Penumbra/Penumbra/Collections/ModCollection.Cache.cs

498 lines
No EOL
19 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Dalamud.Logging;
using OtterGui.Classes;
using Penumbra.GameData.ByteString;
using Penumbra.Meta.Manager;
using Penumbra.Meta.Manipulations;
using Penumbra.Mods;
using Penumbra.Util;
namespace Penumbra.Collections;
public record struct ModPath( IMod Mod, FullPath Path );
public record ModConflicts( IMod Mod2, List< object > Conflicts, bool HasPriority, bool Solved );
public partial class ModCollection
{
// The Cache contains all required temporary data to use a collection.
// It will only be setup if a collection gets activated in any way.
private class Cache : IDisposable
{
private readonly ModCollection _collection;
private readonly SortedList< string, (SingleArray< IMod >, object?) > _changedItems = new();
public readonly Dictionary< Utf8GamePath, ModPath > ResolvedFiles = new();
public readonly MetaManager MetaManipulations;
private readonly Dictionary< IMod, SingleArray< ModConflicts > > _conflicts = new();
public IEnumerable< SingleArray< ModConflicts > > AllConflicts
=> _conflicts.Values;
public SingleArray< ModConflicts > Conflicts( IMod mod )
=> _conflicts.TryGetValue( mod, out var c ) ? c : new SingleArray< ModConflicts >();
// Count the number of changes of the effective file list.
// This is used for material and imc changes.
public int ChangeCounter { get; private set; }
private int _changedItemsSaveCounter = -1;
// Obtain currently changed items. Computes them if they haven't been computed before.
public IReadOnlyDictionary< string, (SingleArray< IMod >, object?) > ChangedItems
{
get
{
SetChangedItems();
return _changedItems;
}
}
// The cache reacts through events on its collection changing.
public Cache( ModCollection collection )
{
_collection = collection;
MetaManipulations = new MetaManager( _collection );
_collection.ModSettingChanged += OnModSettingChange;
_collection.InheritanceChanged += OnInheritanceChange;
if( !Penumbra.CharacterUtility.Ready )
Penumbra.CharacterUtility.LoadingFinished += IncrementCounter;
}
public void Dispose()
{
_collection.ModSettingChanged -= OnModSettingChange;
_collection.InheritanceChanged -= OnInheritanceChange;
Penumbra.CharacterUtility.LoadingFinished -= IncrementCounter;
}
// Resolve a given game path according to this collection.
public FullPath? ResolvePath( Utf8GamePath gameResourcePath )
{
if( !ResolvedFiles.TryGetValue( gameResourcePath, out var candidate ) )
{
return null;
}
if( candidate.Path.InternalName.Length > Utf8GamePath.MaxGamePathLength
|| candidate.Path.IsRooted && !candidate.Path.Exists )
{
return null;
}
return candidate.Path;
}
// For a given full path, find all game paths that currently use this file.
public IEnumerable< Utf8GamePath > ReverseResolvePath( FullPath localFilePath )
{
var needle = localFilePath.FullName.ToLower();
if( localFilePath.IsRooted )
{
needle = needle.Replace( '/', '\\' );
}
var iterator = ResolvedFiles
.Where( f => string.Equals( f.Value.Path.FullName, needle, StringComparison.OrdinalIgnoreCase ) )
.Select( kvp => kvp.Key );
// For files that are not rooted, try to add themselves.
if( !localFilePath.IsRooted && Utf8GamePath.FromString( localFilePath.FullName, out var utf8 ) )
{
iterator = iterator.Prepend( utf8 );
}
return iterator;
}
private void OnModSettingChange( ModSettingChange type, int modIdx, int oldValue, int groupIdx, bool _ )
{
switch( type )
{
case ModSettingChange.Inheritance:
ReloadMod( Penumbra.ModManager[ modIdx ], true );
break;
case ModSettingChange.EnableState:
if( oldValue == 0 )
{
AddMod( Penumbra.ModManager[ modIdx ], true );
}
else if( oldValue == 1 )
{
RemoveMod( Penumbra.ModManager[ modIdx ], true );
}
else if( _collection[ modIdx ].Settings?.Enabled == true )
{
ReloadMod( Penumbra.ModManager[ modIdx ], true );
}
else
{
RemoveMod( Penumbra.ModManager[ modIdx ], true );
}
break;
case ModSettingChange.Priority:
if( Conflicts( Penumbra.ModManager[ modIdx ] ).Count > 0 )
{
ReloadMod( Penumbra.ModManager[ modIdx ], true );
}
break;
case ModSettingChange.Setting:
if( _collection[ modIdx ].Settings?.Enabled == true )
{
ReloadMod( Penumbra.ModManager[ modIdx ], true );
}
break;
case ModSettingChange.MultiInheritance:
case ModSettingChange.MultiEnableState:
FullRecalculation();
break;
}
}
// Inheritance changes are too big to check for relevance,
// just recompute everything.
