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35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
namespace Penumbra.GameData;
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public static class Offsets
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{
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// ActorManager.Data
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public const int AgentCharaCardDataWorldId = 0xC0;
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// ObjectIdentification
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public const int DrawObjectGetModelTypeVfunc = 50;
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private const int DrawObjectModelBase = 0x8E8;
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public const int DrawObjectModelUnk1 = DrawObjectModelBase;
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public const int DrawObjectModelUnk2 = DrawObjectModelBase + 0x08;
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public const int DrawObjectModelUnk3 = DrawObjectModelBase + 0x20;
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public const int DrawObjectModelUnk4 = DrawObjectModelBase + 0x28;
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// PathResolver.AnimationState
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public const int GetGameObjectIdxVfunc = 28;
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public const int TimeLinePtr = 0x50;
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// PathResolver.Meta
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public const int UpdateModelSkip = 0x90c;
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public const int GetEqpIndirectSkip1 = 0xA30;
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public const int GetEqpIndirectSkip2 = 0xA28;
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// FontReloader
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public const int ReloadFontsVfunc = 43;
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// ObjectReloader
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public const int EnableDrawVfunc = 16;
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public const int DisableDrawVfunc = 17;
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// ResourceHandle
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public const int ResourceHandleGetDataVfunc = 23;
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public const int ResourceHandleGetLengthVfunc = 17;
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}
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