mirror of
https://github.com/xivdev/Penumbra.git
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590 lines
26 KiB
C#
590 lines
26 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.Types;
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using Newtonsoft.Json.Linq;
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using Penumbra.String;
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using Character = FFXIVClientStructs.FFXIV.Client.Game.Character.Character;
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namespace Penumbra.GameData.Actors;
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public partial class ActorManager
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{
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/// <summary>
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/// Try to create an ActorIdentifier from a already parsed JObject <paramref name="data"/>.
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/// </summary>
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/// <param name="data">A parsed JObject</param>
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/// <returns>ActorIdentifier.Invalid if the JObject can not be converted, a valid ActorIdentifier otherwise.</returns>
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public ActorIdentifier FromJson(JObject? data)
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{
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if (data == null)
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return ActorIdentifier.Invalid;
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var type = data[nameof(ActorIdentifier.Type)]?.ToObject<IdentifierType>() ?? IdentifierType.Invalid;
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switch (type)
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{
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case IdentifierType.Player:
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{
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var name = ByteString.FromStringUnsafe(data[nameof(ActorIdentifier.PlayerName)]?.ToObject<string>(), false);
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var homeWorld = data[nameof(ActorIdentifier.HomeWorld)]?.ToObject<ushort>() ?? 0;
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return CreatePlayer(name, homeWorld);
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}
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case IdentifierType.Retainer:
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{
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var name = ByteString.FromStringUnsafe(data[nameof(ActorIdentifier.PlayerName)]?.ToObject<string>(), false);
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return CreateRetainer(name, 0);
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}
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case IdentifierType.Owned:
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{
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var name = ByteString.FromStringUnsafe(data[nameof(ActorIdentifier.PlayerName)]?.ToObject<string>(), false);
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var homeWorld = data[nameof(ActorIdentifier.HomeWorld)]?.ToObject<ushort>() ?? 0;
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var kind = data[nameof(ActorIdentifier.Kind)]?.ToObject<ObjectKind>() ?? ObjectKind.CardStand;
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var dataId = data[nameof(ActorIdentifier.DataId)]?.ToObject<uint>() ?? 0;
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return CreateOwned(name, homeWorld, kind, dataId);
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}
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case IdentifierType.Special:
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{
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var special = data[nameof(ActorIdentifier.Special)]?.ToObject<ScreenActor>() ?? 0;
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return CreateSpecial(special);
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}
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case IdentifierType.Npc:
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{
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var index = data[nameof(ActorIdentifier.Index)]?.ToObject<ushort>() ?? ushort.MaxValue;
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var kind = data[nameof(ActorIdentifier.Kind)]?.ToObject<ObjectKind>() ?? ObjectKind.CardStand;
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var dataId = data[nameof(ActorIdentifier.DataId)]?.ToObject<uint>() ?? 0;
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return CreateNpc(kind, dataId, index);
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}
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case IdentifierType.UnkObject:
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{
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var index = data[nameof(ActorIdentifier.Index)]?.ToObject<ushort>() ?? ushort.MaxValue;
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var name = ByteString.FromStringUnsafe(data[nameof(ActorIdentifier.PlayerName)]?.ToObject<string>(), false);
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return CreateIndividualUnchecked(IdentifierType.UnkObject, name, index, ObjectKind.None, 0);
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}
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default: return ActorIdentifier.Invalid;
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}
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}
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/// <summary>
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/// Use stored data to convert an ActorIdentifier to a string.