private void OnInheritanceChange( bool _ )
=> FullRecalculation();
public void FullRecalculation()
{
ResolvedFiles.Clear();
MetaManipulations.Reset();
_conflicts.Clear();
// Add all forced redirects.
foreach( var tempMod in Penumbra.TempMods.ModsForAllCollections.Concat(
Penumbra.TempMods.Mods.TryGetValue( _collection, out var list ) ? list : Array.Empty< Mod.TemporaryMod >() ) )
{
AddMod( tempMod, false );
}
foreach( var mod in Penumbra.ModManager )
{
AddMod( mod, false );
}
AddMetaFiles();
++ChangeCounter;
if( _collection == Penumbra.CollectionManager.Default && Penumbra.CharacterUtility.Ready )
{
Penumbra.ResidentResources.Reload();
MetaManipulations.SetFiles();
}
}
public void ReloadMod( IMod mod, bool addMetaChanges )
{
RemoveMod( mod, addMetaChanges );
AddMod( mod, addMetaChanges );
}
public void RemoveMod( IMod mod, bool addMetaChanges )
{
var conflicts = Conflicts( mod );
foreach( var (path, _) in mod.AllSubMods.SelectMany( s => s.Files.Concat( s.FileSwaps ) ) )
{
if( !ResolvedFiles.TryGetValue( path, out var modPath ) )
{
continue;
}
if( modPath.Mod == mod )
{
ResolvedFiles.Remove( path );
}
}
foreach( var manipulation in mod.AllSubMods.SelectMany( s => s.Manipulations ) )
{
if( MetaManipulations.TryGetValue( manipulation, out var registeredMod ) && registeredMod == mod )
{
MetaManipulations.RevertMod( manipulation );
}
}
_conflicts.Remove( mod );
foreach( var conflict in conflicts )
{
if( conflict.HasPriority )
{
ReloadMod( conflict.Mod2, false );
}
else
{
var newConflicts = Conflicts( conflict.Mod2 ).Remove( c => c.Mod2 == mod );
if( newConflicts.Count > 0 )
{
_conflicts[ conflict.Mod2 ] = newConflicts;
}
else
{
_conflicts.Remove( conflict.Mod2 );
}
}
}
if( addMetaChanges )
{
++ChangeCounter;
if( _collection == Penumbra.CollectionManager.Default && Penumbra.CharacterUtility.Ready )
{
Penumbra.ResidentResources.Reload();
MetaManipulations.SetFiles();
}
}
}
// Add all files and possibly manipulations of a given mod according to its settings in this collection.
public void AddMod( IMod mod, bool addMetaChanges )
{
if( mod.Index >= 0 )
{
var settings = _collection[ mod.Index ].Settings;
if( settings is not { Enabled: true } )
{
return;
}
foreach( var (group, groupIndex) in mod.Groups.WithIndex().OrderByDescending( g => g.Item1.Priority ) )
{
if( group.Count == 0 )
{
continue;
}
var config = settings.Settings[ groupIndex ];
switch( group.Type )
{
case SelectType.Single:
AddSubMod( group[ ( int )config ], mod );
break;
case SelectType.Multi:
{
foreach( var (option, _) in group.WithIndex()
.OrderByDescending( p => group.OptionPriority( p.Item2 ) )
.Where( p => ( ( 1 << p.Item2 ) & config ) != 0 ) )
{
AddSubMod( option, mod );
}
break;
}
}
}
}
AddSubMod( mod.Default, mod );
if( addMetaChanges )
{
++ChangeCounter;
if( mod.TotalManipulations > 0 )
{
AddMetaFiles();
}
if( _collection == Penumbra.CollectionManager.Default && Penumbra.CharacterUtility.Ready )
{
Penumbra.ResidentResources.Reload();
MetaManipulations.SetFiles();
}
}
}
// Add all files and possibly manipulations of a specific submod
private void AddSubMod( ISubMod subMod, IMod parentMod )
{
foreach( var (path, file) in subMod.Files.Concat( subMod.FileSwaps ) )
{
AddFile( path, file, parentMod );
}
foreach( var manip in subMod.Manipulations )
{
AddManipulation( manip, parentMod );
}
}
// Add a specific file redirection, handling potential conflicts.
// For different mods, higher mod priority takes precedence before option group priority,
// which takes precedence before option priority, which takes precedence before ordering.
// Inside the same mod, conflicts are not recorded.
private void AddFile( Utf8GamePath path, FullPath file, IMod mod )
{
if( ResolvedFiles.TryAdd( path, new ModPath( mod, file ) ) )
{
return;
}
var modPath = ResolvedFiles[ path ];
// Lower prioritized option in the same mod.
if( mod == modPath.Mod )
{
return;
}
if( AddConflict( path, mod, modPath.Mod ) )
{
ResolvedFiles[ path ] = new ModPath( mod, file );
}
}
// Remove all empty conflict sets for a given mod with the given conflicts.
