePath, fullPath);
}
}
cancel.ThrowIfCancellationRequested();
var saveGroup = new ModSaveGroup(modDirectory, subMod, _config.ReplaceNonAsciiOnImport);
var filePath = _files.FileNames.OptionGroupFile(modDirectory.FullName, -1, string.Empty, _config.ReplaceNonAsciiOnImport);
cancel.ThrowIfCancellationRequested();
await using var fileStream = File.Open(filePath, File.Exists(filePath) ? FileMode.Truncate : FileMode.CreateNew);
await using var writer = new StreamWriter(fileStream);
saveGroup.Save(writer);
}
private (ICharacter Actor, ActorIdentifier Identifier) CheckActor(ObjectIndex objectIndex)
{
var actor = _objectManager[objectIndex];
if (!actor.Valid)
throw new Exception($"No Actor at index {objectIndex} found.");
if (!actor.Identifier(_actors, out var identifier))
throw new Exception($"Could not create valid identifier for actor at index {objectIndex}.");
if (!actor.IsCharacter)
throw new Exception($"Actor {identifier} at index {objectIndex} is not a valid character.");
if (!actor.Model.Valid)
throw new Exception($"Actor {identifier} at index {objectIndex} has no model.");
if (_objectManager.Objects.CreateObjectReference(actor.Address) is not ICharacter character)
throw new Exception($"Actor {identifier} at index {objectIndex} could not be converted to ICharacter");
return (character, identifier);
}
}