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/// </summary>
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public string ToString(ActorIdentifier id)
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{
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return id.Type switch
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{
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IdentifierType.Player => id.HomeWorld != _clientState.LocalPlayer?.HomeWorld.Id
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? $"{id.PlayerName} ({Data.ToWorldName(id.HomeWorld)})"
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: id.PlayerName.ToString(),
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IdentifierType.Retainer => id.PlayerName.ToString(),
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IdentifierType.Owned => id.HomeWorld != _clientState.LocalPlayer?.HomeWorld.Id
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? $"{id.PlayerName} ({Data.ToWorldName(id.HomeWorld)})'s {Data.ToName(id.Kind, id.DataId)}"
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: $"{id.PlayerName}s {Data.ToName(id.Kind, id.DataId)}",
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IdentifierType.Special => id.Special.ToName(),
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IdentifierType.Npc =>
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id.Index == ushort.MaxValue
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? Data.ToName(id.Kind, id.DataId)
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: $"{Data.ToName(id.Kind, id.DataId)} at {id.Index}",
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IdentifierType.UnkObject => id.PlayerName.IsEmpty
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? $"Unknown Object at {id.Index}"
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: $"{id.PlayerName} at {id.Index}",
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_ => "Invalid",
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};
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}
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private unsafe FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* HandleCutscene(
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FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* main)
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{
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if (main == null)
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return null;
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if (main->ObjectIndex is >= (ushort)ScreenActor.CutsceneStart and < (ushort)ScreenActor.CutsceneEnd)
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{
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var parentIdx = _toParentIdx(main->ObjectIndex);
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if (parentIdx >= 0)
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return (FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)_objects.GetObjectAddress(parentIdx);
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}
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return main;
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}
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public class IdentifierParseError : Exception
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{
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public IdentifierParseError(string reason)
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: base(reason)
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{ }
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}
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public ActorIdentifier FromUserString(string userString)
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{
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if (userString.Length == 0)
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throw new IdentifierParseError("The identifier string was empty.");
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var split = userString.Split('|', 3, StringSplitOptions.TrimEntries | StringSplitOptions.RemoveEmptyEntries);
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if (split.Length < 2)
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throw new IdentifierParseError($"The identifier string {userString} does not contain a type and a value.");
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IdentifierType type;
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var playerName = ByteString.Empty;
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ushort worldId = 0;
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var kind = ObjectKind.Player;
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var objectId = 0u;
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(ByteString, ushort) ParsePlayer(string player)
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{
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var parts = player.Split('@', 2, StringSplitOptions.TrimEntries | StringSplitOptions.RemoveEmptyEntries);
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if (!VerifyPlayerName(parts[0]))
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throw new IdentifierParseError($"{parts[0]} is not a valid player name.");
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if (!ByteString.FromString(parts[0], out var p))
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throw new IdentifierParseError($"The player string {parts[0]} contains invalid symbols.");
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var world = parts.Length == 2
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? Data.ToWorldId(parts[1])
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: ushort.MaxValue;
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if (!VerifyWorld(world))
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throw new IdentifierParseError($"{parts[1]} is not a valid world name.");
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return (p, world);
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}
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(ObjectKind, uint) ParseNpc(string npc)
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{
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var split = npc.Split(':', 2, StringSplitOptions.TrimEntries | StringSplitOptions.RemoveEmptyEntries);
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if (split.Length != 2)
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throw new IdentifierParseError("NPCs need to be specified by '[Object Type]:[NPC Name]'.");
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static bool FindDataId(string name, IReadOnlyDictionary<uint, string> data, out uint dataId)
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{
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var kvp = data.FirstOrDefault(kvp => kvp.Value.Equals(name, StringComparison.OrdinalIgnoreCase),
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new KeyValuePair<uint, string>(uint.MaxValue, string.Empty));
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dataId = kvp.Key;
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return kvp.Value.Length > 0;
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}
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switch (split[0].ToLowerInvariant())
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{
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case "m":
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case "mount":
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return FindDataId(split[1], Data.Mounts, out var id)
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? (ObjectKind.MountType, id)
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: throw new IdentifierParseError($"Could not identify a Mount named {split[1]}.");
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case "c":
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case "companion":
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case "minion":
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case "mini":
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return FindDataId(split[1], Data.Companions, out id)
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? (ObjectKind.Companion, id)
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: throw new IdentifierParseError($"Could not identify a Minion named {split[1]}.");
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case "a":
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case "o":
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case "accessory":
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case "ornament":
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// TODO: Objectkind ornament.