// If transitive is true, also removes the corresponding version of the other mod.
private void RemoveEmptyConflicts( IMod mod, SingleArray< ModConflicts > oldConflicts, bool transitive )
{
var changedConflicts = oldConflicts.Remove( c =>
{
if( c.Conflicts.Count == 0 )
{
if( transitive )
{
RemoveEmptyConflicts( c.Mod2, Conflicts( c.Mod2 ), false );
}
return true;
}
return false;
} );
if( changedConflicts.Count == 0 )
{
_conflicts.Remove( mod );
}
else
{
_conflicts[ mod ] = changedConflicts;
}
}
// Add a new conflict between the added mod and the existing mod.
// Update all other existing conflicts between the existing mod and other mods if necessary.
// Returns if the added mod takes priority before the existing mod.
private bool AddConflict( object data, IMod addedMod, IMod existingMod )
{
var addedPriority = addedMod.Index >= 0 ? _collection[ addedMod.Index ].Settings!.Priority : addedMod.Priority;
var existingPriority = existingMod.Index >= 0 ? _collection[ existingMod.Index ].Settings!.Priority : existingMod.Priority;
if( existingPriority < addedPriority )
{
var tmpConflicts = Conflicts( existingMod );
foreach( var conflict in tmpConflicts )
{
if( data is Utf8GamePath path && conflict.Conflicts.RemoveAll( p => p is Utf8GamePath x && x.Equals( path ) ) > 0
|| data is MetaManipulation meta && conflict.Conflicts.RemoveAll( m => m is MetaManipulation x && x.Equals( meta ) ) > 0 )
{
AddConflict( data, addedMod, conflict.Mod2 );
}
}
RemoveEmptyConflicts( existingMod, tmpConflicts, true );
}
var addedConflicts = Conflicts( addedMod );
var existingConflicts = Conflicts( existingMod );
if( addedConflicts.FindFirst( c => c.Mod2 == existingMod, out var oldConflicts ) )
{
// Only need to change one list since both conflict lists refer to the same list.
oldConflicts.Conflicts.Add( data );
}
else
{
// Add the same conflict list to both conflict directions.
var conflictList = new List< object > { data };
_conflicts[ addedMod ] = addedConflicts.Append( new ModConflicts( existingMod, conflictList, existingPriority < addedPriority,
existingPriority != addedPriority ) );
_conflicts[ existingMod ] = existingConflicts.Append( new ModConflicts( addedMod, conflictList,
existingPriority >= addedPriority,
existingPriority != addedPriority ) );
}
return existingPriority < addedPriority;
}
// Add a specific manipulation, handling potential conflicts.
// For different mods, higher mod priority takes precedence before option group priority,
// which takes precedence before option priority, which takes precedence before ordering.
// Inside the same mod, conflicts are not recorded.
private void AddManipulation( MetaManipulation manip, IMod mod )
{
if( !MetaManipulations.TryGetValue( manip, out var existingMod ) )
{
MetaManipulations.ApplyMod( manip, mod );
return;
}
// Lower prioritized option in the same mod.
if( mod == existingMod )
{
return;
}
if( AddConflict( manip, mod, existingMod ) )
{
MetaManipulations.ApplyMod( manip, mod );
}
}
// Add all necessary meta file redirects.
private void AddMetaFiles()
=> MetaManipulations.SetImcFiles();
// Increment the counter to ensure new files are loaded after applying meta changes.
private void IncrementCounter()
{
++ChangeCounter;
Penumbra.CharacterUtility.LoadingFinished -= IncrementCounter;
}
// Identify and record all manipulated objects for this entire collection.
private void SetChangedItems()
{
if( _changedItemsSaveCounter == ChangeCounter )
{
return;
}
try
{
_changedItemsSaveCounter = ChangeCounter;
_changedItems.Clear();
// Skip IMCs because they would result in far too many false-positive items,
// since they are per set instead of per item-slot/item/variant.
var identifier = GameData.GameData.GetIdentifier();
foreach( var (resolved, modPath) in ResolvedFiles.Where( file => !file.Key.Path.EndsWith( 'i', 'm', 'c' ) ) )
{
foreach( var (name, obj) in identifier.Identify( resolved.ToGamePath() ) )
{
if( !_changedItems.TryGetValue( name, out var data ) )
{
_changedItems.Add( name, ( new SingleArray< IMod >( modPath.Mod ), obj ) );
}
else if( !data.Item1.Contains( modPath.Mod ) )
{
_changedItems[ name ] = ( data.Item1.Append( modPath.Mod ), obj is int x && data.Item2 is int y ? x + y : obj );
}
else if( obj is int x && data.Item2 is int y )
{
_changedItems[ name ] = ( data.Item1, x + y );
}
}
}
// TODO: Meta Manipulations
}
catch( Exception e )
{
PluginLog.Error( $"Unknown Error:\n{e}" );
}
}
}
}