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return FindDataId(split[1], Data.Ornaments, out id)
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? ((ObjectKind)15, id)
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: throw new IdentifierParseError($"Could not identify an Accessory named {split[1]}.");
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case "e":
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case "enpc":
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case "eventnpc":
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case "event npc":
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return FindDataId(split[1], Data.ENpcs, out id)
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? (ObjectKind.EventNpc, id)
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: throw new IdentifierParseError($"Could not identify an Event NPC named {split[1]}.");
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case "b":
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case "bnpc":
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case "battlenpc":
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case "battle npc":
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return FindDataId(split[1], Data.BNpcs, out id)
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? (ObjectKind.BattleNpc, id)
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: throw new IdentifierParseError($"Could not identify a Battle NPC named {split[1]}.");
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default: throw new IdentifierParseError($"The argument {split[0]} is not a valid NPC Type.");
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}
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}
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switch (split[0].ToLowerInvariant())
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{
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case "p":
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case "player":
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type = IdentifierType.Player;
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(playerName, worldId) = ParsePlayer(split[1]);
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break;
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case "r":
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case "retainer":
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type = IdentifierType.Retainer;
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if (!VerifyRetainerName(split[1]))
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throw new IdentifierParseError($"{split[1]} is not a valid player name.");
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if (!ByteString.FromString(split[1], out playerName))
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throw new IdentifierParseError($"The retainer string {split[1]} contains invalid symbols.");
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break;
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case "n":
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case "npc":
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type = IdentifierType.Npc;
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(kind, objectId) = ParseNpc(split[1]);
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break;
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case "o":
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case "owned":
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if (split.Length < 3)
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throw new IdentifierParseError(
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"Owned NPCs need a NPC and a player, separated by '|', but only one was provided.");
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type = IdentifierType.Owned;
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(kind, objectId) = ParseNpc(split[1]);
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(playerName, worldId) = ParsePlayer(split[2]);
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break;
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default:
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throw new IdentifierParseError(
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$"{split[0]} is not a valid identifier type. Valid types are [P]layer, [R]etainer, [N]PC, or [O]wned");
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}
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return CreateIndividualUnchecked(type, playerName, worldId, kind, objectId);
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}
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/// <summary>
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/// Compute an ActorIdentifier from a GameObject. If check is true, the values are checked for validity.
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/// </summary>
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public unsafe ActorIdentifier FromObject(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor,
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out FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* owner, bool allowPlayerNpc, bool check, bool withoutIndex)
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{
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owner = null;
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if (actor == null)
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return ActorIdentifier.Invalid;
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actor = HandleCutscene(actor);
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var idx = actor->ObjectIndex;
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if (idx is >= (ushort)ScreenActor.CharacterScreen and <= (ushort)ScreenActor.Card8)
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return CreateIndividualUnchecked(IdentifierType.Special, ByteString.Empty, idx, ObjectKind.None, uint.MaxValue);
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var kind = (ObjectKind)actor->ObjectKind;
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switch (kind)
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{
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case ObjectKind.Player:
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{
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var name = new ByteString(actor->Name);
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var homeWorld = ((Character*)actor)->HomeWorld;
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return check
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? CreatePlayer(name, homeWorld)
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: CreateIndividualUnchecked(IdentifierType.Player, name, homeWorld, ObjectKind.None, uint.MaxValue);
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}
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case ObjectKind.BattleNpc:
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{
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var ownerId = actor->OwnerID;
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// 952 -> 780 is a special case for chocobos because they have NameId == 0 otherwise.
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var nameId = actor->DataID == 952 ? 780 : ((Character*)actor)->NameID;
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if (ownerId != 0xE0000000)
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{
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owner = HandleCutscene(
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(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(_objects.SearchById(ownerId)?.Address ?? IntPtr.Zero));
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if (owner == null)
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return ActorIdentifier.Invalid;
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var name = new ByteString(owner->Name);
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var homeWorld = ((Character*)owner)->HomeWorld;
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return check
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? CreateOwned(name, homeWorld, ObjectKind.BattleNpc, nameId)
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: CreateIndividualUnchecked(IdentifierType.Owned, name, homeWorld, ObjectKind.BattleNpc, nameId);
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}
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// Hack to support Anamnesis changing ObjectKind for NPC faces.
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if (nameId == 0 && allowPlayerNpc)
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{
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var name = new ByteString(actor->Name);
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if (!name.IsEmpty)
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{
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var homeWorld = ((Character*)actor)->HomeWorld;
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return check
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? CreatePlayer(name, homeWorld)
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: CreateIndividualUnchecked(IdentifierType.Player, name, homeWorld, ObjectKind.None, uint.MaxValue);
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}
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}
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var index = withoutIndex ? ushort.MaxValue : actor->ObjectIndex;
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return check
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? CreateNpc(ObjectKind.BattleNpc, nameId, index)
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: CreateIndividualUnchecked(IdentifierType.Npc, ByteString.Empty, index, ObjectKind.BattleNpc, nameId);
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}
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case ObjectKind.EventNpc:
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{
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var dataId = actor->DataID;
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// Special case for squadron that is also in the game functions, cf. E8 ?? ?? ?? ?? 89 87 ?? ?? ?? ?? 4C 89 BF
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if (dataId == 0xF845D)
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dataId = actor->GetNpcID();
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if (MannequinIds.Contains(dataId))
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{
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static ByteString Get(byte* ptr)
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=> ptr == null ? ByteString.Empty : new ByteString(ptr);
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var retainerName = Get(actor->Name);
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var actualName = _framework.IsInFrameworkUpdateThread ? Get(actor->GetName()) : ByteString.Empty;
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if (!actualName.Equals(retainerName))
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{
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var ident = check
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? CreateRetainer(retainerName, ActorIdentifier.RetainerType.Mannequin)
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: CreateIndividualUnchecked(IdentifierType.Retainer, retainerName, (ushort)ActorIdentifier.RetainerType.Mannequin,
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ObjectKind.EventNpc, dataId);
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if (ident.IsValid)
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return ident;
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}
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}
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var index = withoutIndex ? ushort.MaxValue : actor->ObjectIndex;
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return check
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? CreateNpc(ObjectKind.EventNpc, dataId, index)
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: CreateIndividualUnchecked(IdentifierType.Npc, ByteString.Empty, index, ObjectKind.EventNpc, dataId);
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}
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case ObjectKind.MountType:
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case ObjectKind.Companion:
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case (ObjectKind)15: // TODO: CS Update
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{
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owner = HandleCutscene(
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(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)_objects.GetObjectAddress(actor->ObjectIndex - 1));
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if (owner == null)
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return ActorIdentifier.Invalid;
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var dataId = GetCompanionId(actor, (Character*)owner);
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var name = new ByteString(owner->Name);
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var homeWorld = ((Character*)owner)->HomeWorld;
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return check
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? CreateOwned(name, homeWorld, kind, dataId)
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: CreateIndividualUnchecked(IdentifierType.Owned, name, homeWorld, kind, dataId);
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}
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case ObjectKind.Retainer:
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{
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var name = new ByteString(actor->Name);
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return check
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? CreateRetainer(name, ActorIdentifier.RetainerType.Bell)
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: CreateIndividualUnchecked(IdentifierType.Retainer, name, (ushort)ActorIdentifier.RetainerType.Bell, ObjectKind.None,
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uint.MaxValue);
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}
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default:
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{
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var name = new ByteString(actor->Name);
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var index = withoutIndex ? ushort.MaxValue : actor->ObjectIndex;
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return CreateIndividualUnchecked(IdentifierType.UnkObject, name, index, ObjectKind.None, 0);
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}
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}
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}
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/// <summary>
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/// Obtain the current companion ID for an object by its actor and owner.
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/// </summary>
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private unsafe uint GetCompanionId(FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* actor,
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Character* owner) // TODO: CS Update
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{
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return (ObjectKind)actor->ObjectKind switch
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{
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ObjectKind.MountType => owner->Mount.MountId,
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(ObjectKind)15 => owner->Ornament.OrnamentId,
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ObjectKind.Companion => actor->DataID,
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_ => actor->DataID,
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};
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}
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public unsafe ActorIdentifier FromObject(GameObject? actor, out FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject* owner,
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bool allowPlayerNpc, bool check, bool withoutIndex)
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=> FromObject((FFXIVClientStructs.FFXIV.Client.Game.Object.GameObject*)(actor?.Address ?? IntPtr.Zero), out owner, allowPlayerNpc,
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check, withoutIndex);
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public unsafe ActorIdentifier FromObject(GameObject? actor, bool allowPlayerNpc, bool check, bool withoutIndex)
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=> FromObject(actor, out _, allowPlayerNpc, check, withoutIndex);
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public ActorIdentifier CreateIndividual(IdentifierType type, ByteString name, ushort homeWorld, ObjectKind kind, uint dataId)
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=> type switch
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{
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IdentifierType.Player => CreatePlayer(name, homeWorld),
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IdentifierType.Retainer => CreateRetainer(name, (ActorIdentifier.RetainerType)homeWorld),
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IdentifierType.Owned => CreateOwned(name, homeWorld, kind, dataId),
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IdentifierType.Special => CreateSpecial((ScreenActor)homeWorld),
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IdentifierType.Npc => CreateNpc(kind, dataId, homeWorld),
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IdentifierType.UnkObject => CreateIndividualUnchecked(IdentifierType.UnkObject, name, homeWorld, ObjectKind.None, 0),
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_ => ActorIdentifier.Invalid,
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};
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/// <summary>
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/// Only use this if you are sure the input is valid.
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/// </summary>
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public ActorIdentifier CreateIndividualUnchecked(IdentifierType type, ByteString name, ushort homeWorld, ObjectKind kind, uint dataId)
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=> new(type, kind, homeWorld, dataId, name);
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public ActorIdentifier CreatePlayer(ByteString name, ushort homeWorld)
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{
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if (!VerifyWorld(homeWorld) || !VerifyPlayerName(name.Span))
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return ActorIdentifier.Invalid;
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return new ActorIdentifier(IdentifierType.Player, ObjectKind.Player, homeWorld, 0, name);
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}
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public ActorIdentifier CreateRetainer(ByteString name, ActorIdentifier.RetainerType type)
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{
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if (!VerifyRetainerName(name.Span))
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return ActorIdentifier.Invalid;
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return new ActorIdentifier(IdentifierType.Retainer, ObjectKind.Retainer, (ushort)type, 0, name);
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}
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public ActorIdentifier CreateSpecial(ScreenActor actor)
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{
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if (!VerifySpecial(actor))
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return ActorIdentifier.Invalid;
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return new ActorIdentifier(IdentifierType.Special, ObjectKind.Player, (ushort)actor, 0, ByteString.Empty);
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}
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public ActorIdentifier CreateNpc(ObjectKind kind, uint data, ushort index = ushort.MaxValue)
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{
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if (!VerifyIndex(index) || !VerifyNpcData(kind, data))
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return ActorIdentifier.Invalid;
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return new ActorIdentifier(IdentifierType.Npc, kind, index, data, ByteString.Empty);
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}
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public ActorIdentifier CreateOwned(ByteString ownerName, ushort homeWorld, ObjectKind kind, uint dataId)
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{
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if (!VerifyWorld(homeWorld) || !VerifyPlayerName(ownerName.Span) || !VerifyOwnedData(kind, dataId))
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return ActorIdentifier.Invalid;
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return new ActorIdentifier(IdentifierType.Owned, kind, homeWorld, dataId, ownerName);
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}
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/// <summary> Checks SE naming rules. </summary>
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public static bool VerifyPlayerName(ReadOnlySpan<byte> name)
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{
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// Total no more than 20 characters + space.
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if (name.Length is < 5 or > 21)
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return false;
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// Forename and surname, no more spaces.
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var splitIndex = name.IndexOf((byte)' ');
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if (splitIndex < 0 || name[(splitIndex + 1)..].IndexOf((byte)' ') >= 0)
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return false;
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|
return CheckNamePart(name[..splitIndex], 2, 15) && CheckNamePart(name[(splitIndex + 1)..], 2, 15);
|
|
}
|
|
|
|
/// <summary> Checks SE naming rules. </summary>
|
|
public static bool VerifyPlayerName(ReadOnlySpan<char> name)
|
|
{
|
|
// Total no more than 20 characters + space.
|
|
if (name.Length is < 5 or > 21)
|
|
return false;
|
|
|
|
// Forename and surname, no more spaces.
|
|
var splitIndex = name.IndexOf(' ');
|
|
if (splitIndex < 0 || name[(splitIndex + 1)..].IndexOf(' ') >= 0)
|
|
return false;
|
|
|
|
return CheckNamePart(name[..splitIndex], 2, 15) && CheckNamePart(name[(splitIndex + 1)..], 2, 15);
|
|
}
|
|
|
|
/// <summary> Checks SE naming rules. </summary>
|
|
public static bool VerifyRetainerName(ReadOnlySpan<byte> name)
|
|
=> CheckNamePart(name, 3, 20);
|
|
|
|
/// <summary> Checks SE naming rules. </summary>
|
|
public static bool VerifyRetainerName(ReadOnlySpan<char> name)
|
|
=> CheckNamePart(name, 3, 20);
|
|
|
|
private static bool CheckNamePart(ReadOnlySpan<char> part, int minLength, int maxLength)
|
|
{
|
|
// Each name part at least 2 and at most 15 characters for players, and at least 3 and at most 20 characters for retainers.
|
|
if (part.Length < minLength || part.Length > maxLength)
|
|
return false;
|
|
|
|
// Each part starting with capitalized letter.
|
|
if (part[0] is < 'A' or > 'Z')
|
|
return false;
|
|
|
|
// Every other symbol needs to be lowercase letter, hyphen or apostrophe.
|
|
var last = '\0';
|
|
for (var i = 1; i < part.Length; ++i)
|
|
{
|
|
var current = part[i];
|
|
if (current is not ('\'' or '-' or (>= 'a' and <= 'z')))
|
|
return false;
|
|
|
|
// Hyphens can not be used in succession, after or before apostrophes or as the last symbol.
|
|
if (last is '\'' && current is '-')
|
|
return false;
|
|
if (last is '-' && current is '-' or '\'')
|
|
return false;
|
|
|
|
last = current;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
private static bool CheckNamePart(ReadOnlySpan<byte> part, int minLength, int maxLength)
|
|
{
|
|
// Each name part at least 2 and at most 15 characters for players, and at least 3 and at most 20 characters for retainers.
|
|
if (part.Length < minLength || part.Length > maxLength)
|
|
return false;
|
|
|
|
// Each part starting with capitalized letter.
|
|
if (part[0] is < (byte)'A' or > (byte)'Z')
|
|
return false;
|
|
|
|
// Every other symbol needs to be lowercase letter, hyphen or apostrophe.
|
|
var last = (byte)'\0';
|
|
for (var i = 1; i < part.Length; ++i)
|
|
{
|
|
var current = part[i];
|
|
if (current is not ((byte)'\'' or (byte)'-' or (>= (byte)'a' and <= (byte)'z')))
|
|
return false;
|
|
|
|
// Hyphens can not be used in succession, after or before apostrophes or as the last symbol.
|
|
if (last is (byte)'\'' && current is (byte)'-')
|
|
return false;
|
|
if (last is (byte)'-' && current is (byte)'-' or (byte)'\'')
|
|
return false;
|
|
|
|
last = current;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary> Checks if the world is a valid public world or ushort.MaxValue (any world). </summary>
|
|
public bool VerifyWorld(ushort worldId)
|
|
=> worldId == ushort.MaxValue || Data.Worlds.ContainsKey(worldId);
|
|
|
|
/// <summary> Verify that the enum value is a specific actor and return the name if it is. </summary>
|
|
public static bool VerifySpecial(ScreenActor actor)
|
|
=> actor is >= ScreenActor.CharacterScreen and <= ScreenActor.Card8;
|
|
|
|
/// <summary> Verify that the object index is a valid index for an NPC. </summary>
|
|
public bool VerifyIndex(ushort index)
|
|
{
|
|
return index switch
|
|
{
|
|
ushort.MaxValue => true,
|
|
< 200 => index % 2 == 0,
|
|
> (ushort)ScreenActor.Card8 => index < _objects.Length,
|
|
_ => false,
|
|
};
|
|
}
|
|
|
|
/// <summary> Verify that the object kind is a valid owned object, and the corresponding data Id. </summary>
|
|
public bool VerifyOwnedData(ObjectKind kind, uint dataId)
|
|
{
|
|
return kind switch
|
|
{
|
|
ObjectKind.MountType => Data.Mounts.ContainsKey(dataId),
|
|
ObjectKind.Companion => Data.Companions.ContainsKey(dataId),
|
|
(ObjectKind)15 => Data.Ornaments.ContainsKey(dataId), // TODO: CS Update
|
|
ObjectKind.BattleNpc => Data.BNpcs.ContainsKey(dataId),
|
|
_ => false,
|
|
};
|
|
}
|
|
|
|
public bool VerifyNpcData(ObjectKind kind, uint dataId)
|
|
=> kind switch
|
|
{
|
|
ObjectKind.MountType => Data.Mounts.ContainsKey(dataId),
|
|
ObjectKind.Companion => Data.Companions.ContainsKey(dataId),
|
|
(ObjectKind)15 => Data.Ornaments.ContainsKey(dataId), // TODO: CS Update
|
|
ObjectKind.BattleNpc => Data.BNpcs.ContainsKey(dataId),
|
|
ObjectKind.EventNpc => Data.ENpcs.ContainsKey(dataId),
|
|
_ => false,
|
|
};
|
|
}
|